The Saint City. A megalopolis of lifelong sunshine, a city renowned for its film and entertainment industries, a melting pot of hope and opportunity.
- But none of this has anything to do with him, at least not outwardly.
"A brooding man like me has no intention of getting involved in this sun-drenched hellscape. I'm at best a half-hearted tourist, or, if you will, a Random Walker."
The Saint City. A megalopolis of lifelong sunshine, a city renowned for its film and entertainment industries, a melting pot of hope and opportunity.
- But none of this has anything to do with him, at least not outwardly.
"A brooding man like me has no intention of getting involved in this sun-drenched hellscape. I'm at best a half-hearted tourist, or, if you will, a Random Walker."
个人资料1
解锁条件:羁绊达到Lv.1后开放
Height/Weight: 185cm, 75kg
Origin: A fictional character in a derivative work of recent works
Region: North America, "The Saint City"
Alignment: True Neutral
Gender: Male
His passive skills and combat style are, for all intents and purposes, more towards a Caster or Archer.
Height/Weight: 185cm, 75kg
Origin: A fictional character in a derivative work of recent works
Region: North America, "The Saint City"
Alignment: True Neutral
Gender: Male
His passive skills and combat style are, for all intents and purposes, more towards a Caster or Archer.
个人资料2
解锁条件:羁绊达到Lv.2后开放
His real name is E■■■■ L. G■■■■■■.
His FIB profile name is "The Professor."
His IAA agent codename is "Bitflip."
Often referred to in the media as "The Mad Scientist of Del Perro."
Old friends on the East Coast seem to prefer to call him Dr. GEL.
Walker's tone is often polite yet sarcastic, with a morbid sense of humor. He likes to stare into people's eyes over his glasses when he speaks. He himself isn't really bothered by this.
A native of the East Coast, Walker hates the West Coast climate of the Saint City.
"How can the people of San Andreas have morals when it doesn't snow?" (Walker, 2013)
His real name is E■■■■ L. G■■■■■■.
His FIB profile name is "The Professor."
His IAA agent codename is "Bitflip."
Often referred to in the media as "The Mad Scientist of Del Perro."
Old friends on the East Coast seem to prefer to call him Dr. GEL.
Walker's tone is often polite yet sarcastic, with a morbid sense of humor. He likes to stare into people's eyes over his glasses when he speaks. He himself isn't really bothered by this.
A native of the East Coast, Walker hates the West Coast climate of the Saint City.
"How can the people of San Andreas have morals when it doesn't snow?" (Walker, 2013)
个人资料3
解锁条件:羁绊达到Lv.3后开放
Walker's favorite radio stations are The Journey and Radio Mirror Park.
He enjoys fine dining and coffee, but is not averse to fast food and soft drinks for a quick energy boost. For example, cherry-flavored Sprunk. Since it contains caffeine, it's okay to count it as coffee.
Hermit's Instinct: B
The (radical) sense of self-preservation of a hermit hiding in a corner of modern society. Delusions of Persecution.
He has a "first strike" policy and is willing to use any means necessary to defend himself. For the sake of Mr. Walker's mental health (and your personal safety), it would be best to email him for permission before visiting.
Hacking Techniques (IAA): C
A skill picked up in the heat of battle as a halfway decent IAA agent. Unlike the Hacking Techniques skill of Caster of the Saint City or a certain protagonist of Wxtch Dxgs, he cannot hack into a nuclear missile control system in a faceroll, nor can he unlock a phone, open a door, or crack a safe. He only has the intel to perform social engineering attacks within the context of his connections; after all, he is still a script kiddie. At this point, let us appreciate Mr. Walker's hard work.
Walker's favorite radio stations are The Journey and Radio Mirror Park.
He enjoys fine dining and coffee, but is not averse to fast food and soft drinks for a quick energy boost. For example, cherry-flavored Sprunk. Since it contains caffeine, it's okay to count it as coffee.
Hermit's Instinct: B
The (radical) sense of self-preservation of a hermit hiding in a corner of modern society. Delusions of Persecution.
He has a "first strike" policy and is willing to use any means necessary to defend himself. For the sake of Mr. Walker's mental health (and your personal safety), it would be best to email him for permission before visiting.
Hacking Techniques (IAA): C
A skill picked up in the heat of battle as a halfway decent IAA agent. Unlike the Hacking Techniques skill of Caster of the Saint City or a certain protagonist of Wxtch Dxgs, he cannot hack into a nuclear missile control system in a faceroll, nor can he unlock a phone, open a door, or crack a safe. He only has the intel to perform social engineering attacks within the context of his connections; after all, he is still a script kiddie. At this point, let us appreciate Mr. Walker's hard work.
个人资料4
解锁条件:羁绊达到Lv.4后开放
Personality
Despite his intellectual background, his personality is not as unsociable as is commonly believed. To the layman's eye, his quiet, relaxed nature, coupled with his higher socioeconomic status, leads him to be seen as a polite, middle-class customer in the stores he frequents, and a reliable figure in his neighborhood.
However, this facade only lasts until he gets down to business: once under the pressure of work, he suddenly becomes serious and indifferent, ready to retort with the sharpest sarcasm to anyone who tries to provoke an argument. For the "inferiors" who lack critical thinking and argumentative skills, he criticizes and belittles them in a straightforward and brutal manner, without embellishing his words in any way. Although he has the appearance of a cold-hearted and arrogant critic, he never loses in a confrontation with words and logic.
...There is only one exception, however, when he becomes modest, reserved, and even shy, and that is when he presents his proposals. Those who know him well would say that it is as if he were back in the group meetings of his undergraduate days... or perhaps just like the nervous teenager who stepped up to the podium at the 1992 competition.
Personality
Despite his intellectual background, his personality is not as unsociable as is commonly believed. To the layman's eye, his quiet, relaxed nature, coupled with his higher socioeconomic status, leads him to be seen as a polite, middle-class customer in the stores he frequents, and a reliable figure in his neighborhood.
However, this facade only lasts until he gets down to business: once under the pressure of work, he suddenly becomes serious and indifferent, ready to retort with the sharpest sarcasm to anyone who tries to provoke an argument. For the "inferiors" who lack critical thinking and argumentative skills, he criticizes and belittles them in a straightforward and brutal manner, without embellishing his words in any way. Although he has the appearance of a cold-hearted and arrogant critic, he never loses in a confrontation with words and logic.
...There is only one exception, however, when he becomes modest, reserved, and even shy, and that is when he presents his proposals. Those who know him well would say that it is as if he were back in the group meetings of his undergraduate days... or perhaps just like the nervous teenager who stepped up to the podium at the 1992 competition.
个人资料5
解锁条件:羁绊达到Lv.5后开放
『Path Traversal Mirror's Shade & Tide's Sound』
Rank: C
Type: Anti-Personnel
Range: 0~100
Maximum Target: 30
Random Walking General Ephemera.
A chronicle of the Saint City by a mere bystander. A compilation of short essays and miscellany, this travelogue of Walker's personal observations and reflections records his and other residents' various routines of travel, escapade, and exploration.
Echoes of time fade in the images, and the footprints of many are erased by the tides. Only the sun high above the Saint City remains the same, still shining its distant light on all its inhabitants.
Those who walk amidst the ceaseless tides and twilights of the Saint City are like dust drifting in the bright daylight, or like ephemeral mayflies on the distant side of the journey.
『Path Dependent Barrier of Smoke, Homeland of Dust』
Rank: D
Type: Barrier
Range: 0
Maximum Target: 1
Optional Stopping Curtain Call.
The experience and memories of growing up in a now abandoned industrial town. According to him, there are no particularly meaningful effects other than a slightly sentimental, hipster vibe. Maybe.
Walker primarily uses non-lethal weapons as a means of combat, with his most personal trait being the various adaptations and applications of smokescreens. Coupled with his almost pathological defensive adaptation of his home and work environments, the interiors in which he appears are often depicted as dark, fortress-like atmospheres. This adds to his often mysterious, smoke-shrouded image, and as a result, this "Barrier of Smoke" is able to increase his Endurance, Agility, and Luck by one rank each.
...As a continuously active Noble Phantasm, however, he prefers to use it for blogging rather than combat.
『Path Traversal Mirror's Shade & Tide's Sound』
Rank: C
Type: Anti-Personnel
Range: 0~100
Maximum Target: 30
Random Walking General Ephemera.
A chronicle of the Saint City by a mere bystander. A compilation of short essays and miscellany, this travelogue of Walker's personal observations and reflections records his and other residents' various routines of travel, escapade, and exploration.
Echoes of time fade in the images, and the footprints of many are erased by the tides. Only the sun high above the Saint City remains the same, still shining its distant light on all its inhabitants.
Those who walk amidst the ceaseless tides and twilights of the Saint City are like dust drifting in the bright daylight, or like ephemeral mayflies on the distant side of the journey.
『Path Dependent Barrier of Smoke, Homeland of Dust』
Rank: D
Type: Barrier
Range: 0
Maximum Target: 1
Optional Stopping Curtain Call.
The experience and memories of growing up in a now abandoned industrial town. According to him, there are no particularly meaningful effects other than a slightly sentimental, hipster vibe. Maybe.
Walker primarily uses non-lethal weapons as a means of combat, with his most personal trait being the various adaptations and applications of smokescreens. Coupled with his almost pathological defensive adaptation of his home and work environments, the interiors in which he appears are often depicted as dark, fortress-like atmospheres. This adds to his often mysterious, smoke-shrouded image, and as a result, this "Barrier of Smoke" is able to increase his Endurance, Agility, and Luck by one rank each.
...As a continuously active Noble Phantasm, however, he prefers to use it for blogging rather than combat.
『Path Dependent Barrier of Smoke, Homeland of Dust』
Rank: D
Type: Barrier
Range: 0~500
Maximum Target: 4 million
Optional Stopping Curtain Call.
This Noble Phantasm, sublimated from an amalgam of multiple anecdotes, actually has little to do with Walker's powers in the main story, but rather stems from the conception of his backstory. Walker's former domain, Liberty City, and his birthplace, Carcer City, share a dark visual style and a grim narrative tone, establishing him as a deep and somber figure. Even when basking in the West Coast sunshine, the imprint of his upbringing is not easily erased. This is the central contradiction of the plot: no matter how much he seeks change, he ends up stuck in the past, falling back into his old patterns of thinking and decision making, albeit in ways that often turn out to be good in the end. As a result, Walker often ends up being more of a tough but soft-hearted "nice but not nice" East Coaster than he would like to admit.
Upon activation, a smoke screen will form around him, invisible to the outside world, permanently replacing the space within with an alternate world, a blood-soaked arena now shrouded in eternal darkness: the City of Carcer at Night. This abandoned industrial city, buried in the dust of history with the fall of its manufacturing industry, is his "homeland of dust", where he spent his early years before the "two news" of 1992. Named after the Latin word for "prison", it will bring untold terror and despair to its visitors until they meet their ultimate demise there.
Since this Noble Phantasm essentially marks the end of Walker's journey and thus his very existence, he himself has no means of escaping it. By revealing the true name of this Noble Phantasm, he would be rejecting the salvation of a decent farewell in the sun.
"The land of sunlight shall not be for me to return."
『Path Dependent Barrier of Smoke, Homeland of Dust』
Rank: D
Type: Barrier
Range: 0~500
Maximum Target: 4 million
Optional Stopping Curtain Call.
This Noble Phantasm, sublimated from an amalgam of multiple anecdotes, actually has little to do with Walker's powers in the main story, but rather stems from the conception of his backstory. Walker's former domain, Liberty City, and his birthplace, Carcer City, share a dark visual style and a grim narrative tone, establishing him as a deep and somber figure. Even when basking in the West Coast sunshine, the imprint of his upbringing is not easily erased. This is the central contradiction of the plot: no matter how much he seeks change, he ends up stuck in the past, falling back into his old patterns of thinking and decision making, albeit in ways that often turn out to be good in the end. As a result, Walker often ends up being more of a tough but soft-hearted "nice but not nice" East Coaster than he would like to admit.
Upon activation, a smoke screen will form around him, invisible to the outside world, permanently replacing the space within with an alternate world, a blood-soaked arena now shrouded in eternal darkness: the City of Carcer at Night. This abandoned industrial city, buried in the dust of history with the fall of its manufacturing industry, is his "homeland of dust", where he spent his early years before the "two news" of 1992. Named after the Latin word for "prison", it will bring untold terror and despair to its visitors until they meet their ultimate demise there.
Since this Noble Phantasm essentially marks the end of Walker's journey and thus his very existence, he himself has no means of escaping it. By revealing the true name of this Noble Phantasm, he would be rejecting the salvation of a decent farewell in the sun.
"The land of sunlight shall not be for me to return."
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角色详情
角色详情
The Saint City. A megalopolis of lifelong sunshine, a city renowned for its film and entertainment industries, a melting pot of hope and opportunity.
- But none of this has anything to do with him, at least not outwardly.
"A brooding man like me has no intention of getting involved in this sun-drenched hellscape. I'm at best a half-hearted tourist, or, if you will, a Random Walker."
The Saint City. A megalopolis of lifelong sunshine, a city renowned for its film and entertainment industries, a melting pot of hope and opportunity.
- But none of this has anything to do with him, at least not outwardly.
"A brooding man like me has no intention of getting involved in this sun-drenched hellscape. I'm at best a half-hearted tourist, or, if you will, a Random Walker."
个人资料1
解锁条件:羁绊达到Lv.1后开放
Height/Weight: 185cm, 75kg
Origin: A fictional character in a derivative work of recent works
Region: North America, "The Saint City"
Alignment: True Neutral
Gender: Male
His passive skills and combat style are, for all intents and purposes, more towards a Caster or Archer.
Height/Weight: 185cm, 75kg
Origin: A fictional character in a derivative work of recent works
Region: North America, "The Saint City"
Alignment: True Neutral
Gender: Male
His passive skills and combat style are, for all intents and purposes, more towards a Caster or Archer.
个人资料2
解锁条件:羁绊达到Lv.2后开放
His real name is E■■■■ L. G■■■■■■.
His FIB profile name is "The Professor."
His IAA agent codename is "Bitflip."
Often referred to in the media as "The Mad Scientist of Del Perro."
Old friends on the East Coast seem to prefer to call him Dr. GEL.
Walker's tone is often polite yet sarcastic, with a morbid sense of humor. He likes to stare into people's eyes over his glasses when he speaks. He himself isn't really bothered by this.
A native of the East Coast, Walker hates the West Coast climate of the Saint City.
"How can the people of San Andreas have morals when it doesn't snow?" (Walker, 2013)
His real name is E■■■■ L. G■■■■■■.
His FIB profile name is "The Professor."
His IAA agent codename is "Bitflip."
Often referred to in the media as "The Mad Scientist of Del Perro."
Old friends on the East Coast seem to prefer to call him Dr. GEL.
Walker's tone is often polite yet sarcastic, with a morbid sense of humor. He likes to stare into people's eyes over his glasses when he speaks. He himself isn't really bothered by this.
A native of the East Coast, Walker hates the West Coast climate of the Saint City.
"How can the people of San Andreas have morals when it doesn't snow?" (Walker, 2013)
个人资料3
解锁条件:羁绊达到Lv.3后开放
Walker's favorite radio stations are The Journey and Radio Mirror Park.
He enjoys fine dining and coffee, but is not averse to fast food and soft drinks for a quick energy boost. For example, cherry-flavored Sprunk. Since it contains caffeine, it's okay to count it as coffee.
Hermit's Instinct: B
The (radical) sense of self-preservation of a hermit hiding in a corner of modern society. Delusions of Persecution.
He has a "first strike" policy and is willing to use any means necessary to defend himself. For the sake of Mr. Walker's mental health (and your personal safety), it would be best to email him for permission before visiting.
Hacking Techniques (IAA): C
A skill picked up in the heat of battle as a halfway decent IAA agent. Unlike the Hacking Techniques skill of Caster of the Saint City or a certain protagonist of Wxtch Dxgs, he cannot hack into a nuclear missile control system in a faceroll, nor can he unlock a phone, open a door, or crack a safe. He only has the intel to perform social engineering attacks within the context of his connections; after all, he is still a script kiddie. At this point, let us appreciate Mr. Walker's hard work.
Walker's favorite radio stations are The Journey and Radio Mirror Park.
He enjoys fine dining and coffee, but is not averse to fast food and soft drinks for a quick energy boost. For example, cherry-flavored Sprunk. Since it contains caffeine, it's okay to count it as coffee.
Hermit's Instinct: B
The (radical) sense of self-preservation of a hermit hiding in a corner of modern society. Delusions of Persecution.
He has a "first strike" policy and is willing to use any means necessary to defend himself. For the sake of Mr. Walker's mental health (and your personal safety), it would be best to email him for permission before visiting.
Hacking Techniques (IAA): C
A skill picked up in the heat of battle as a halfway decent IAA agent. Unlike the Hacking Techniques skill of Caster of the Saint City or a certain protagonist of Wxtch Dxgs, he cannot hack into a nuclear missile control system in a faceroll, nor can he unlock a phone, open a door, or crack a safe. He only has the intel to perform social engineering attacks within the context of his connections; after all, he is still a script kiddie. At this point, let us appreciate Mr. Walker's hard work.
个人资料4
解锁条件:羁绊达到Lv.4后开放
Personality
Despite his intellectual background, his personality is not as unsociable as is commonly believed. To the layman's eye, his quiet, relaxed nature, coupled with his higher socioeconomic status, leads him to be seen as a polite, middle-class customer in the stores he frequents, and a reliable figure in his neighborhood.
However, this facade only lasts until he gets down to business: once under the pressure of work, he suddenly becomes serious and indifferent, ready to retort with the sharpest sarcasm to anyone who tries to provoke an argument. For the "inferiors" who lack critical thinking and argumentative skills, he criticizes and belittles them in a straightforward and brutal manner, without embellishing his words in any way. Although he has the appearance of a cold-hearted and arrogant critic, he never loses in a confrontation with words and logic.
...There is only one exception, however, when he becomes modest, reserved, and even shy, and that is when he presents his proposals. Those who know him well would say that it is as if he were back in the group meetings of his undergraduate days... or perhaps just like the nervous teenager who stepped up to the podium at the 1992 competition.
Personality
Despite his intellectual background, his personality is not as unsociable as is commonly believed. To the layman's eye, his quiet, relaxed nature, coupled with his higher socioeconomic status, leads him to be seen as a polite, middle-class customer in the stores he frequents, and a reliable figure in his neighborhood.
However, this facade only lasts until he gets down to business: once under the pressure of work, he suddenly becomes serious and indifferent, ready to retort with the sharpest sarcasm to anyone who tries to provoke an argument. For the "inferiors" who lack critical thinking and argumentative skills, he criticizes and belittles them in a straightforward and brutal manner, without embellishing his words in any way. Although he has the appearance of a cold-hearted and arrogant critic, he never loses in a confrontation with words and logic.
...There is only one exception, however, when he becomes modest, reserved, and even shy, and that is when he presents his proposals. Those who know him well would say that it is as if he were back in the group meetings of his undergraduate days... or perhaps just like the nervous teenager who stepped up to the podium at the 1992 competition.
个人资料5
解锁条件:羁绊达到Lv.5后开放
『Path Traversal Mirror's Shade & Tide's Sound』
Rank: C
Type: Anti-Personnel
Range: 0~100
Maximum Target: 30
Random Walking General Ephemera.
A chronicle of the Saint City by a mere bystander. A compilation of short essays and miscellany, this travelogue of Walker's personal observations and reflections records his and other residents' various routines of travel, escapade, and exploration.
Echoes of time fade in the images, and the footprints of many are erased by the tides. Only the sun high above the Saint City remains the same, still shining its distant light on all its inhabitants.
Those who walk amidst the ceaseless tides and twilights of the Saint City are like dust drifting in the bright daylight, or like ephemeral mayflies on the distant side of the journey.
『Path Dependent Barrier of Smoke, Homeland of Dust』
Rank: D
Type: Barrier
Range: 0
Maximum Target: 1
Optional Stopping Curtain Call.
The experience and memories of growing up in a now abandoned industrial town. According to him, there are no particularly meaningful effects other than a slightly sentimental, hipster vibe. Maybe.
Walker primarily uses non-lethal weapons as a means of combat, with his most personal trait being the various adaptations and applications of smokescreens. Coupled with his almost pathological defensive adaptation of his home and work environments, the interiors in which he appears are often depicted as dark, fortress-like atmospheres. This adds to his often mysterious, smoke-shrouded image, and as a result, this "Barrier of Smoke" is able to increase his Endurance, Agility, and Luck by one rank each.
...As a continuously active Noble Phantasm, however, he prefers to use it for blogging rather than combat.
『Path Traversal Mirror's Shade & Tide's Sound』
Rank: C
Type: Anti-Personnel
Range: 0~100
Maximum Target: 30
Random Walking General Ephemera.
A chronicle of the Saint City by a mere bystander. A compilation of short essays and miscellany, this travelogue of Walker's personal observations and reflections records his and other residents' various routines of travel, escapade, and exploration.
Echoes of time fade in the images, and the footprints of many are erased by the tides. Only the sun high above the Saint City remains the same, still shining its distant light on all its inhabitants.
Those who walk amidst the ceaseless tides and twilights of the Saint City are like dust drifting in the bright daylight, or like ephemeral mayflies on the distant side of the journey.
『Path Dependent Barrier of Smoke, Homeland of Dust』
Rank: D
Type: Barrier
Range: 0
Maximum Target: 1
Optional Stopping Curtain Call.
The experience and memories of growing up in a now abandoned industrial town. According to him, there are no particularly meaningful effects other than a slightly sentimental, hipster vibe. Maybe.
Walker primarily uses non-lethal weapons as a means of combat, with his most personal trait being the various adaptations and applications of smokescreens. Coupled with his almost pathological defensive adaptation of his home and work environments, the interiors in which he appears are often depicted as dark, fortress-like atmospheres. This adds to his often mysterious, smoke-shrouded image, and as a result, this "Barrier of Smoke" is able to increase his Endurance, Agility, and Luck by one rank each.
...As a continuously active Noble Phantasm, however, he prefers to use it for blogging rather than combat.
『Path Dependent Barrier of Smoke, Homeland of Dust』
Rank: D
Type: Barrier
Range: 0~500
Maximum Target: 4 million
Optional Stopping Curtain Call.
This Noble Phantasm, sublimated from an amalgam of multiple anecdotes, actually has little to do with Walker's powers in the main story, but rather stems from the conception of his backstory. Walker's former domain, Liberty City, and his birthplace, Carcer City, share a dark visual style and a grim narrative tone, establishing him as a deep and somber figure. Even when basking in the West Coast sunshine, the imprint of his upbringing is not easily erased. This is the central contradiction of the plot: no matter how much he seeks change, he ends up stuck in the past, falling back into his old patterns of thinking and decision making, albeit in ways that often turn out to be good in the end. As a result, Walker often ends up being more of a tough but soft-hearted "nice but not nice" East Coaster than he would like to admit.
Upon activation, a smoke screen will form around him, invisible to the outside world, permanently replacing the space within with an alternate world, a blood-soaked arena now shrouded in eternal darkness: the City of Carcer at Night. This abandoned industrial city, buried in the dust of history with the fall of its manufacturing industry, is his "homeland of dust", where he spent his early years before the "two news" of 1992. Named after the Latin word for "prison", it will bring untold terror and despair to its visitors until they meet their ultimate demise there.
Since this Noble Phantasm essentially marks the end of Walker's journey and thus his very existence, he himself has no means of escaping it. By revealing the true name of this Noble Phantasm, he would be rejecting the salvation of a decent farewell in the sun.
"The land of sunlight shall not be for me to return."
『Path Dependent Barrier of Smoke, Homeland of Dust』
Rank: D
Type: Barrier
Range: 0~500
Maximum Target: 4 million
Optional Stopping Curtain Call.
This Noble Phantasm, sublimated from an amalgam of multiple anecdotes, actually has little to do with Walker's powers in the main story, but rather stems from the conception of his backstory. Walker's former domain, Liberty City, and his birthplace, Carcer City, share a dark visual style and a grim narrative tone, establishing him as a deep and somber figure. Even when basking in the West Coast sunshine, the imprint of his upbringing is not easily erased. This is the central contradiction of the plot: no matter how much he seeks change, he ends up stuck in the past, falling back into his old patterns of thinking and decision making, albeit in ways that often turn out to be good in the end. As a result, Walker often ends up being more of a tough but soft-hearted "nice but not nice" East Coaster than he would like to admit.
Upon activation, a smoke screen will form around him, invisible to the outside world, permanently replacing the space within with an alternate world, a blood-soaked arena now shrouded in eternal darkness: the City of Carcer at Night. This abandoned industrial city, buried in the dust of history with the fall of its manufacturing industry, is his "homeland of dust", where he spent his early years before the "two news" of 1992. Named after the Latin word for "prison", it will bring untold terror and despair to its visitors until they meet their ultimate demise there.
Since this Noble Phantasm essentially marks the end of Walker's journey and thus his very existence, he himself has no means of escaping it. By revealing the true name of this Noble Phantasm, he would be rejecting the salvation of a decent farewell in the sun.
"The land of sunlight shall not be for me to return."
Preferably you wouldn't want to know what we look like, would you?
Skill 2
Have you got no sense of self-preservation?
Skill 3
I don't think you have a clue what you're talking about, pal.
Skill 4
I don't understand how such a naive idea can be so irredeemably stupid.
Attack Selected 1
Huh.
Attack Selected 2
Hmm.
Attack Selected 3
Oh well.
Attack Selected 4
Duly noted.
Noble Phantasm Selected 1
Now this is more like it.
Noble Phantasm Selected 2
Guess I'm getting better at making myself a place here.
Attack 1
This.
Attack 2
Okay, that was good.
Attack 3
Pathetic.
Attack 4
Be gone.
Attack 5
Nonsense!
Attack 6
Well, excuse you!
Attack 7
Out of my way!
Attack 8
Go on, get out of here, you lowlife!
Extra Attack 1
And the horse you rode in on!
Extra Attack 2
Go to hell and take your opinion with you!
Extra Attack 3
You've really learned something today. (Overkill)
Extra Attack 4
You know, you've been living a pointless life thus far. (Overkill)
Noble Phantasm 1
Do they see what I'm looking at? Its vastness, its beauty. This city is but a speck, but my path of existence has made it my reality. Random Walking General Ephemera.
Noble Phantasm 2
Look back at the city behind us. Day and night, light and dark, good and evil, they're all here. Random Walking General Ephemera.
Noble Phantasm 3
Saint City is a big place and you can't stop progress, but I can definitely make your trip to our fair city a miserable one. Random Walking General Ephemera!
Noble Phantasm 4
Go back to your wallowing in the past, or on your way to the future, because you won't find it here! Random Walking General Ephemera!
Damaged 1
What's next, you mediocrities?
Damaged 2
As if!
Damaged 3
Nice try.
Damaged 4
Hmph.
Defeated 1
Ah well, it happens.
Defeated 2
I don't even know how to respond to that.
Victory 1
To be, or not to be, that is a trivial question.
Victory 2
What a waste of both our time.
Summoning
出现条件
文本
Summoned
Servant, Assassin of the Saint City, my true name is Random Walker. Although nominally so, I'm not a native of the Saint City, nor am I much of an Assassin. This name is also just a code name, but you may as well call me Mr. Walker. Well, nine times out of ten, life doesn't quite live up to its name.
My Room
出现条件
文本
Bond Lv.1
Just because I'm a loner by nature doesn't mean I lack the necessary social and communication skills. How about I offer a more convincing explanation, like I'm just incompatible with you or something like that.
Bond Lv.2
Listen, if the CryoTEM I used in my doctoral research were here, I still couldn't find any meaning in you above the noise. Perhaps your value as a human being is too unstable.
Bond Lv.3
Chaldea is not full of worthless people either. Let's say, I'll go buy Miss Eltnam a cup of coffee.
Bond Lv.4
I have to admit one thing, my journey here is a bit different than what I'm used to. An unforgettable experience for sure. Well, nothing special, not that I had anything special to do anyway.
Bond Lv.5
I'm just a retired guy trying to make it through life. An anti-hero at best, a mere antagonist at worst. Well, who am I to say? I've worked with much worse people and done much better. Anyway, let's combine our efforts to get things back on track as soon as possible.
Bond Lv.5
I was once part of something great, but my time has come and gone. I've always tried to reassure myself that I've done great things in my life, but maybe it's not necessarily a bad thing to want to reclaim what you left behind after all. Well... In any case, I'm already in your boat. Just know that I'm ready to roll whenever you want. (Stage 3)
Dialogue 1
What's with you now? I can see that you're fed up, but that's why we have to deal with this sooner rather than later. Better get a move on, or I reckon you're a go-with-the-flow kind of student.
Dialogue 2
null
Dialogue 3
null
Dialogue 4
What, Koyanskaya? Now, I haven't exactly had the best experience with private military groups myself, but I do appreciate her vision, action and, above all, her spirit of fair play. Not to mention how cool her state-of-the-art tank is... I suppose I'll make an exception for her. (Koyanskaya of Light or Koyanskaya of Darkness)
相关礼装
No.Collab_1_-1_0
1992年,钢铁城之夏 Summer in Iron City, 1992
画师
N/A()
稀有度
Cost
9
初始/满级HP
100
初始/满级ATK
100
持有技能
随机漫步者装备,且自身在场时,己方全体的NP获得量提升10%&宝具威力提升10%
解说
点击查看日文点击查看日文
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An interview with me during the 24th Science Contest in 1992. One of the two newscasts on the Carcer City TV loop that year. Yes, the TV station was still working back then, although ten years later it and the whole city would have turned into a horror park showing B-movies 24/7, but that was another story.
Iron City, also in the Rust Belt, is nevertheless a city of water and bridges that Carcer City cannot match. Over the next nearly two decades, I had grown accustomed to the views from the Algonquin and Broker bridges, but nothing could compare to the scenery on the day of the interview.
It was a bit of an adventure for a teenager who didn't know any better about earthly hardships before the landscape changed.
{{{日文解说}}}
No.Collab_1_-1_0
1992年,钢铁城之夏 Summer in Iron City, 1992
画师
N/A()
稀有度
Cost
9
HP
100
ATK
100
持有技能
随机漫步者装备,且自身在场时,己方全体的NP获得量提升10%&宝具威力提升10%
解说
点击查看日文点击查看日文
点击查看中文点击查看中文
An interview with me during the 24th Science Contest in 1992. One of the two newscasts on the Carcer City TV loop that year. Yes, the TV station was still working back then, although ten years later it and the whole city would have turned into a horror park showing B-movies 24/7, but that was another story.
Iron City, also in the Rust Belt, is nevertheless a city of water and bridges that Carcer City cannot match. Over the next nearly two decades, I had grown accustomed to the views from the Algonquin and Broker bridges, but nothing could compare to the scenery on the day of the interview.
It was a bit of an adventure for a teenager who didn't know any better about earthly hardships before the landscape changed.
{{{日文解说}}}
No.Collab_1_-1_1
速效镇静剂 Fast-Acting Sedative
画师
N/A()
稀有度
Cost
3
初始/满级HP
0
初始/满级ATK
0
持有技能
无效果
解说
点击查看日文点击查看日文
点击查看中文点击查看中文
Valentine's return gift from Random Walker.
Enough is enough. What's wrong with you? Giving me dirty looks like that? I'm a decent man, at least relatively speaking in this line of work. I don't just prescribe drugs without consent, all right? Now, back to this prescription. I've been taking it myself for a while now, and it has a pretty significant anxiolytic effect. Sure, there might be some drowsy side effects, but judging by your face, I'd say you're getting a good night's sleep, right? Anyway, for God's sake, just accept it now! Before I regret even talking to you.
{{{日文解说}}}
No.Collab_1_-1_1
速效镇静剂 Fast-Acting Sedative
画师
N/A()
稀有度
Cost
3
HP
0
ATK
0
持有技能
无效果
解说
点击查看日文点击查看日文
点击查看中文点击查看中文
Valentine's return gift from Random Walker.
Enough is enough. What's wrong with you? Giving me dirty looks like that? I'm a decent man, at least relatively speaking in this line of work. I don't just prescribe drugs without consent, all right? Now, back to this prescription. I've been taking it myself for a while now, and it has a pretty significant anxiolytic effect. Sure, there might be some drowsy side effects, but judging by your face, I'd say you're getting a good night's sleep, right? Anyway, for God's sake, just accept it now! Before I regret even talking to you.
{{{日文解说}}}
召唤相关
在活动Once Upon a Time Archive of Saints and Sinners() Summoning Campaign卡池中作为期间限定从者登场。