《Delta Force》[1]Is byTiMi Studio GroupDeveloped by J3 Studio under the name "Team Jade,"Tencent GamesReleasedFirst-person shooter。
The game conducted its first mobile test in April 2023 under the name "Project C."
In July 2023, the game's license was approved, and the first video was released on Bilibili. In August of the same year, PC gameplay footage was unveiled at Gamescom. The footage showcased the game's two main modes: the extraction-based Hazard Operations and the large-scale multiplayer Havoc Warfare.
In November of the same year, Delta Force began its first PC test, named the Valley Test. The test content featured the "Hazard Operations" mode.
In March 2024, the second PC test, named the Zero Test, was launched. This test introduced the game's second major mode—Havoc Warfare—along with new characters.
In June of the same year, the third PC test, named the Gemini Test, was conducted. This test was launched simultaneously on both PC and mobile, adding two new maps (one for each mode) and two new characters. This was also the final test before the official launch.
In August, the game returned to Gamescom 2024, where the release date was announced. Partial gameplay footage of the third mode, "Black Hawk Down," was also revealed.
On September 26, 2024, the game was officially launched.
On December 5, 2024, the global PC version began its non-wipe operation, and the Mainland China server added Steam accounts as a login method.
On February 21, 2025, the "Black Hawk Down" mode was officially released as a DLC on PC.
Global tech giant Havoc Group has set the creation of a resource-equal society and the improvement of global citizens' lives as its ultimate vision. It tirelessly ventures to strategic locations and high-value resource areas worldwide to deploy advanced facilities, establish cutting-edge experimental bases, or build rock-solid military fortresses to advance its grand goals.
Meanwhile, the Global Taskforce for Intervention (G.T.I.), established by various nations as a defender of world peace, shoulders the heavy responsibility of responding quickly to global crises and maintaining international stability and security. It views Havoc as a primary threat and target, launching a series of military operations against it.
Consequently, the two factions engage in intense competition and conflict across the globe, affecting the fate of the entire world.
To prevent the separatist conflicts in Ahsarah from escalating into a global war, G.T.I. must not only strive to maintain local stability but also gather intelligence and combat crime as much as possible.
However, Ahsarah has been completely blockaded: the Havoc network covers the entire region, making it difficult for G.T.I. to obtain detailed intelligence remotely via satellites and other communication technologies; meanwhile, the Ahsarah Guard controls most of the key chokepoints and refuses any diplomacy until order is restored.
To this end, a G.T.I. task force was ordered to go deep into the heart of Ahsarah to establish a Black Site as a secret base, performing a series of missions such as investigation, search, scanning, and strikes, and reporting operational data and reports to assist headquarters in analyzing and controlling the current situation in Ahsarah and planning the next steps...
So stop asking why the "useless" G.T.I. makes operators pay for their own gear; going in loud on a secret mission is a death wish. And don't ask why Ahsarah and Havoc grunts attack you; HQ mostly wants you to do investigation missions, but you insist on being a petty thief...
A tech giant whose business covers computing, logistics, AI development, military industry, and other sectors. After rising to power with world-leading AI technology, it partnered with the Ahsarah royal family to use Ahsarah as the first testing ground for an envisioned "utopian" society, but ultimately dragged Ahsarah into endless warfare.
The technological pinnacle of the Havoc Group, containing a vast amount of world-leading technologies such as Havoc's supercomputing tech and AI algorithms. It is an item coveted by all factions. The core plot of Hazard Operations actually revolves around the MandelBrick.
In-game, MandelBricks are the carriers for weapon skins.Basically crates.. In Hazard Operations mode, there are matches where MandelBricks appear randomly, and they can be obtained through in-match decryption; in Havoc Warfare mode, players have a chance to obtain a MandelBrick if their scoring rate is among the top in the team. Players can use the "Quantum Key" item outside of matches to scan them and obtain collectible weapon skins.
The currency issued by the Havoc Group in the Ahsarah region, which has high liquidity there. In-game, it is the base currency for players in Hazard Operations mode.
A fictional North African country with a long history and rich resources. Before Havoc's large-scale entry, tourism was its developmental pillar. Due to its proximity to the equator and abundance of technical necessities for Havoc, the company invested heavily here, building extensive infrastructure such as dams (the "Zero Dam" map), radar stations (the radar station in the "Longbow Creek" map), and more. Simultaneously, Havoc plundered vast amounts of materials for manufacturing supercomputing units and Mandelbricks here, and constructed a large space base (the "Spaceport" map). Currently, the region has fully entered a state of war.
The Ahsarah Guard is a loose rebel alliance. They have sworn to overthrow the country's Sultan, Diwan Fahim, regain control of the government to restore conservative culture, and eliminate Havoc's control and influence over the nation. After overthrowing the royal family, due to inconsistent interests and goals, the current Ahsarah Guard has become a shared name for several warlord factions. Five leaders under the "Tyrant" Yousef Fahim have respectively occupied five regions of Ahsarah.
The Ahsarah Guard purchases second-hand weapons provided by overseas suppliers. In appearance, they resemble insurgents/guerrillas, with a color scheme primarily consisting of red and black.
Assaults have stronger combat capabilities and possess faster movement speed while aiming down sights.
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Dire Wolf
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Vyron
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Unknown
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Gust
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Support soldiers have diverse auxiliary means and can revive allies of the same faction at a faster speed.
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Stinger
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Venom
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Vlinder
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Engineers are gadget experts who can use blowtorches for cutting and repairs.
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Deep Blue
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Shepherd
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Uluru
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Bee (Delta Force)
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Recon soldiers are proficient in battlefield intelligence gathering and can use recon radios to obtain theater information.
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Hackclaw
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Luna
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Silverwing
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In 2035, local armed conflicts in Ahsarah continued to escalate, the royal family was overthrown, and the entire country fell into turmoil. The local conservative armed group, the Ahsarah Guard, accused Haverk, the royal family's partner, of being the root of all the current chaos in Ahsarah, and attempted to drive Haverk out of their home through violent means. Meanwhile, after repeated terrorist attacks and sabotage, Haverk completely abandoned peaceful dialogue with the local people and decided to use power to push humanity toward the future. The conflict between the two sides intensified.
To alleviate the local humanitarian crisis, combat war crimes, and simultaneously decipher Mandelel Brick information and monitor Haverk's technological research and development progress, aMajor Kai Silvaled G.T.I. task force infiltrated Ahsarah, established contact with local informants, and carried out secret missions to do their best to maintain local peace and stability...
| Character Details | Do you believe that damaged brain cells can regenerate? | A seamstress responsible for weaving the fate of Amphoreus, and also a priestess of Moneta. |
"Relink," the codename for Haverk's brain-computer interface project, is the result of years of painstaking research and development by Dr. Rometheus and is known as the key to humanity's future. However, beneath the glamorous exterior lies bloody human experimentation. In the eyes of G.T.I., Relink is becoming uncontrollable. At the unveiling of the prototype Relink Alpha, G.T.I. infiltrated the Tower of Babel, and the doctor's former research partnerZoyadisguised herself as a journalist to meet with the doctor, attempting to persuade him in person to hand over the brain-computer interface.
After the negotiation was rejected by the doctor, Zoya, who was about to kill him as a backup plan, unexpectedly discovered that the Alpha brain-computer interface was installed in the back of the doctor's head. She urgently called off the assassination and attempted to kidnap the doctor. However, G.T.I. was not the only one coveting the brain-computer interface; Hamuk, who was secretly colluding with Haawk within the Asara Guard and acting as a "white glove," also sent people to infiltrate the press conference and launch an attack. At the critical moment, the doctor used his body to shield the grenade explosion, saving Zoya's life. She later escaped with Hamuk's subordinate Hassan due to "Operation Shelter," while the doctor did not die in the explosion and returned to his post unharmed shortly after...
After the conspiracy was exposed, Haawk ostensibly terminated all support for Hamuk. With his dreams of restoration shattered, Hamuk attempted to regroup and launch a rebellion by looting transport convoys, but was eventually completely wiped out by G.T.I. in "Operation Ouroboros"... or was he?
In "Operation Ouroboros," the tank destroyed by G.T.I. was eventually found to be a remote-controlled tank, and Hamuk was not inside at all. Not only that, throughout the operation, Haawk, which had clearly terminated its support, actually sent Blue Eagle helicopters to block G.T.I.'s capture operation. Things became increasingly mysterious...
| Character Details | The stars have fallen. | A seamstress responsible for weaving the fate of Amphoreus, and also a priestess of Moneta. |
"Hell Black Shark" Reis obtained intelligence from a mysterious person. Using this intelligence, he led the Asara Guard to intercept a batch of Mandel Brick resources, established "Red Rat's Nests" throughout Asara, converted Mandel Bricks into Mandel Units, and used them to hack Haawk's launch rockets, destroying a large number of satellites in the Skynet system. For a time, fireballs fell from the sky all over Asara, rocket recovery accidents occurred frequently at aerospace bases, casualties mounted, and people were displaced...
To stop Reis from destroying satellites and end the Skynet falling crisis,Mai Xiaowenthrough informants planted among Reis's subordinates to obtain his tracks,Alexei、Wang Yuhaoraided the "Red Rat's Nest" in an attempt to directly wipe out Reis's unit. Unexpectedly, the news leaked; not only did the two fail to catch Reis, but they also fell into an ambush and nearly lost their lives. In this "Operation Rat Extermination," G.T.I. returned empty-handed...
| Character Details | "But you must understand—it's not that Haawk needs you, it's that you need Haawk." | A seamstress responsible for weaving the fate of Amphoreus, and also a priestess of Moneta. |
Reis used pre-prepared military explosives to blow up the "Red Rat's Nest." Under Alexei's protection, Wang Yuhao and Mai Xiaowen survived. Stepping out, they saw fireworks filling the sky—Haawk's Skynet had been destroyed by Reis. However, Zoya at the Secret Service gave shocking news: Skynet had not only not been destroyed, but had been fully upgraded by Haawk.
However, before everyone could figure out what happened, Alexei suddenly lost connection from the communication system, followed by Wang Yuhao, Mai Xiaowen, and then all special operations operators in the field. Although Zoya desperately called out to her companions, it was all in vain—Haawk's Skynet had destroyed G.T.I.'s communication system.
At that moment, Bakhesh suddenly received a communication signal from an unidentified Haavoc member...
After a period of negotiation, this former Haavoc member codenamed "Nameless" reached an agreement with G.T.I.—Zoya would help Nameless remove the Relink brain-computer interface from his brain, but before that, he needed to find the Skynet terminal and restore G.T.I.'s communication system.
Using his identity as a Haavoc member, Nameless successfully infiltrated the Babel Archive in Bakhesh. However, during the infiltration, the brief activation of the Relink brain-computer interface affected Nameless; memories of being the individual with the highest compatibility with the Relink interface and his Haavoc military training kept resurfacing. Fortunately, Nameless forcibly suppressed the influence of the Relink interface with his willpower and dealt with the Haavoc soldiers guarding the archive.
However, when Nameless opened the server, he discovered they had been played—there was no Skynet terminal inside, only information regarding Nameless himself and the activation of the Relink interface. The mastermind behind it all, Jacob Haavoc, was watching Nameless's every move through surveillance cameras. He knew Nameless would return, but he also reminded him that it wasn't Haavoc who needed him, but he who needed Haavoc, and that only Haavoc was the future of the world. But Nameless ignored Jacob's theories and raised his pistol to shoot through the camera—since he had already made up his mind to break free from Haavoc, he would never listen to Jacob's slander and return to that living hell.
It was also Nameless who, by deciding to flee Haavoc, leaked Skynet's coordinates to Reis, giving Reis the opportunity to blow it up; this played right into Haavoc's own scheme: using Reis's forces to phase out the obsolete old Skynet without lifting a finger, clearing the way for the launch of the new Skynet...
| Character Details | They will feel the blade of betrayal pierce their hearts, just as I did back then— | A seamstress responsible for weaving the fate of Amphoreus, and also a priestess of Moneta. |
On an undetectable small island in the ocean far from the mainland of Ahsarah lies Haavoc's "Tide Prison," where individuals deemed potential threats by Haavoc for various reasons are held. G.T.I. received a distress signal from the former prince of Ahsarah, "Raven," who was imprisoned there, along with key intelligence regarding Haavoc. In exchange, Zoya dispatchedRoy、Luna Kim、and Terry.The three infiltrated the prison with the help of an inside contact to attempt a rescue of Raven.
Unexpectedly, Raven was not simply seeking rescue; he had calculated the trio's timing and used a talking crow to spread messages among the prisoners. AsClaireled the escort team that was about to take him away, he triggered a full-scale prison riot. The prisoners quickly seized the control room and initiated the "Tide Lockdown" procedure, attempting to escape after disabling the prison guards. The prison guards, trying to capture the ringleader, and the G.T.I. operators, intending to rescue Raven, met in front of the suspended cell where Raven was held. Neither Claire nor Luna expected that former rivals on the field and everyday friends would now meet as enemies, and both sides remained in a tense standoff.
After the Tide Lockdown procedure was activated, the water level began to rise. The G.T.I. team escaped by diving to save themselves, while Claire chose to show mercy and did not pursue them.
| Character Details | There are some things you should know— | A seamstress responsible for weaving the fate of Amphoreus, and also a priestess of Moneta. |
Langdon Harrison, once the head of G.T.I.'s intelligence department, has now left G.T.I. to become a bounty hunter. He was hired by the Ahsarah Guard to launch a surprise attack on the Havoc train escorting the "Skynet Mandelbrick" and seized it. Kai and Zoya, having received intelligence in advance, decided to take it back from Langdon. Realizing their intentions, Langdon recognizedthe adopted son of his former Delta Force comrade Carl Houston,Kai, and deliberately only knocked Zoya unconscious.
However, while Kai and Langdon were in a standoff, Havoc reinforcements discovered the three and launched an attack. After being repelled, they did not hesitate to blow up the fault zone to bury the Mandelbrick. Langdon told Kai to escape with him and warned him never to deliver this Mandelbrick to the G.T.I. high command, but Kai activated his exoskeleton and rushed into the building anyway. However, Kai made a choice that surprised Langdon—he didn't bring out the Mandelbrick, but instead rescued the unconscious Zoya.
Watching Kai run out of the building with Zoya on his back, Langdon remembered the moment his former comrade Carl, Kai's father, risked his life to save him. Langdon showed a relieved smile.This kid really is like his father., choosing to stay behind to cover the descendant of his comrade. Kai and Zoya were then picked up by those arriving in a helicopterWang Yuhaoand taken away.
Afterwards, as Kai was reporting the burial of the Skynet Mandelbrick in the fault zone to his superiors, the communication was suddenly cut off. Langdon appeared before Kai with the very Skynet Mandelbrick that was supposed to be buried...
On the other hand, a raging fire suddenly broke out in Longbow Valley. What was thought to be a natural wildfire turned out to be man-made. The culprit was Les and his forces...
| Character Details | Because we are all Ahsarahns... we all have Ahsarah blood flowing in our veins. | A seamstress responsible for weaving the fate of Amphoreus, and also a priestess of Moneta. |
Reis used the banner of "Ahsarah Restoration" to attract Sayid and Raven to create chaos together, intending to make a fortune in the turmoil. As part of the plan, Sayid plotted to steal a large amount of explosives from the Havoc warehouse, intending to blow up the Zero Dam to prevent Havoc from reconstructing Skynet. To this end, G.T.I. sentDavidandRashidto infiltrate the dam and defuse the bombs.
Under David's covering fire, Rashid completed the preparations for defusing the bombs using his electronic skills and his robot "T-Boy," but was captured by the Ahsarah Guard and brought before Sayid for interrogation before he could finish. Rashid tried to warn Sayid of the consequences of blowing up the dam—since the dam must be in operation to maintain structural balance, its collapse would flood the downstream areas and destroy the homes of the people living there. However, the increasingly paranoid Sayid was determined to blow up the dam, forcing Rashid to use his wristband to remotely control the computer and complete the defusal. An enraged Sayid intended to kill Rashid on the spot, but Rashid used a projection to show the lives of the downstream residents and questioned him—
Since Sayid was indeed fighting for the land and people of Ahsarah, Rashid's words made him realize that he had been deceived by Reis and had lost sight of his original intentions. Ultimately, a moved Sayid let Rashid go and abandoned the plan to blow up the dam.
Afterward, Reis questioned Sayid at the Visitor Center. Reis stated that he had set fire to Longbow Valley and Raven had incited a riot at the Tidal Prison, so why was the Zero Dam still intact? Sayid stated that revenge must be taken, but never again at the cost of the Ahsaran people. After the two rebuked each other, Sayid proposed a joint direct attack on Babel, but Reis rejected the proposal. He stated that instead of attacking Babel, they should consider the Space Base—a new manager had arrived there and was at loggerheads with Demoulin. The Ahsarah forces could take advantage of the situation...
| Character Details | I would rather bear the infamy of a villain than let your ambition touch Havoc's sky, Hud... son! | A seamstress responsible for weaving the fate of Amphoreus, and also a priestess of Moneta. |
Due to a collision with space debris, the power system of Havoc Station 36 was severely damaged. Upon hearing the news, Havoc's Efficiency Minister Hudson arrived at the Space City. While putting pressure on Security Director Demoulin, who was using conventional rescue methods, he tried to persuade Demoulin to assist with the "Dark Star" project—replacing the station's power units with Dark Star fuel units, which use dark matter to obtain energy and have not yet undergone practical testing, to easily save the station. However, Demoulin saw through Hudson's plan to use the crisis to send the Dark Star fuel units to the station, with the real goal of accelerating Skynet's weaponization. Demoulin dismissed it as half-baked nuclear fusion technology, chose to use Polaris to destroy the tablet used for signing the agreement, and publicly stated to Hudson: he would never let his subordinates become Hudson's guinea pigs, let alone let Hudson's ambition touch Havoc's sky.
Seeing that there was no hope of persuading Demoulin, Hudson called a mysterious person and ordered the activation of Plan B. The latter turned out to be Hamuk of the Ahsarah forces, whom G.T.I. had failed to capture during Operation Ouroboros...
Plan B was "Hazard Operations." G.T.I. operators infiltrating the Space Base received a mission from a mysterious person to steal Hudson's Dark Star fuel units and successfully evacuate the Space Base. However, at the end of the operation, they were "discovered" by Hudson, who called in bombers to scorch the Space Base. Under the mysterious person's direction, the G.T.I. operators boarded a rocket and escaped the Space Base by launching it through the automatically hijacked Mandel program. But in space, the manual override system was suddenly disabled, and the destination was set to the troubled Station 36...
Meanwhile, Sayid was deceived by Havoc's "Transplant System"—a system that can mimic anyone's voice to say anything. The system forged an audio conversation by cloning Rashid's voice, claiming: "The G.T.I. monitoring system on Station 36 has malfunctioned. Rashid and Mai Xiaowen intend to use Sayid's forces to clear out Havoc's ground forces, sneak onto a Havoc rocket, go to space to repair the monitoring system, and use Havoc's Skynet system to ensure the sky belongs to G.T.I." Hearing this recording, Sayid flew into a rage and decided to act on his own, leading his forces from their base at the Zero Dam to launch a massive assault on Bakhesh and the Space Base...
This mode is a first-person survival shooter and the primary mode of Hazard Operations, colloquially known as "Search, Fight, Extract" or "Looting." It supports squads of up to three players who bring their own combat supplies (weapons, ammunition, equipment, medicine, etc.), search for loot, complete missions, and finally reach an extraction point to leave with their items. If defeated in-game or failing to extract within the time limit, all carried items and equipment will be lost (items in the Safe Box are preserved and brought out).
The first step before entering the battlefield is to configure your equipment to ensure your combat and survival capabilities, providing a guarantee for successfully completing mission objectives, defeating opponents, and extracting. Each player has two non-pistol weapon slots and one pistol weapon slot, two armor slots for a helmet and body armor, a backpack slot, and a chest rig slot. Equipping a chest rig and backpack expands the available slots for preparing combat supplies and picking up high-value loot.
All difficulty maps have a maximum loadout value limit. Except for keycards inside the keycard holder, the total value of all items must not exceed 1,500,000 (Normal/Eve Operation) / 3,000,000 (Confidential/Long Night Operation) / 6,000,000 (Top Secret/Final Night Operation) Havoc Credits.
| Day/Night | Map | Operation Type | Operation Difficulty | Entry Cost | Entry Value | Level Requirement | Operation Time Limit | Carried Items Maximum Value Limit |
Prohibited Items In-match Equipment |
|---|---|---|---|---|---|---|---|---|---|
| Day | Zero Dam | conventions | Normal | No Consumption | Unlimited | Unlimited | 30:00 | 1500000 | Helmet Quality > Tier 4 Armor Quality > Tier 4 Ammo Quality > Tier 3 |
| Day | Zero Dam | Confidential | Hard | No Consumption | 112500 | Level 12 | 25:00 | 3000000 | Unlimited |
| Day | Zero Dam | Flooded | Hard | No Consumption | 112500 | Level 12 | 25:00 | 3000000 | Unlimited |
| Day | Layali Grove | conventions | Normal | No Consumption | Unlimited | Level 6 | 35:00 | 1500000 | Helmet Quality > Tier 4 Armor Quality > Tier 4 Ammo Quality > Tier 3 |
| Day | Layali Grove | Confidential | Hard | No Consumption | 112500 | Level 12 | 35:00 | 3000000 | Unlimited |
| Day | Bakhesh | Confidential | Hard | No Consumption | 187500 | Level 15 | 30:00 | 3000000 | Unlimited |
| Day | Bakhesh | Top Secret | Extreme | No Consumption | 550000 | Level 27 | 30:00 | 6000000 | Unlimited |
| Day | Space City | Confidential | Hard | No Consumption | 187500 | Level 18 | 30:00 | 3000000 | Unlimited |
| Day | Space City | Top Secret | Extreme | No Consumption | 600000 | Level 30 | 30:00 | 6000000 | Unlimited |
| Day | Tidal Prison | Adaptation | Hard | No Consumption | 247500 | Level 21 | 30:00 | 3000000 | Unlimited |
| Day | Tidal Prison | Top Secret | Extreme | No Consumption | 780000 | Level 33 | 30:00 | 6000000 | Unlimited |
Armor Quality > Tier 4 Ammo Quality > Tier 3 Equipment with night vision capabilities Equipment with thermal imaging capabilities | |||||||||
| Night | Zero Dam | Eternal Night | Hard | No Consumption | 187500 | Level 12 | 30:00 | 3000000 | Unlimited |
After entering a match, players can move freely within the map, loot supplies, and perform missions at various locations. However, player actions are restricted by a stamina value, which is consumed and restored based on the player's actions.
The player's stamina bar is displayed at the bottom center of the screen and will temporarily hide automatically once full. Running, jumping, vaulting, climbing terrain (excluding ladders), standing up from a prone or crouched position,Dire Wolfsliding,Deep Blueand shield melee attacks all consume stamina, with standing up from a crouch consuming less than standing up from prone; other actions, such as walking, slow walking, crawling, using consumables, normal attacks, using skills, and moving via ziplines, do not consume stamina, but the first three willOverweight statestill consume stamina like running. Stamina is consumed gradually while running, while actions like jumping consume a set amount of stamina at once.
When stamina is too low, players cannot run, slide, or perform shield melee attacks; however, running is only interrupted when stamina is completely depleted. Other actions, whether they consume stamina or not, are unaffected by the current stamina value. Stamina begins to recover automatically after about 2 seconds of not performing stamina-consuming actions. Players can also use injectors to restore stamina immediately.
Upgrading the Training Center in the Service Department will increase the player's maximum stamina and stamina recovery speed proportionally. In effect, it makes the player's stamina bar more durable. Certain consumables can also temporarily increase the player's maximum stamina and/or stamina recovery speed during a match.
Supplies are scattered across "loose loot spawn points" and various containers (including NPC and player crates) on the map. Except for hacking computers and various openable containers (such as lockers, triangular clams, and weapon crates), items in containers must be searched to identify and collect them. Chest rigs or backpacks in NPC and dead player crates can be picked up or replaced without searching, and their total value is directly added to the player's loot for the match, but the items inside will remain unsearched. Higher quality items have lower spawn rates and take longer to search for in containers: searching for white/green/blue quality non-keycard items takes 1 second, purple quality non-keycard items take 1.5 seconds, gold/red quality non-keycard items take 2 seconds, and keycards take 2–5 seconds depending on quality from blue to red.
When a container is opened for the first time, there is a short opening animation and sound effect. The opener can still move during this time, but the opening action must complete before searching can begin.This leads to a serious issue where a player who interacts with the container later can actually finish searching the items inside first.Opened containers (except for openable/closable containers) cannot be restored to a closed state; players can judge whether they have been searched based on the container's open/closed status.
When multiple players search the same container, each item will only be searched by one player, and each player can only search one item at a time; when the search is complete, all players currently viewing the container will confirm the item information. However, if a searched item is taken, its visibility to players will be reset, and only the player holding it will retain visibility (simply put, if it's searched and then put back, others will have to search it again).
Except for ammunition, all materials are innon-stackableforms that occupy a certain number of slots. The container must have the corresponding slot space to fit the materials, and there can be no partitions in between.[2]
In addition to the primary and secondary weapon slots, pistol slot, and equipment slots, the carrying space owned by players in the game includes pockets, secure containers, chest rigs (if any), and backpacks (if any).
Additionally, players carry a Keycard Case when entering a match. The case contains pre-loaded keycards, cannot be discarded, cannot hold keycards obtained during the current match, and will not be lost if the player fails to extract. The default case capacity is 5x4[3], and players can also switch to larger capacity cases by gaining access (via missions/item exchange).
Different items (including equipment, card cases, etc.) have different weights. After the carried weight reaches a certain value, the player enters anOverweight status, where jump height and movement speed decrease, and stamina consumption for actions increases, with the magnitude scaling with the carried weight. After reaching the weight limit, the player entersOverweight state, movement speed and jump height are significantly reduced, sprinting is disabled, and any action consumes a large amount of stamina. Upgrading the Firing Range in the Department increases the weight limit and also raises the threshold for entering the overweight status; players can also use injections during a match to temporarily increase their weight limit.
In this mode, loot has six tiers, which areWhite、Green、Blue、Purple、Gold、red, where the per-slot value, rarity, and tier of loot are generally positively correlated (e.g., the per-slot value of purple loot is generally higher than blue loot and harder to obtain). Among them, picking up certain red loot will trigger a special inspection animation.
After a match ends, the loot brought out by the player can be sold to the in-game "Quartermaster" or listed on the "Auction House."
When selling items on the Auction House, players need to agree on a selling price in advance and pay a small security deposit based on the selling price (if the transaction is canceled or expires, the security depositwill not be refunded), before the item can be listed on the Auction House. When another player purchases the item, a pre-agreed portion of the selling price will be deducted as a handling fee, and the remaining portion will be sent to the player's mailbox via email, completing the transaction. When players list items on the Auction House, the number of simultaneous listings is limited, and each listing slot has different capacity limits for different types of items; if exceeded, they must be split into multiple listings. Upgrading the Command Center in the Department of Security will increase the number of listing slots. Listings are valid for 24 hours and must be repriced and relisted after expiration.
In fact, when an item is listed, it is directly removed from the player's warehouse, and the system adds a new item to the Auction House. The item's price will be set to the tier with the smallest non-negative difference from the agreed price, while armor will be reset to the best condition tier that is lower than the original item's maximum durability.
The system will regulate the prices of materials in the Auction HouseThe Hand of HavocFor items where demand exceeds supply and the market price is significantly higher than the reference value, the system will list a batch of low-priced items in the Auction House at regular intervals to stabilize prices; when the player's agreed price for listing an item is significantly lower than the minimum market price, the system's price protection mechanism will be triggered and it will be immediately purchased.
After materials are sold, players can obtain the in-game currency "Havoc Coins," which are used to purchase various materials or weapons and equipment. In addition to spending Havoc Coins directly at the Quartermaster or Auction House, players can also exchange other materials for specific items at the Quartermaster, or consume materials to manufacture weapons, weapon attachments, equipment, ammunition, and medicine in the "Department of Security."
Except for stackable ammunition which cannot be bound due to technical reasons, all items purchased/exchanged through the Auction House or Quartermaster (except for limited-time items from the R&D Department) are in a bound state for the purchaser. Bound items cannot be listed on the Auction House. The bound state only applies to specific players; items obtained by other players through looting and other means will
In addition to bound items, some high-level and special items are also prohibited from being traded through the Auction House. For example, items with a grade ofredammunition and equipment (HA-2 Heavy Body Armor、H70 Elite Helmet、Heavy Hiking Backpackare not included in this list), their core manufacturing materials, and items with a grade ofGoldchest rigs, event-limited tokens, etc.
This mode features armor and bullet level mechanics. Similar to other supplies, armor and most bullets are divided into levels 1-6, represented byWhite、Green、Blue、Purple、Gold、red. Armor consists of two parts: helmets and body armor.Specifically, the .338 Lap Mag ammunition used by the AWM sniper rifle has one and only one type of Level 7 bullet, which can ignore all armor.
In-game, armor or helmet repair kits can be used to perform quick armor repairs during a match.While called "quick," it actually takes anywhere from five or six seconds to over ten seconds; it's merely an emergency measure for players when they can't find usable armor.. When a repair is successfully performed, the repair kit consumes durability to restore the armor's durability based on factors like the amount of durability needing repair, while the armor loses a certain amount of maximum durability. Similar to combat mechanics, the lower the repair kit level and the higher the armor's protection level, the less armor durability is restored per unit of repair kit durability.
Additionally, the effectiveness of in-match repairs is influenced by two armor attributes: "In-match Repair Efficiency" and "Durability Loss." The higher the in-match repair efficiency, the less repair kit durability is consumed to restore the same amount of durability, making the kit more durable; the lower the durability loss, the smaller the maximum durability loss incurred when restoring the same amount of durability, making the armor itself more durable. However, in reality, the "Low," "Medium," and "High" indicators shown in-game for these two attributes are allvague descriptions, and do not have a functional relationship with specific values.
After leaving a match, damaged armor can be repaired immediately at the Personnel Department for a lower price. Upgrading the Firing Range also unlocks "Intermediate Repair," which features lower repair costs per durability point and lower maximum durability loss compared to the "Basic Repair" available to all players20%. "Advanced Repair" is not yet available.
Armor that is not trade-restricted must be repaired before being listed, and different conditions and prices apply based on the ratio of maximum durability lost: those with no maximum durability loss are sold as "Brand New," while maximum durability lossof less than 15%are sold as "Almost New," and lossof 15%–30%are sold as "Damaged." Maximum durability lossexceeding 30%means the armor cannot be listed on the Auction House and can only be recycled at a low price through the Quartermaster.
In-game medical items are divided into three categories: recovery, surgical, and painkillers, in addition to injections that provide various buff effects. Recovery items are used to restore a player's health; surgical items are used to treat negative statuses caused by damage; painkillers are relatively convenient to use and can temporarily block or prevent the impact of negative statuses on combat effectiveness. All medical items have an activation time, and the item only takes effect after the activation action is completed.
Recovery items consume durability to restore health for the player, with every 1 point of durability restoring 1 point of health.
When used, the usage duration is first determined based on the item's activation time and the amount of health that can be restored. The formula is: Usage Duration = Activation Time + ⌊Min(Remaining Durability, Health to be Restored) ÷ Health Restored per Second⌋[5]. After successful activation, health is restored at the end of every second; when usage is interrupted, the health already restored will be retained.
There are six types of recovery items, categorized by name into three types: Syringes, First Aid Kits, and Medical Kits.
The game also features body part health and negative status effects, but unlike other survival shooters, body part health is decoupled from the player's overall HP and is only used to determine negative statusesGTI Superhuman Operator Paradox: Your head gets blown off but you're back on your feet after a surgery, yet if you jump into the sea, you can't swim and end up as fish food. Negative effects affect the player's vision, maximum HP, movement speed, etc., but do not affect the effects of body parts being hit. All negative effects only apply within a match and are automatically reset in the next round.
Players with the above negative effects can use surgical items to treat them, or use painkillers/be treated with Stinger's hormone gun to gain a painkilling effect, temporarily suppressing the impact of the negative effects.HP loss caused by reduced Max HP and bleeding wounds cannot be suppressed.
Surgical items consume 1 durability point per use to treat a player's negative effects. Bandages and tourniquets only treat the bleeding wound effect on one body part; other surgical items treat all abnormal statuses on one body part upon use.
Painkillers consume 1 durability point per use to provide a fixed duration of painkilling effect. If used again while the effect is active and the remaining duration is less than the duration provided by the item, the duration will be reset to the specified value; otherwise, it has no effect and only consumes item durability. Medical kits also provide a painkilling effect following this logic when used.
Additionally, when negative effects other than bleeding wounds are not suppressed by a painkilling effect, the character will scream from time to time, which can be heard by surrounding players(including enemy players)heard.
Various injections do not provide healing or shield against negative effects, but they temporarily provide players with various other positive effects.
Injections are generally divided into four categories:
After a player is downed due to depleted health, there are two stages:
Players who are killed a second time will be eliminated directly and cannot be revived.
Eliminated players or players who leave the game directly will turn into a GTI Operator Box, while those who have only died once will remain as a KIA character model.
Downed players, players who have died but not yet turned into boxes, and boxes can all be picked up by both friendly and enemy players and transported to a suitable location for rescue/looting.
When being carried (regardless of friend or foe) or rescued while downed, the player's temporary health bar will stop naturally depleting, and the countdown will retain the last second to prevent turning into a box while on a player.Therefore, you can carry teammates to extract.However, it does not grant immunity to damage from enemy finishing shots.
There is a probability (which increases with map difficulty: low for "Normal," high for "Confidential" and "Top Secret") for "Mandelbricks" and Decryption Stations to spawn on the map. After picking up a Mandelbrick, players can go to a Decryption Station for decryption. Once decrypted (regardless of whether the extraction is successful), the player will receive a random Mandelbrick currently on sale.[6]. Mandelbricks can be scanned using "Quantum Keys" to obtain weapon skins, or listed on the market to obtain "Delta Vouchers," a currency that is equivalent to the premium currency "Delta Coins" in most cases, used for purchasing weapon/operator skins in the store or for high-quality operator skin gachas.
Mandelbricks update their location in real-time across the entire map (including within signal-jammed areas), meaning players carrying a Mandelbrick will have their position exposed throughout the process until the Mandelbrick is dropped or decryption begins. Squad members carrying a Mandelbrick can use the "Danger Level" indicator in the top-left corner to infer if the surrounding environment is safe. It is generally believed that 1 bar represents enemies within 150m, 2 bars within 100m, and 3 bars within 50m.However, there is no actual evidence; please rely on actual combat experience.
Decrypting a Mandelbrick at a Decryption Station takes between 1 minute 40 seconds and 6 minutes, but most stations take 4 minutes. Longbow Valley is an exception: the closer to the core area, the faster the decryption speed. For example, the airplane Decryption Station at the Crash Site takes only 1 minute 40 seconds, while the Water Curtain Cave station on the right side of the same map takes a full 6 minutes. In the Tidal Prison map, most Decryption Stations take 3 minutes. When 25% of the countdown remains (e.g., 1 minute 15 seconds for a 5-minute decryption), squad members other than the one who started the decryption can go to the station to copy the Mandelbrick and share the results. At this point, a match announcement will notify other squads: "This is your last chance to obtain the Mandelbrick." Once decryption is complete, a match announcement will broadcast that the Mandelbrick has been
During the decryption period, other squad members can approach the decryption station to seize the Mandel Brick decryption rights. (It is not required to eliminate the original decryption squad, but they usually guard nearby, so players often need to eliminate the original squad first to safely seize the rights.) After seizing the rights, the decryption countdown will refresh, and the new decryption squad will also need the same amount of decryption time to complete the process.
Decryption is the only way to extract the Mandel Brick. If a player evacuates while carrying an undecrypted Mandel Brick, the Mandel Brick will drop on the spot and cannot be taken out.[7]Players who haven't evacuated yet: Mysterious Farming Spot
This mode is a sub-mode of "Tactical Havoc" and is a pure PvE mode, sharing player warehouse materials with Hazard Operations. However, items brought in by players are not actually consumed/lost and will be returned in their original state after the match ends. If at least one team member completes the final objective alive, the entire team wins; if all team members are killed in any chapter or the chapter mission fails, the match is lost. After a player is downed or killed in a chapter, they will respawn with full health at the start of the next chapter, but the status of their carried materials will not refresh.
Regardless of victory or defeat, players cannot directly extract various items in this mode, only designated Protocol Crates (containing mode-exclusive weapon skins). In addition, players can only obtain a corresponding number of "Co-op Logistics Vouchers" based on the difficulty after completing all chapters, which are used to draw prizes from the Co-op Logistics prize pool. If all hidden challenge requirements are met at the highest difficulty, an additional badge will be awarded as a souvenir for public display.
In this mode, hostile NPC attacks do not cause various negative effects (except for the Flamethrower, who will still ignite players). As the difficulty increases, NPCs also become more resilient, and at extreme difficulty, they may even be equipped with at least Level 4 helmets. To prevent players from running out of ammunition while clearing large numbers of enemies, several ammo resupply points are set up on the map, where each player can obtain a large amount of ammunition compatible with their handheld weapons at once.Level 4ammunition (if the weapon has no Level 4 ammunition compatibility, it will not be resupplied).Everyone has Level 4 or 5 helmets, and Level 4 ammo is plentiful—how is Asara richer than GTI?
This mode is an event mode introduced in Season 3, a pure 3v3v3 PvP mode, with other game mechanics identical to "Hazard Operations."
The gameplay of this mode is similar to traditional FPS games'bomb defusalmodes. Three three-man squads will compete for Mandel Units in one of five areas: Space City - CEO Area, Bakhesh - Tower of Babel, Longbow Creek - Radar Station, Zero Dam - Barracks, and Zero Dam - Underground (in the story, Les occupied these territories and used intercepted Mandel Units to single-handedly cause the crash of Havoc's Skynet satellite).
Based on the win/loss status of the previous round, combat actions (knockdowns, assists, rescues, etc.), and Mandel Unit decryption status, each player will receive a certain amount of fund points to purchase loadout sets at the start of the round[8]. Each tier provides three unique types of loadout sets, each with several combinations, and players can refresh[9]to draw your desired loadout. Unused funds and materials carried on your person (if you survive the round) can be carried over to the next round, but purchased sets cannot be returned or exchanged (even if no actions were taken after purchase); to change to other equipment, you must purchase it separately. Purchasing a set will cause all items currently on your person to drop to the ground.
Players killed in this mode cannot respawn within the round and must wait for the next round. The Safe Box mechanism will not take effect, so a player being killed means losing all purchased items.Theoretically, you can have a teammate help you secure your gun, but there's nothing they can do about other equipment and medicine.
If two of the three teams are completely eliminated, the surviving team immediately wins the round and gains one point; if the Mandel Unit begins decryption, the round timer stops immediately and changes to a decryption countdown, during which other squads can still contest for decryption authority, and the squad that successfully completes the decryption wins the round and gains one point; if the round time expires without decryption starting and at least two teams have surviving members, the round is declared a draw, and no squad gains points. Each match consists of seven rounds, and the first team to reach three points wins; if no team has three points after the seventh round, the team with the highest score wins.
The Mandel Units decrypted in this mode are different from Mandel Bricks and are only valid within the current match (after all, they have already been used by Les, and your mission is actually to neutralize these Mandel Units); players who successfully decrypt them will not receive Mandel Bricks. Furthermore, items obtained by players during the match cannot be extracted or converted into profit, and the match results will not affect rank points.Conversely, players can play this mode infinitely without consuming warehouse assets or affecting their rank; some maps in the Red Rat's Nest (such as the CEO's Office area of the Space Base and the Babel Tower Marine Monitoring Hall area of Bakshi) are also hot zones in most matches, allowing players to enhance their map understanding and hone their combat skills in this mode.
This mode is the Havoc Warfare mode. In this mode, the four classes have exclusive gadgets, such as Engineers having anti-vehicle/anti-infantry launchers, and Recon having spawn beacons, etc. There are no armor or health mechanics. Firearm stats, operator skills, and "Tactical Turmoil" are also slightly different.
This mode has two basic gameplays.
The first is "Attack and Defense," divided into attackers and defenders. Attackers need to capture all areas of the defenders in sequence with limited reinforcements, while defenders need to stop the attackers' assault at all costs until the attackers' reinforcements or time run out. When all objectives in an area are captured by the attackers, the attackers will replenish reinforcements and proceed to the next area. If the attackers capture the defenders' last area before reinforcements are exhausted, the attackers win; otherwise, the defenders win. Specifically, if the attackers' reinforcements are exhausted while all objectives in the area are either "captured by attackers" or "attacker capture progress is rising," a "Last Stand" phase will be triggered. The attackers enter an infinite reinforcement state but are placed on a temporary countdown of about 2 minutes. If the attackers still fail to capture the area when time expires, the defenders are declared the winners; otherwise, after the attackers capture the area, the match progress is calculated normally, moving to the next area or achieving match victory.
The second is "Occupation" mode. In this gameplay, the map is divided into several areas, including the bases of both sides. Occupying areas (all objectives within the area must be captured) and killing enemies will earn points for your faction; the side occupying more areas will also gain extra points over time. The faction that reaches the point limit first wins the match; if the match time expires, the side with more points wins, and if points are equal, it is recorded as a draw.
Additionally, there are limited-time entertainment modes such as "Blitz" and "Steel Torrent."
This mode is the Campaign mode, adapted from the movie "Black Hawk Down" and "Delta Force: Black Hawk Down" from the original Delta Force series. Unlike other modes, this mode uses Unreal Engine 5. Currently, this mode was officially released for free on PC on February 21, 2025.[10]
