iOS/Android Japanese Server: 20210February04 Global Server: November 202109 Simplified Chinese Server: 20230August03rd Microsoft Windows Global Server: July 4, 2025 Japanese Server: January 20, 2026
《Blue Archive] (Japanese:ブルーアーカイブ -Blue Archive-; Korean:블루 아카이브; English:Blue Archive, Japanese abbreviation:ブルアカ, originally known as:Project MX; also known asBlue Archive、Blue Archive) is aNAT GAMES(nowNEXON Games's IO Division and MX Studio)[3][4]is a character collection RPG developed by.
Synopsis
Youth×Miracle×Weapon!
《ブルーアーカイブ -Blue Archive-" is the fourth work developed by NAT GAMES (now NEXON Games' IO Division and MX Studio), which takes pride in its high technical capabilities. The company's previous works, such as "HIT" and "OVERHIT," have gained immense popularity both in Japan and overseas.
This game is a character collection RPG. With a Japanese animation style, it depicts a story set in a futuristic academy city. Players will act as a teacher, leading students to resolve various incidents occurring within the city.[7]
Project MX Promotional Image
Promotional Image
Main Visual
First-generation App Icon
Standard App Icon
1st Anniversary App Icon
2nd Anniversary App Icon
3rd Anniversary App Icon
4th Anniversary App Icon
5th Anniversary App Icon
JP Server Logo
Simplified Chinese Server Logo
Global Server Korean/English Logo
Global Server Traditional Chinese Logo
Development Timeline
2020
0February 17
Released by Yostar Project MX Teaser PV.
0March
Official Twitter account registered.
0March04
Official website created.
0July 17
The title of the work was confirmed as "ブルーアーカイブ-Blue Archive-", the key visual and teaser PV were released, and pre-registration for the beta test (CBT) began.
0July 31st
Beta test (CBT) pre-registration ended.
0August06th–16th
Beta test conducted.
2021
0January04
Pre-registration campaign started.
0February04
Japanese server officially launched.
0August02nd
Korean server released official PV.
October 14
Korean and Global servers started pre-registration.
October 25
Global pre-registrations exceeded 1 million.
November08th
Global version pre-download started.
November09
Global server officially launched.
2023
0March 16
The National Press and Publication Administration updated the "2023 Import Online Game Approval Information", the Simplified Chinese server of this game obtained a publishing license.
0March 31
The Simplified Chinese server released the official PV and opened pre-registrations.[8]
0June 22
The Simplified Chinese server "Encounter Test" (unlimited billing file-deletion test) began.[9]
0August02nd
The Simplified Chinese server opened pre-downloads.
0August03rd
The Simplified Chinese server began its all-platform open beta.[5]
2024
0July 23rd
Korean voice acting was implemented in the Global server.
2025
0April 11
During the Global server's 3.5 anniversary livestream, it was announced that a Windows version is under development, scheduled to launch on Steam in Summer 2025[10], with Korean main story voice acting scheduled for implementation.
0June02nd
The Global server Windows version was listed on the Steam store, with a scheduled release in Summer 2025 and support for Traditional Chinese[11]. Since the operating rights for the Simplified Chinese and Japanese servers belong toYostar, it is region-locked for China and Japan.
0June 17
NEXON announced on relevant social media that the Windows version will officially launch on the Steam store on the 24th of this month[12]。
0June 23
NEXON announced on relevant social media that due to Valve's review process, the Steam launch date for the Windows version has been postponed, with a new date to be announced later[13]。
0July04
The Windows version of Blue Archive officially launched on the Steam store[14]。
2026
0January 18
Yostar announced during the Day 2 in-game information session of the Japanese server's 5th Anniversary Celebration that a Windows version of "Blue Archive" will be released for the Japanese server, with more news to be released on January 20, 2026[15]。
0January 20
Yostar announced that the PC version of "Blue Archive" for the Japanese server was released on that day as a standalone client[16][17]。
Kivotos, a mysterious and vast academy city where girls with strange halos above their heads live.
The <Academies> distributed across various regions are basically recognized as independent administrative autonomous regions, managed by the General Student Council.
However, the peaceful life under the management of the General Student Council was shattered by the President's sudden departure.
Kivotos, which had been stabilized by the President's extraordinary administrative abilities, saw various problems begin to surface.
In a leaderless Kivotos, a crisis is imminent!
To stop all this, the General Student Council requested the Federal Investigation Club <Schale> to assist in solving various problems in Kivotos.
〈Schale〉 is the last organization authorized by the General Student Council President before her disappearance, a newly established club.
In the midst of such chaos, what role will 〈Schale〉 play?
What kind of encounters will Sensei, who came to Kivotos from the outside world, have with the girls?
Now, 〈Schale〉 needs to work with the students to resolve various incidents in Kivotos.
Massive debt, club dissolution crises, the signing of a treaty between two opposing factions...
Various challenges await Sensei's resolution.
A story of friendship, youth, and love is about to unfold.
Game System
Growth System
Overview
Common Currencies Divided intoCredits (Gold), Pyroxenes (Diamonds/Gems), Tactical Challenge Coins, Total Assault Coins, Elephs, Joint Firepower Exercise Coins, Mastery Certificates。
Credits are the common currency in the game, which can be obtained from various missions/events and are widely used in various growth processes within the game.
Pyroxenes are the premium currency in the game, mainly obtained by completing fixed items in the mission list, Total Assault, Tactical Challenge, and top-upsobtained, and are mainly used to purchase AP, tickets for special missions (Bounty, School Exchange Meeting), and for recruitment. Note: Pyroxenes can be exchanged for Credits at a certain rate, but Credits cannot be exchanged for Pyroxenes.
Tactical Challenge Coins can be obtained through Tactical Challenge and can be exchanged for corresponding items in the Tactical Challenge Shop.
Total Assault Coins / Rare Total Assault Coins can be obtained in Total Assault and can be exchanged for corresponding items in the Total Assault Shop.
Eligma (Stones)(Whale Stones)Mainly obtained through Student Recruitment, and can be exchanged for Eleph of students you already own.
Joint Exercise Coins can be obtained in Joint Firing Exercise and can be exchanged for corresponding items in the Joint Firing Exercise Shop.
Mastery Certificates are mainly obtained through missions and AP consumption after the Sensei reaches max level, and can be exchanged for corresponding items in the Mastery Certificate Shop.
Credits
Pyroxenes
Tactical Challenge Coins
Total Assault Coins
Eligma
Player Level The maximum player level is currently 90 (JP), 90 (Global), and 90 (CN). The player level determines the current upper limit for character development levels. In the game, experience points can be obtained by consuming AP to complete battle stages, with an exchange rate of 1:1 between experience points and AP. Starting from the 4th anniversary, to help new Senseis adapt to the game quickly, the official team has enabled a multi-EXP mode for lower-level accounts: Level 1-20: 3x Account EXP bonus; Level 21-40: 2.5x Account EXP bonus; Level 41-60: 2x Account EXP bonus; Level 61-70: 1.5x Account EXP bonus. When experience points reach a certain value, the player level will increase; however, if the player level is maxed out, after the experience bar is full, consuming AP will no longer grant experience points, and the consumed AP will be converted into Expert Permits at a 1:1 ratio.
AP (Stamina) AP is the "ticket" to enter battle stages. Players can obtain AP through mission rewards, automatic recovery, login bonuses, shop purchases, and collecting from the Cafe.
Under normal circumstances, AP recovers at a rate of one point every 6 minutes until it reaches the AP recovery limit. The player's AP recovery limit increases as their level rises.
Players can hold a maximum of 999 AP. Once 999 AP is reached, AP obtained from missions will be temporarily stored in the mailbox, additional AP cannot be purchased, and rewards such as those from the Tactical Challenge cannot be claimed.
Every time a player levels up, they receive an amount of AP equal to their current AP limit.
Items They are mainly divided into the following categories:Student growth materials, Furniture, Gifts, Eleph materials, Crafting system materials。
Student growth materials are mainly divided into three categories: EXP upgrade materials, Skill upgrade materials, and Equipment upgrade materials.
EXP upgrade materials, namelyActivity Report, mainly used to increase the student's level, divided intoNovice/Normal/Advanced/Superior (White/Blue/Gold/Purple)four types, which can respectively increase the student's50/500/2000/10000EXP.
Skill upgrade materials can be divided intoTechnical Notes、Tactical Training Blu-rays、Secret Tech NotesandArtifacts (Japanese:オーパーツ(), same below) (Simplified Chinese:神秘古物, same below)。
Technical Notes: Mainly used to increase the level of a student's skills, divided intoNovice/Normal/Advanced/Superior (White/Blue/Gold/Purple)four types.
Tactical Training BD: Mainly used to upgrade students' EX skill levels, divided intoNovice/Normal/Advanced/Superior (White/Blue/Gold/Purple)four types.
Secret Tech Note: Used to upgrade students' skills from level 9 to 10.
O-Parts: Consumable materials for upgrading students' skill levels, also divided intoBroken/Damaged/Worn/Intact (White/Blue/Gold/Purple)four categories. As the level increases, different amounts of O-Parts will be consumed; see individual student entries for details.
Equipment materials are mainly used to upgrade students' equipment levels. They mainly include:
Equipment Blueprints, divided intoT2/T3/T4/T5/T6/T7/T8/T9/T10nine tiers (T1 is the initial equipment itself), used to upgrade equipment strength.
Enhancement Stones, used to upgrade equipment levels, also divided intoNovice/Normal/Advanced/Superior (White/Blue/Gold/Purple)four types.
Unique Weapon materials, used to upgrade Unique Weapon levels, divided into four types: Springs, Hammers, Barrels, and Firing Pins, withBronze/Grey/Silver/Blackfour grades, with the value order being Bronze < Grey < Silver < Black.
Furniture is mainly used to decorate the Cafe and increase its Comfort level. Furniture from special themed sets has interactions with specific students. They mainly include:
Furniture, mainly including tables, chairs, cabinets, trophies, etc.
Decorations, mainly including floor ornaments (small items), appliances, wall decorations, carpets, etc.
Interior decorations, mainly including floors, wallpaper, background images, etc.
All furniture is divided intoNormal(White, 1-star) /Rare(Gold, 2-star) /Unique(Purple, 3-star) three types.
Gifts are mainly used to increase students' Bond levels, and there areGold and Purpletwo types. Among them, Purple gifts are given during login events and the Hatsune Miku collaboration event. There is a chance to obtain Purple gifts from Tier 3 Crafting. Special Purple card-type gifts can be obtained via gift codes in some collaboration events, and the Beautiful Bouquet can be obtained through in-app purchases.
Eligma (commonly called stones) can be used to exchange for students' Elephs. Students' Elephs (commonly called shards) can increase a student's star level and Unique Weapon star level.
Crafting system materials are divided into Keystones, Keystones for Fusion, and Fusion Materials.
Keystones are used in the "Material Generation" function of the Crafting system to produce other materials.
Fusion Keystones are used in the "Material Fusion" function of the Crafting system to produce random materials, choice materials, Secret Tech Notes, and Total Assault Trophy Stands. They are categorized into four rarity levels: Novice, Mid, Advanced, and Superior (White, Blue, Gold, and Purple).
Fusion Materials are used in the "Material Fusion" function of the Crafting system. After selecting the material to be synthesized, they serve as consumable materials of the corresponding level to fill the crafting requirement bar. They are categorized into three rarity levels: Novice, Mid, and Advanced (White, Blue, and Gold).
Mainly divided into Level Up, Skill Level Up, Equipment Upgrade, Relationship Level Up, Star Level Up (Mystic Unlock), Weapon Upgrade (Unique Weapon), and Potential Expansion.
Activity Reports can be used to increase a student'scharacter level, or EXP can be obtained by completing stages. However, a student's character level cannot exceed the player's level.
Skill upgrade materials and Credits can be used to increase a student'svarious skill levels. The higher a student's skill level, the rarer the materials and the more Credits required to upgrade to the next level.
Each student corresponds to two specific types of OOPArts. When upgrading their skill levels, a certain amount of enhancement materials of the corresponding level and type must be consumed.
Students' skills are divided into EX Skills and sub-skills. Upgrading a student's sub-skill levels requires Technical Notes, while EX Skills require Tactical Training BDs.
Each student has three specific categories of equipment:
Shoes/Hats/Glovesslot, which is unlocked immediately upon obtaining the student.
Bags/Badges/Hairpinsslot, which is unlocked when the student's level is15or higher.
Charms/Necklaces/Watchesslot, which is unlocked when the student's level is35or higher.
For each student, an equipment slot will correspond to one of the three candidate equipment types.
Equipment Blueprints are used for tier upgrades of specific equipment, while Enhancement Stones are used for level upgrades of any type of equipment.
Some students have a fourth category of equipment:Unique Gear. Unique Gear is specialized equipment for the corresponding student and can only be worn by that student. Unique Gear has two tiers, T1 and T2, which are unlocked when the student's Relationship Level reaches 15 and 20, respectively. Tier 1 Unique Gear increases a certain attribute of the student. Tier 2 Unique Gear enhances the student's Basic Skill.
In the Cafe, you caninteract()/give gifts to increase a student'sRelationship Rank, different students have different gift preferences; giving a student a gift they particularly like will significantly increase their Relationship points. As the Relationship Rank increases, certain specific stats of the student will also increase accordingly. The maximum Relationship Rank for a student is 100, but increasing the Relationship Rank beyond level 50 will no longer grant additional stat bonuses.
You can increase a student's star level by collecting their ElephsRarity. Increasing the star level can improve some of the student's basic stats. The number of Elephs required for each star level and the special effects of increasing the star level are as follows:
Student Star Level Increase
Elephs Consumed
Effect
→
30
Student's Passive Skill unlocked
→
80
Student's Sub Skill unlocked Relationship Rank cap 10 → 20
→
100
→
120
Relationship Rank cap 20 → 100
After a student reaches 5 stars, you can unlockUnique Weapon. Unique Weapons can significantly increase certain specific stats of a student. Increasing the star level of a Unique Weapon requires a large amount of the student's Elephs, and increasing its level requires a large amount of weapon enhancement materials. The number of Elephs required for each star level and the effects of increasing the star level are as follows:
Weapon Star Level Increase
Elephs Consumed
Effect
→
0
Weapon Level Cap: 30
→
120
Weapon Level Cap: 30 → 40 Passive Skill is enhanced
→
180
Weapon Level Cap: 40 → 50 Combat effectiveness in a certain terrain is enhanced
→
200
Weapon Level Cap: 50 → 60 Attack Type Effectiveness bonus increased by 10% (Striker) / Battle COST cap increased by 0.5 (Special)
Unlocked when the student reaches Level 90 and 5 stars.Potential. Through Potential unlocking, the student's HP, Attack, and Healing stats can be increased. Increasing the Potential level requires Oparts and specific Potential items: "Applied Athletics WB", "Applied Shooting WB", and "Applied Hygiene WB". The maximum level for each stat in Potential is 25.
Cafe
The Cafe is a place where students usually relax. Players can collect AP and Credit Points through the Cafe, and can also interact with students in the Cafe to increase their Relationship Rank.
The name seems to be modeled after a well-known forum on NAVER.[19]。
The Cafe is divided into Cafe Area 1 and Cafe Area 2. Area 1 is unlocked after clearing Main Story 2-1, and Area 2 is unlocked after clearing Main Story 12-5.
The Cafe's rank can be increased by obtaining Cafe upgrade materials (Cores). Upgrade materials for Cafe Area 1 can be obtained fromMain Story Stages 3-5/6-5/9-5/12-5/15-5/18-5/21-5/24-5/27-5. Upgrade materials (Cores) for Cafe Area 2 can be obtained from "Achievements".
Comfort can be increased by adding furniture to the Cafe. The higher the Comfort, the more AP and Credit Points can be obtained per hour; of which, Cafe Area 2 only provides Credit Points.
There is a storage limit for AP and Credit Points. Once the limit is reached, AP and Credit Points will no longer increase over time.
Each Cafe Rank has a corresponding Comfort limit. The relationship between Maximum Comfort and Cafe Rank is as follows:
Cafe Rank
Maximum Comfort
1
1000
2
1500
3
2000
4
2500
5
3000
6
3500
7
4000
8
4500
9
5000
10
5500
Students visiting the Cafe refresh daily at 3:00 and 15:00 (JP, Global) / 4:00 and 16:00 (CN) Beijing Time. After the refresh, 3-5 new visiting students will appear in the Cafe. The same student (including alternate versions) will not appear in the Cafe at the same time, nor will they appear in Cafe Area 1 and Area 2 simultaneously.
Players can interact with students they already own and can also give them gifts. Both interacting and giving gifts will increase the student's Relationship Rank. The cooldown for interaction is 3 hours.
Students' reactions to gifts are divided into(Small),(Medium),(Large),(Extra Large). There are four levels, and the degree of Bond increase rises accordingly. To determine a student's reaction to a specific gift, simplydrag the gift out and check the emoji marker above the student.
You can use an Invitation Ticket to invite a character you already own to the Cafe. One student can be invited to Cafe 1 and Cafe 2 each. After using an Invitation Ticket, there is a 20-hour cooldown before it can be used again.
Placing special interactive furniture in the Cafe increases the probability of students who can interact with that furniture visiting. Cafe 1 and Cafe 2 will increase the visit probability of corresponding students based on the furniture placed in each, without affecting the visit probability of students in the other cafe.
Some specific students have interaction animations with special furniture. These can be checked by clicking the inquiry button in the furniture info or in Edit Mode.
Called "Schedule" in the Simplified Chinese server. This feature functions as an interaction system where players can conduct a certain number ofinteract()。
Currently, the available areas includeSchale Office, Schale Residence, Gehenna Central District, Abydos Main Building, Millennium Learning Center, Trinity Plaza Area, Red Winter Federal Academy, Hyakkiyako Allied Academy, D.U. Shiratori District, Shanhaijing Central Special District, Akihabara。
Each area is divided into 7 (Schale-affiliated areas) or 8 (autonomous districts of each academy) sub-areas. Players can choose any unlocked sub-area to interact with students currently active in that area.
Each interaction grants experience points or items:
Relationship points for students already obtained in that area. There is a chance to receive double Relationship points.
100 Area EXP. Accumulating Area EXP increases the Area Level, which in turn unlocks new higher-level areas.
(Chance to obtain) Technical Notes and Tactical Training BDs. The higher the sub-area level, the higher the grade of Technical Notes and Tactical Training BDs that can be obtained, but the lower the probability.
Except for the two Schale areas, only the respective academy's exclusive skill books can be obtained within each academy's autonomous district.
Each sub-area can only be interacted with once per day.
Initially, there are 3 interaction attempts per day. However, when the total Area Level reaches 10/25/50/80, the number of attempts increases by 1 at each milestone, meaning each player can have up to 7 free interaction attempts per day when the total level reaches 80. Additionally, one interaction attempt can be purchased in the shop using Pyroxenes.
The Lessons system updates daily at 3:00 AM (JP, Global) / 4:00 AM (CN). At that time, the visit status of each sub-area is reset, 0-3 students visiting the area are refreshed, and the number of attempts is restored to the corresponding amount.
Crafting
The Crafting system will be unlocked after the player clearsMain Story Stage 3-2 (Normal). The entire Crafting system is divided into two sections: "Crafting Chamber" and "Fusion Chamber".
Crafting Chamber
Through the Crafting Chamber, players can use materials tocraftvarious items.
Each crafting task can open up to three nodes in sequence. Players can open 1–3 nodes as needed to generate items. Each node opened will generate one item, and the more nodes opened, the higher the rarity of the generated items.
Opening the first node requires 10 Keystone Pieces or 1 Keystone and 2,000 Credits. Keystone Pieces are obtained by converting Recruitment Points earned through recruitment, while Keystones are obtained by completing daily missionsand through microtransactions.
Opening the second node requires 20 Keystone Pieces, 2 Keystones, or corresponding items of any rarity, and 5,000 Credits.
Opening the third node requires corresponding items restricted to Gold and Purple rarity and 12,000 Credits.
After starting the craft, five item attribute nodes will randomly appear. Players can choose one of the five nodes to begin crafting. If no node is selected within two hours, the system will randomly assign one and start crafting.
After starting the craft, there is a chance for Gold nodes to appear. Gold nodes represent subdivided or limited crafting contentFake Gold, does not necessarily yield good items, or top-tier crafting contentReal Gold, guaranteed to be top-tier。
Once crafting begins, players can use Crafting Boosters to skip the crafting time; each booster can speed up 1 item. Other than the Total Assault Shop, there is no stable way to obtain Crafting Boosters, as they only drop with a low probability from various stages.
In reality, multi-node crafting and single-node crafting are identical in terms of time, the number of boosters consumed, etc.but it can save three crafting slots。
While crafting is counting down, players can click the "View" button on the corresponding crafting slot on the main crafting interface to see the items being crafted.
Generation can be done through the Quick Crafting function; by pre-setting the number of materials to consume and the required attribute nodes, crafting can be carried out conveniently.In fact, Quick Crafting cannot bypass the limit on the number of crafting slots; like regular crafting, a maximum of three crafts can be performed simultaneously, so it hardly improves the player's crafting experience.
For crafting nodes, there are different attributes to choose from. Choosing different attributes results in different types of items. The following table shows the correspondence between attributes and related items:
Icon
Name
Item Description
Remarks
Faint / Radiant / Shining / Brilliant
Can produce Novice / Mid / Advanced / Superior materials
The crafted items are not limited to specific item types
Metal / Silver / Gold / Platinum / Copper / Weapon Parts / (School Name)
Can produce Growth Materials / Activity Reports / O-Parts / Tech Notes / Tactical Training BDs / Weapon Parts / Tech Notes or Tactical Training BDs of that school
If the name is "Metal", any of the subsequent types can be produced; if "Platinum" / "(School Name)" is selected at the third node opening, there is a small chance to produce Secret Tech Sheet Pieces / Eleph of students from that school
Color (or various furniture theme names)
Can produce Cafe furniture
If the name is "Color", furniture of various themes can be crafted.
Flower
Can craft gifts.
The second open node allows for sub-categorizing flowers, and the third node has a chance to produce high-grade gifts.
Diamond
Can craft Secret Tech Notes pieces.
Only obtainable by chance at the third open node.
Mystery
Can craft student Elephs.
Only obtainable by chance at the third open node.
Wealth
Can craft Credits.
Only obtainable by chance at the third open node.
Tailor-Made System
Through the Tailor-Made system, players can use Tailor-Made Fusion Keystones.Tailor-MadeRandom: Enhancement Materials / Tactical Training BDs / Tech Notes / Furniture、Choice: Enhancement Materials / Tactical Training BDs / Tech Notes / Furniture、Secret Tech Notes、Total Assault Trophy Stand。
Tailoring System Startup Stone acquisition methods are:Purchase from the Joint Firing Drill Shop。
Credit consumption:
When crafting any item, Credits are consumed proportionally to the item's rarity: crafting a Beginner/Normal/Advanced/Superior item costs 3,000/6,000/12,000/24,000 Credits respectively.
Random and Choice items:
Materials consumed:
Tailoring System Startup Stones of the same rarity and common items/materials of the same type and rarity. For example, using a Superior Tailoring System Startup Stone and any Superior Skill Book can craft a Random Superior Skill Book or a Choice Superior Skill Book.
Input and Output:
Tailoring System Startup Stone: Consumes 1 Startup Stone to craft 1 Random item; consumes 3 Startup Stones to craft 1 Choice item.
Corresponding items (excluding Furniture): Consumes 1 corresponding item to produce 1 Random item; consumes 2 corresponding items to produce 1 Choice item.
Furniture: Furniture consumption is measured by value. Furniture of different rarities has different values when used as materials, and crafting furniture requires a large amount of materials.
Summary: Crafting Random items has equal input and output but costs Startup Stones; crafting Choice items is a heavy loss and only suitable for emergencies. However, for Advanced (Gold) Gifts, when a student's bond gain is at its lowest, two lowest-bond gifts (total +40 bond) can be used to create one Gold Choice Gift of the highest bond gain (total +60 bond), which is more beneficial for Senseis needing to reach specific Relationship Levels.
Secret Tech Notes:
Materials consumed: Secret Tech Note Pieces.
Input and Output: Consuming 15 Secret Tech Sheets can craft one Secret Tech Notes.
Total War Trophy Stand:
Materials Consumed: Fusion Keystones of the same rarity and any Total War trophies of the same rarity.
Input and Output: Consuming 3 Fusion Keystones and 6 Total War trophies can craft one Total War Trophy Stand.
Minimum of 1 can be crafted at a time, with a maximum of 5.
Friends
The "Friends" function can be accessed via Social - Friends in the bottom bar of the main interface.
Once opened, you can manage friends and set Support Students (Total War & Joint Operation & Grand Decisive Battle / Joint Firing Drill / Conquest / Constraint Release Battle).
Clicking on the top right of a friend allows you to view that player's profile (Level, Club, number of friends, Friend ID) as well as mission progress, rankings, number of students obtained, and the Support Students set by that player.Pro, lend me, please, sob sob.
You can find system-recommended players in Friend Search or search using an ID. Note: The friend system differs across servers; you can only add friends on the same server.
Can be accessed from the Friends interface or Account Info in the top left corner.ID Card()interface; in this interface, players can copy their Friend ID, enlarge the ID Card (but cannot save it as an image), or customize the ID Card.
Currently, only students, backgrounds, and self-introductions can be customized, and you can choose whether to display level, friend ID, and rankings from the last Total Assault and Tactical Challenge.
Club
Referred to as "Group" in the Simplified Chinese server. After passingMain Story Stage 3-4 (Normal)this section will be unlocked.
Players can freely join or create a club. The maximum number of club members is 30. (The maximum number of club members in the JP server was updated to 50 on October 23rd).
After joining a club, players can receive an additional 10 AP daily on the club's main interface. The AP is sent to the mailbox and has a 6-day claim period.
There is a communication channel within the club where players can interact with other club members.The JP server channel filters out Kanji that do not exist in Japanese, making communication in Chinese very difficult.
After leaving or disbanding a club, there is a 24-hour cooldown period. During this time, players cannot create or join a club again.
Players can select 3 of their students as support characters for Total Assault & Grand Assault & Joint Operation, Comprehensive Tactical Training, Constraint Release Decisive Battle, and Conquest modes respectively, for friends and other club members to borrow. Students across the three modes cannot overlap.Pro, lend me, please, sob sob.Any support slot will earn Credit Points over time as long as a student is set (even if the corresponding mode is not currently open), and additional Credit Points are earned each time a character is borrowed.
Shop
Players can purchase items currently on sale in the shop.
Most items havePurchase limits(i.e., limits on the daily purchase quantity); once the purchase limit for an item is reached, no further purchases can be made for that item until the daily reset (3:00 AM the next day).
The shop is divided intoGeneral Shop / Elph Shop (Fragments, Others) / Total Assault Shop / Tactical Challenge Shop / Joint Exercise Shop / Mastery Certificate Shop。
General Shop
Various materials required for enhancement, as well as event tickets, can be purchased here.
Items
Price
Purchase Limit (Times)
Bounty Ticket (Can only be purchased on the Bounty screen) ×1
30 Pyroxenes
12
Scrimmage Ticket (Can only be purchased on the Scrimmage screen) ×1
Lesson Ticket (Can only be purchased on the Lesson screen) ×1
30 Pyroxenes
4
Novice Activity Report ×5
12500 Credits
1
Normal Activity Report ×5
125000 Credits
Advanced Activity Report ×3
300000 Credits
Superior Activity Report ×1
500000 Credits
Lesser Enhancement Stone ×5
10000 Credits
1
Normal Enhancement Stone ×5
40000 Credits
Advanced Enhancement Stone ×3
96000 Credits
Superior Enhancement Stone ×1
128000 Credits
Lesser Enhancement Stone ×10
20000 Credits
1
Normal Enhancement Stone ×10
80000 Credits
Advanced Enhancement Stone ×6
192000 Credits
Superior Enhancement Stone ×12
256000 Credits
Enhancement Stone Bundle A (Contains 15 Lesser Enhancement Stones, 10 Normal Enhancement Stones)
110000 Credits
1
Enhancement Stone Bundle B (Contains 10 Normal Enhancement Stones, 5 Advanced Enhancement Stones)
240000 Credits
Enhancement Stone Bundle C (Contains 4 Advanced Enhancement Stones, 2 Superior Enhancement Stones)
384000 Credits
Enhancement Stone Bundle D (Contains 10 Normal Enhancement Stones, 5 Advanced Enhancement Stones, 2 Superior Enhancement Stones)
496000 Credits
Random Lesser Enhancement Material ×1 8000 Credits 1, two random items refreshed daily Random Normal Enhancement Material ×1 25000 Credits
Eligma Shop (Eleph)
You can purchase a student's Eleph here to increase their star level.
The contents of this shop do not refresh over time.
You can only purchase Eleph for students you already own.
When the amount of Eleph in your inventory is enough to upgrade a student to the maximum star level (i.e., max stars + max Unique Weapon), you can no longer purchase that student's Eleph.
The relationship between purchase price and quantity is as follows:
Number of Purchases
Eligma Consumed per Purchase
Interval Consumption
Total Consumption
1-20
1
20
20
21-40
2
40
60
41-60
3
60
120
61-80
4
80
200
81-
5
5n
200+5n
Eligma Shop (Other)
You can exchange Eligma here forspecifiedenhancement materials.
Items
Price (Eligma)
Purchase Limit (Times)
Secret Tech Notes ×1
300
1
Novice Enhancement Material ×1
1
50
Normal Enhancement Material ×1
4
20
Advanced Enhancement Material ×1
8
15
Total War Shop
You can use Total War Coins here to purchase Skill Books, Crafting Boost Tickets, specific students' Elephs (fragments), and Secret Tech Notes.
The Total War Shop resets at the start of every Total War.
After the new challenge began on February 16, 2022, a second type of Total War Coin—Rare Total War Coin—was added. It can be used to purchase Skill Books and specific students' Elephs (fragments), but the amount obtainable and the number of items available for purchase are smaller.
Items
Total Assault Coins
Advanced Total Assault Coin
Price (Total Assault Coin)
Purchase Limit (Times)
Price (Advanced Total Assault Coin)
Purchase Limit (Times)
Student's Eleph ×5
50
10
50
5
Secret Tech Notes ×1
500
1
500
1
Crafting Booster ×1
10
5
N/A
N/A
Beginner Tactical Training BD ×1
10
20 (Limit per type, same below)
10
10
Normal Tactical Training BD ×1
20
15
20
8
Advanced Tactical Training BD ×1
50
12
50
6
Superior Tactical Training BD ×1
100
3
100
2
Beginner Technical Note ×1
3
25
3
13
Normal Technical Note ×1
5
20
5
10
Advanced Technical Note ×1
10
15
10
8
Superior Technical Note ×1
25
10
25
5
Tactical Challenge Shop
You can use Tactical Challenge Coins here to purchase Elephs for specific students, Activity Reports, Credits, and AP. It refreshes automatically every day, and you can manually refresh it up to three times a day, with each manual refresh costing 10 Tactical Challenge Coins.
Items
Price (Tactical Challenge Coins)
Purchase Limit (Times)
Student's Eleph ×5
50
1
Energy Drink (Restores 30 AP) ×1
15
Energy Drink (Restores 60 AP) ×1
30
Novice Activity Report ×1
5
Normal Activity Report ×1
25
Advanced Activity Report ×1
60
Superior Activity Report ×1
100
Credits ×5000
4
Credits ×25k
20
Credits ×75k
60
Credits ×125k
100
Joint Exercise Shop
You can use Joint Exercise Coins here to purchase Elephs for specific students, Secret Tech Notes, Superior Activity Reports, Keystones for crafting, and specific growth materials. It refreshes whenever a new exercise begins.
Items
Price (Joint Exercise Coins)
Purchase Limit (Times)
Secret Tech Notes ×1
500
1
Specific Student's Eleph ×5
50
10
Superior Activity Report ×1
82
20
Novice Fusion Keystone ×2
1
60
Mid Fusion Keystone ×1
3
75
Advanced Fusion Keystone ×1
8
50
Superior Fusion Keystone ×1
16
25
Splintered Material ×2
2
20
Broken Material ×2
9
15
Worn Material ×1
12
20
Whole Material ×1
25
10
Mastery Certificate Shop
You can use Mastery Certificates here to purchase Elephs for specific limited students, Elephs, Activity Reports, specific Unique Weapon materials, Credits, and Choice Equipment Blueprints. Resets once a month.
Specific Black Unique Weapon Material (Titanium Firing Pin) ×10
1500
4
Credits ×5000K
1500
4
T2 Equipment Blueprint Choice Ticket ×15
300
100
T3 Equipment Blueprint Choice Ticket ×20
480
100
T4 Equipment Blueprint Choice Ticket ×30
840
100
T5 Equipment Blueprint Choice Ticket ×35
1260
100
T6 Equipment Blueprint Choice Ticket ×40
1600
100
T7 Equipment Blueprint Choice Ticket ×45
2000
100
Memorial Lobby
Every student has a corresponding Memorial Lobby, but the Relationship Rank required to unlock it varies for each student. The required Relationship Ranks can be 2, 3, 5, 6, 8, or 9.
Guess what rank the Memorial Lobby of a certain "bagless person" unlocks at (doge)
Abydos
Memorial Lobby unlocked at Relationship Rank 9: Shiroko, Serika, Hoshino
Memorial Lobby unlocked at Relationship Rank 6: Shiroko (Terror)
Memorial Lobby unlocked at Relationship Rank 5: Ayane, Ayane (Swimsuit), Nonomi, Nonomi (Swimsuit), Serika (New Year)
Memorial Lobby unlocked at Relationship Rank 3: Shiroko (Cycling)
Memorial Lobby unlocked at Relationship Rank 2: Shiroko (Swimsuit), Hoshino (Swimsuit)
It's really exhausting, I'll add more later. Will update anytime; feel free to point out errors and edit to correct them.
Combat System
Core Gameplay
Form a student squad before deployment: 4 students in the Striker unit engage directly with enemies; 2 students in the Special unit provide support from the rear and will not be attacked by enemies.
During deployment, Striker students will automatically engage enemies, and their Normal Skills will trigger automatically. Players only need to use students' EX Skills at the appropriate time.
Auto-battle is available, but the auto mode is a bit too "smart"Characters using Ultimates in the wrong direction, overkill, projectile deviation, etc., although the operation is very simpleboring, and it is only recommended for late-game players with low blood pressure.
Currently, it has been opened up to Area 28, divided into Normal and Hard difficulties. In Normal difficulty, each chapter has 5 main stages (requiring tactical movement), several sub-stages (single-map battles), and extra A-stages (single-map battles, only in chapters that are multiples of 3). They mainly drop equipment and skill books required for EX skill upgrades (dropped in some stages). Hard difficulty has 3 stages per chapter, mainly dropping fragments for certain characters, equipment, and skill books required for EX skill upgrades (dropped in some stages). The drop rate for Tactical Training BDs is extremely low, and it is common for no drops to occur after sweeping dozens of times, so it is not recommended to farm them through missions.
Bounty
Also known in the JP server as「指名手配」. One of the ways for players to obtain Technical Notes, EX Skill BDs, and skill upgrade materials. The stage difficulty increases with level, and the drop rewards increase accordingly.
The total number of dungeon challenge attempts is 9, which refreshes daily at a fixed time. Extra challenge tickets can be obtained by purchasing the Monthly Half-Pack (adds 3), the Monthly Full-Pack (adds 6), or by spending Pyroxenes in the shop.
The dungeons are as follows:
Overpass (Mainly dropped Tactical Training BDs in the early game; currently drops Gehenna, Shanhaijing, Valkyrie series materials, and 4 types of O-Parts, etc.)
Desert Railroad (Mainly dropped Technical Notes in the early game; currently drops Hyakkiyako, Trinity, Arius series materials, and 4 types of O-Parts, etc.)
Classroom (Mainly dropped O-Parts in the early game; currently drops Abydos, Millennium, Red Winter series materials, and 4 types of O-Parts, etc.)
When fighting in different instances, an ATK boost is granted based on the number of students from specific schools in the team.
Total Assault
A BOSS challenge mode opened for a limited time where players must mobilize all their characters. Combat rewards Total Assault Coins and points. Total Assault Coins can be exchanged for upgrade materials, Elephs, BDs, and other items. Cumulative points grant extra rewards. Rankings are based on the highest single-run score, with rewards like trophies, Pyroxenes, and Total Assault Coins given at the end.
The boss and terrain vary with each season.
3 tickets are provided daily (non-stackable). One ticket is consumed per challenge. Higher difficulties unlock after clearing the previous one.
Once a challenge starts, there is no limit on entries until the boss is defeated or 60 minutes pass. However, students already deployed cannot be used again until the round ends.
Players can use all their students, one team at a time. However, the time bonus score will drop to zero once the cumulative battle time exceeds a certain limit.
If a team is completely defeated in battle, they cannot be deployed again.
Players can use support characters set by club members. Each support character can be used once per round and cannot be used again that day.
If all students are used without defeating the boss or if time runs out, the round is a failure. Tickets are not refunded, but a new round can be started with another ticket.
Starting from Season 65, failing a Total Assault on Hard or higher difficulty will grant the rewards of the previous difficulty level once per day.
Mock Battle allows practicing against the boss without consuming tickets. There is no limit on attempts, but scores do not count toward rankings or cumulative points, and no rewards are dropped.
After clearing a difficulty once per day, remaining tickets can be used for the Sweep function. Sweep points are based on the highest manual clear score of the day.
Currently released BOSSes and terrains are as follows (as of January 27, 2026)
Stages cleared by consuming AP to obtain rewards. Divided into Base Defense and Credit Retrieval, which provide Activity Reports and Credits respectively.
Stages are divided into different levels; higher levels are more difficult and consume more AP, but the rewards also increase.
Tactical Challenge
In Tactical Challenge, you can battle other players and earn rankings, i.e., PvP mode. Note that in this mode, students cannot be controlled by the player and are instead controlled by Auto.
Tactical Challenge Coins, Pyroxenes, and Credits are produced at intervals; the amount obtained varies by rank tier, with higher ranks yielding more.
Rank
Tactical Challenge Coins
Pyroxenes
Credit Points
1st Place
125/day
45/day
120/min
2nd Place
120/day
40/day
110/min
3rd-10th Place
110/day
35/day
100/min
11th-100th Place
100/day
30/day
90/min
101st-200th place
90/day
25/day
80/min
201st-500th place
80/day
20/day
70/min
501st-1000th place
70/day
18/day
60/min
1001st-2000th place
60/day
16/day
50/min
Rank 2001-4000
50/day
14/day
40/min
Rank 4001-8000
40/day
12/day
35/min
Rank 8001-15000
30/day
10/day
30/min
Pyroxenes can be obtained when an account reaches a certain rank for the first time.
Highest rank per account
Pyroxenes
Rank 1-10
50
11th-100th Place
8
Rank 101-500
5
501st-1000th place
2
Rank 1100-3000 (Every 100 ranks)
40
Rank 3500
40
Rank 4000
40
Rank 4500
40
Rank 5000
40
Rank 5500
40
Rank 6000
40
Rank 6500
40
Rank 7000
40
Rank 8000
40
Rank 9000
40
Rank 10000
40
11,000th Place
40
12,000th Place
40
13,000th Place
40
14,000th Place
40
15,000th Place
40
Pyroxenes can be obtained for reaching a certain rank for the first time each season.
Highest Rank in a Single Season
Pyroxenes
Rank 1-10
20
11th-100th Place
3
Rank 101-500
2
501st-1000th place
1
Rank 1100-3000 (Every 100 ranks)
20
Rank 3500
20
Rank 4000
20
Rank 4500
20
Rank 5000
20
Rank 5500
20
Rank 6000
20
Rank 6500
20
Rank 7000
20
Rank 8000
20
Rank 9000
20
Rank 10000
20
11,000th Place
20
12,000th Place
20
13,000th Place
20
14,000th Place
20
15,000th Place
20
You receive 5 entry tickets daily; each battle consumes one. You can purchase 5 entry tickets for 60 Pyroxenes, with no limit.
Participating in Tactical Challenge requires setting up a defense team and an offense team; both teams can share students and do not affect each other.
Winning a challenge against others grants 1,000 Credits, and a successful defense grants 3 Tactical Challenge Coins. The daily limit for Tactical Challenge Coins from defense is 30.
Tactical Challenge will refresh after a certain period, changing the terrain, resetting ranks, and resetting the Pyroxene rewards for season ranking.
Scrimmage
One of the ways for players to obtain Unique Weapon materials; stage difficulty increases with level, and drop rewards increase accordingly.
A total of nine challenges can be made across the three stages, consuming both challenge attempts and AP. Purchasing the Monthly Proxy Package (adds 6 tickets total, reduces 10 AP) or the Half-Monthly Proxy Package (adds 3 tickets total, reduces 5 AP) provides Scrimmage tickets and reduces AP consumption; if both are purchased, Scrimmage challenges consume no AP.
The dungeons are as follows:
Trinity (Drops Springs)
Gehenna (Drops Hammers)
Millennium (Drops Barrels)
Trivia: If you use Expert Permits to exchange for Titanium Firing Pins every month, you almost never need to farm School Exchange Meetings.
Joint Exercise
A challenge mode officially opened for a limited time, requiring players to mobilize all their owned characters. Combat rewards Joint Exercise Coins, which can be used to purchase specific students' Elephs, Secret Tech Notes, Superior Activity Reports, Keystones for crafting, and specific enhancement materials.
Each operation is different, categorized into: Defense Exam, Breakthrough Exam, Shooting Exam, and Escort Exam.
During the event period, 3 tickets are given daily (cannot be accumulated).
After entering the operation, you can choose different difficulty levels. Points are earned upon successful challenge, with higher difficulties yielding more points. A single operation requires three challenges; each challenge is independent, allowing for different difficulty selections, and each student can only be used once.
You can borrow students from friends or the club, but only one student can be borrowed across the three exams in total.
In a single operation, if a challenge fails, the attempt is refunded, and the students can still be used.
After completing three challenges in a single operation, the three scores are added to get the final score, and Joint Exercise Coins are settled based on the score brackets.
After completing one operation, remaining tickets can be consumed for Sweeps, with points settled according to the highest score of the day.
The Mock Battle mechanic allows for combat without consuming tickets for an unlimited number of times, but the points earned will not be settled as Joint Exercise Coins.
Joint Operation
Held irregularly. Players across the entire server work together to defeat World Bosses for generous rewards.
After the entire server defeats the World Boss, it enters the Decisive Battle phase. The Boss must be defeated again to receive generous rewards.
When attacking the World Boss, everyone has 10 tickets, recovering one every 3 hours. You can spend 50 Pyroxenes to replenish one ticket. You can field your students indefinitely (no participation restrictions), using one ticket per attempt until it's defeated, after which its HP resets. At this point, you can start challenging the BOSS again.
Tickets are not consumed after entering the Decisive Battle.
Grand Decisive Battle
It is basically the same as Total Assault, but the challenge involves selecting three out of four armor types (Light Armor, Heavy Armor, Special Armor, Elastic Armor) for the BOSS. You receive one entry ticket per armor type daily, with a total of 7 tickets that can be accumulated. You can choose any difficulty level, and after clearing a difficulty, you can use the Sweep function for that difficulty thereafter.
Constraint Release Decisive Battle
A tower-climbing-style BOSS challenge mode opened by the official for a limited period. Players need to select the most appropriate team from all the students they own to clear it. Unlike Total Assault, each Constraint Release Decisive Battle must be completed in a single battle.
In the Constraint Release Decisive Battle, the maximum number of Striker students is increased to 6, the maximum number of Special students is increased to 4, the maximum COST is increased to 20, and the number of skill cards that can be used simultaneously is increased to 5. The number of students that can be borrowed remains 1.
Constraint Release Decisive Battle is divided into several major stages, currently with 25 floors per major stage (the first major stage has 24 floors). After completing the highest difficulty tier of the previous major stage, the next major stage can be unlocked. Each challenge provides a range of tiers; players can directly challenge the highest tier in that range and receive all lower-tier rewards upon clearing it.
After clearing the Constraint Release Decisive Battle, you can obtainPotentialExclusive item "Applied WB".
The currently released BOSSes and terrains are as follows (as of June 18, 2025)
Name
Terrain
Light Armor
Heavy Armor
Special Armor
Elastic Armor
Fury of Set
Field
Y
N
Y
N
Hokma
Field
N
Y
Y
N
Tiphareth
Indoor
N
N
N
Y
the plot
In Blue Archive, the story is divided into Main Story, Group Story, Sub Story, and Relationship Story.
Main Story, currently open up to Volume 5 and the Final Episode (as of October 23, 2024).
Volume 1: Foreclosure Task Force. The story consists of Chapter 1 (20 episodes), Chapter 2 (20 episodes), and Chapter 3 (43 episodes). It centers around the five members of the Foreclosure Task Force from Abydos High School.
Volume 2: Clockwork Flower Pavane. The story consists of Chapter 1 (20 episodes) and Chapter 2 (25 episodes). It centers around the four members of the Game Development Department from Millennium Science School.
Volume 3: Eden Treaty. The story consists of Chapter 1 (17 episodes), Chapter 2 (20 episodes), Chapter 3 (25 episodes), and Chapter 4 (27 episodes). It centers around the four members of the Make-Up Work Club from Trinity General School and the Arius Squad from Arius Branch School.
Volume 4: Rabbit of Caerbannog. The story consists of Chapter 1 (20 episodes) and Chapter 2 (24 episodes). It centers around the four members of RABBIT Squad from SRT Special Academy.
Volume 5: Hyakaryouran. The story consists of Chapter 1 (26 episodes). It centers around the Hyakaryouran Conflict Resolution Council from Hyakkiyako Allied Academy.
Volume 6: Currently not yet open, expected to be implemented first on the JP server (still requires long-term verification).
Final Episode: Where All Miracles Begin. The story consists of Chapter 1 (15 episodes), Chapter 2 (21 episodes), Chapter 3 (16 episodes), and Chapter 4 (12 episodes). It centers around the Chroma, Shiroko *Terror*, Phrenapates, and all the students of Kivotos. The last three chapters each come with a special operation (Chapter 2 isF.SCT()Operation, Chapter 3 isA-H.A()Occupation War, and Chapter 4 isPHT()Decisive Battle), and the story requires completing the corresponding chapter's stages before proceeding.
"Decagrammaton" Arc: Special Operation "Decagrammaton" was added to the JP server's main story on October 23. Chapter 2 "Sword of Fire" will be released on November 6.
After the Simplified Chinese server launched, Chinese voice acting was implemented for all main story plots in the game.However, the JP and Global servers remain voiceless, which is one of the unique features of the Simplified Chinese server; even NPCs and characters like Black Suit have voices. This also means that some "satellites" (unreleased characters) not yet implemented in other servers (such asSeia) will have Chinese voice acting implemented before other servers., so now Seia speaks in Shanhaijing dialect.. However, as the Global server has decided to implement Korean voice acting for the main story, and the Simplified Chinese server has been slow to implement Chinese voice acting for new story chapters, some new "satellites" might get Korean voices first.
Main Story
Episode Number
Release Date (JP)
Foreclosure Task Force - Chapter 1
20 Episodes
February 4, 2021
Foreclosure Task Force - Chapter 2 Part 1
Episode 10
March 11, 2021
Foreclosure Task Force - Chapter 2 Part 2
Episode 10
March 18, 2021
Clockwork Flower Pavane - Chapter 1
20 Episodes
March 25, 2021
Eden Treaty - Chapter 1 Part 1
9 Episodes
May 27, 2021
Eden Treaty - Chapter 1 Part 2
8 Episodes
October 12, 2021
Eden Treaty - Chapter 2 Part 1
9 Episodes
October 27, 2021
Eden Treaty - Chapter 2 Part 2
11 Episodes
November 17, 2021
Eden Treaty - Chapter 3 Part 1
9 Episodes
December 15, 2021
Eden Treaty - Chapter 3 Part 2
16 Episodes
January 12, 2022
Rabbit of Caerbannog - Chapter 1 Part 1
11 Episodes
March 23, 2022
Rabbit of Caerbannog - Chapter 1 Part 2
9 Episodes
April 6, 2022
Eden Treaty - Chapter 4 Part 1
Episode 10
May 24, 2022
Eden Treaty - Chapter 4 Part 2
6 Episodes
June 8, 2022
Eden Treaty - Chapter 4 Part 3
11 Episodes
August 9, 2022
Clockwork Flower Pavane - Chapter 2 Part 1
Episode 10
November 23, 2022
Clockwork Flower Pavane - Chapter 2 Part 2
15 Episodes
December 7, 2022
Where All Miracles Begin - Chapter 1
15 Episodes
January 22, 2023
Where All Miracles Begin - Chapter 2
21 Episodes
January 24, 2023
Where All Miracles Begin - Chapter 3
16 Episodes
February 22, 2023
Where All Miracles Begin - Chapter 4
12 Episodes
March 8, 2023
Rabbit of Caerbannog - Chapter 2 Part 1
Episode 10
June 7, 2023
Rabbit of Caerbannog - Chapter 2 Part 2
14 Episodes
June 14, 2023
The Flower of Hyakkiyako - Chapter 1 Part 1
13 Episodes
November 8, 2023
Hyakkarhyouran Arc - Chapter 1 Part 2
13 Episodes
November 22, 2023
Foreclosure Task Force Arc - Chapter 3 Prologue
1 Episode
February 7, 2024
Foreclosure Task Force Arc - Chapter 3 Part1
6 Episodes
April 11, 2024
Foreclosure Task Force Arc - Chapter 3 Part2
9 Episodes
June 5, 2024
Foreclosure Task Force Arc - Chapter 3 Part3
11 Episodes
June 19, 2024
Foreclosure Task Force Arc - Chapter 3 Part4
7 Episodes
July 17, 2024
Foreclosure Task Force Arc - Chapter 3 Part5
9 Episodes
July 22, 2024
Student group stories center around the groups of characters currently appearing in each school. The number of episodes for each club story varies, but most consist of two to three episodes. Student groups that currently have club stories (as of December 18, 2024):
Millennium Science School: Seminar, C&C, Engineering Department, Game Development Department, Veritas, Training Department
Gehenna Academy: Prefect Team, Problem Solver 68, School Lunch Club, Gourmet Research Society, Hot Springs Development Department
Trinity General School: Remedial Knights, Justice Enforcement Committee, After-School Sweets Club
Abydos High School: Foreclosure Task Force
Hyakkiyako Allied Academy: Festival Operations Committee, Inner Discipline Club, Ninjutsu Research Club, Yin-Yang Club
Red Winter Federal Academy: Red Winter Office, Special Class No. 227
SRT Special Academy: RABBIT Squad
Mini-stories, which showcase another side of the students; update times and the schools, clubs, or students involved are irregular. Current mini-stories (as of May 8, 2024):
Pandemonium Society's Red Winter Tour (Gehenna Academy & Red Winter Federal Academy)
Archive Bathhouse (Red Winter Federal Academy)
Kirara and Erika's Sparkling Day (Gehenna Academy)
Highland Railroad Academy's Operation Log
Ownerless Gift (Angel 24 Convenience Store)
Relationship Stories are gradually unlocked as each character's Relationship Rank increases, and at certain chapters, the Memorial Lobby (an animated CG that can be used as the home screen background) will be unlocked.
"Nonomi ASMR ~A Distance Where You Can Feel a Little Body Heat~" (ノノミASMR~ほのかな体温を感じる距離~): StarringNonomi Izayoi, released on January 22, 2022, onDLsitereleased.
"Tsubaki ASMR ~Surrounded by Breathing in a Peaceful Dreamland~" (ツバキASMR~穏やかな寝息に包まれて~): StarringKasuga Tsubaki, was also released on January 22, 2022.
"Yuuka ASMR ~By the Side of the Hardworking You~" (ユウカASMR~頑張るあなたのすぐそばに~): StarringYuuka Hayase, was released on July 17, 2022.
"Miyu ASMR ~Alone Together in the Trash Can~" (ミユASMR~ゴミ箱の中でふたりきり~): StarringKasumizawa Miyu, was also released on July 17, 2022.
"Shun & Shun (Small) ASMR ~Invited to a Good Night's Sleep~" (シュン&シュン(幼女)ASMR~心地良い眠りに誘われて~): StarringSunohara Shun, was released on January 23, 2023.
"Chinatsu (Hot Spring) ASMR ~Letting You Be Healed in the Hot Spring~" (チナツ(温泉)ASMR~あなたを癒す湯上がりの~): StarringHinomiya Chinatsu, was also released on January 23, 2023.
"Hina ASMR ~A Warm Time to Be Spoiled to Your Heart's Content~" (ヒナASMR~甘えられる優しいひと時~): StarringSorasaki Hina, was released on July 24, 2023 onDLsitereleased.
"Ui ASMR ~A Position Where Even Whispers Can Be Heard~" (ウイASMR~囁きすらも届く位置で~): StarringKozeki Ui, was also released on July 24, 2023.
"Kayoko ASMR ~A Peaceful and Warm Sense of Distance~" (カヨコASMR~穏やかで温かい距離感~): StarringOnikata Kayoko, was released on January 11, 2024.
"Himari ASMR ~Entrusting an Open Heart~" (ヒマリASMR~ほどけた心をゆだねられ~): StarringAkeboshi Himari, was also released on January 11, 2024.Includes a bonus track of Himari reciting Pi
"Noa ASMR ~By the Side of the Undaunted You~" (ノアASMR~めげないあなたのすぐ横で~): StarringUshio Noa, was released on July 22, 2024.
"Miyako ASMR ~Saying Good Morning on an Island for Two~" (ミヤコ(水着)ASMR~ふたりきりの島でおはようを。~): StarringTsukiyuki Miyako, was also released on July 22, 2024.
"Misaki ASMR ~Wishing Only for You to Have a Healthy Life~" (ミサキASMR~なんじ、健やかならざる時も~): StarringMisaki Kyono, released on January 19, 2025.
"Kazusa ASMR ~Just Wanting to Heal You~" (カズサASMR~ただあなたを癒したくて~): StarringKazusa Kyoyama, also released on January 19, 2025.
On January 22, 2023, a TV anime adaptation titled "Blue Archive The Animation" was announced during the Japanese server's 2nd anniversary commemorative livestream.
↑Korean:서든어택, English:Sudden Attack; An FPS game also developed by NEXON, first released in South Korea on August 23, 2005. Later, corresponding servers were created in Europe, China, and Japan, but all servers except for the Korean server have since been closed.
The original GRAC rating for the global version of this game was 15+, but it was later raised to 18+ (now 19+). This move sparked controversy among Korean players and revealed internal management issues within GRAC. Subsequently, a total of 5,498 players held a joint signature campaign in front of the National Assembly Building and filed a report.
Global Version Censorship Incident
When the global version of the game was first released, the official statement was that the illustrations would remain consistent with the Japanese server. However, in the Vol. 2 story, the official addition of "holy light" to Aris's CG sparked controversy among global server players.
However, this correction was only effective on the NA/EU servers and was not seen on the HK/MO/TW and SEA servers. Because of this, the Google Play rating in English-speaking regions once dropped to 1.5, while the Chinese-speaking regions remained unaffected.
PV Problematic Content Incident
On November 25, 2023, multiple Korean players reported that various game PVs released in South Korea, including those for this game, contained feminist-related problematic content. Upon investigation, this incident was related to a game animation production company called "Studio PPURI" (Korean:스튜디오 뿌리) game animation production company.
Afterwards, various game officials, including Nexon, temporarily took down the PVs produced by the company and re-uploaded them after adjustments. (To be added)
On February 26, 2025, according to Yonhap News Agency, on the 24th, Seoul police searched Dynamis One's office building in Seocho-gu, Seoul, and seized relevant materials—police believe that core personnel of Dynamis One took game development materials for an unannounced project internally codenamed "Project MX Blade" without authorization when they left Nexon Games, and ultimately filed a case against suspect Park Byung-lim and key employees on charges of violating the "Unfair Competition Prevention Act." The report did not mention any connection between these leaked materials and "Project KV."[20]
Global Server Livestream Content Incident
On the evening of October 18, 2024, a statistical chart shown during the game's global server livestream was titled "Most players bycountry(Most players by country)", but Taiwan, China and Hong Kong, China, these twoRegionwere included among them, which triggered a massivebacklash from Chinese players.。
After the program aired, the operator of the Simplified Chinese server immediately issued a statement of position on platforms such as Bilibili and Weibo, stating that they had issued a notice of accountability to the operator of the server involved.[21]
In the early morning of October 19, the global server operator released an apology statement in four languages (Chinese, English, Korean, and Thai) on Facebook and X, and corrected the livestream replay video. The Simplified Chinese server operator subsequently forwarded screenshots of it to Bilibili, Weibo, and other platforms.[22]
Notes
↑The official website of the Simplified Chinese server once featured a 16+ age rating mark, but it was later removed. The official statement said, "In order to maintain a healthy online environment for minors, this game currently does not support users under the age of 18." After the update on November 9, 2023, the age rating was re-enabled, but minors still cannot enter the game.
↑ 3.03.12013 by박용현a game production team established, and in 2018 wasNEXONacquired, becoming one of its subsidiaries. On December 16, 2021, it merged with Nexon GT, a subsidiary of Nexon, and was renamed Nexon Games in March 2022.