{ "注释": [ "在下方添加数据,格式如下:", { "游戏剧情文本内音乐文件名": "萌百共享站音乐文件名" }, "注意:数据后必须有英文逗号;所有的双引号和冒号必须是英文符号。" ], "babel_intro": "M_dia_babel_intro", "babel_loop": "M_dia_babel_loop", "ekg_loop": "D_avg_ekg_loop", "radio": "D_avg_radio", "phone": "D_avg_phone", "slideshow": "D_avg_slideshow", "d_gen_walk_n": "D_gen_walk_n", "d_gen_explo_n": "D_gen_explo_n", "d_gen_thunders_amb": "D_gen_thunders_amb", "d_sp_chixiaobadao": "D_sp_chixiaobadao", "d_gen_signalbomb": "D_gen_signalbomb", "d_gen_surfacefrozen": "D_gen_surfacefrozen", "d_gen_soldiersrun": "D_gen_soldiersrun", "d_sp_ballista": "D_sp_ballista", "d_gen_dooropen": "D_gen_dooropen", "d_gen_doorclose": "D_gen_doorclose", "d_sp_amiyakilling": "D_sp_amiyakilling", "d_gen_transmissionget": "D_gen_transmissionget", "d_gen_heartbeat": "D_gen_heartbeat", "p_imp_arrow_h": "P_imp_arrow_h", "beach": "D_amb_beach", "doorclosequite": "D_gen_doorclosequite", "doorknockquite": "D_gen_doorknockquite", "dooropenquite": "D_gen_dooropenquite", "fireworks": "D_gen_fireworks", "leaveshake": "D_gen_leaveshake", "phonevibration": "D_gen_phonevibration", "runsand": "D_gen_runsand", "smallearthquake": "D_gen_smallearthquake", "livecrowd": "D_gen_livecrowd", "blizzard": "D_amb_blizzard", "pistol": "D_gen_pistol", "drift": "D_gen_drift", "sheildimpact": "D_gen_sheildimpact", "bottlebroken": "D_gen_bottlebroken", "sportscarstart": "D_gen_sportscarstart", "motorbikestart": "D_gen_motorbikestart", "rungeneral": "D_gen_rungeneral", "knifegore": "D_gen_knifegore", "fightgeneral": "D_gen_fightgeneral", "transmission": "D_gen_transmission", "e_imp_sword_h": "E_imp_sword_h", "e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n", "e_skill_skulsrshot": "E_skill_skulsrshot", "e_skill_skulsrexplo": "E_skill_skulsrexplo", "e_skill_skulsrsword": "E_skill_skulsrsword", "e_skill_driftsand": "E_skill_driftsand", "e_skill_demonkatk": "E_skill_demonkatk", "p_skill_chimera": "P_skill_chimera", "p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot", "p_skill_blacktimewand": "P_skill_blacktimewand", "p_skill_spiritexplo": "P_skill_spiritexplo", "b_char_defboost": "B_char_defboost", "tokenset": "B_char_tokenset", "getcast": "B_char_getcast", "flashback": "G_ui_stagepush", "flashback2": "G_ui_stagepull", "e_atk_magmasnail_n": "E_atk_magmasnail_n", "e_atk_bigaxe_d": "E_atk_bigaxe_d", "e_atk_bales_n": "E_atk_bales_n", "e_atk_arrow_h": "E_atk_arrow_h", "e_atk_blunt_n": "E_atk_blunt_n", "e_atk_magic_n": "E_atk_magic_n", "e_atk_saw_n_1": "E_atk_saw_n_1", "e_atk_saw_n_2": "E_atk_saw_n_2", "b_char_rockexplo": "B_char_rockexplo", "char_emp": "B_char_emp", "p_imp_axe_h": "P_imp_axe_h", "p_imp_grenade_n": "P_imp_grenade_n", "p_imp_amiyamag_h": "P_imp_amiyamag_h", "p_imp_whip_h": "P_imp_whip_h", "p_imp_blunt_h": "P_imp_blunt_h", "p_imp_sword_n": "P_imp_sword_n", "p_imp_tekken_h": "P_imp_tekken_h", "p_imp_naginata_elc": "P_imp_naginata_elc", "p_atk_smg_h": "P_atk_smg_h", "p_atk_elecball_n": "P_atk_elecball_n", "mist_loop": "M_dia_mist_loop", "mist_intro": "M_dia_mist_intro", "calamity_intro": "M_dia_calamity_intro", "calamity_loop": "M_dia_calamity_loop", "escape_intro": "M_dia_escape_intro", "escape_loop": "M_dia_escape_loop", "escapebattle_intro": "M_bat_escapebattle_intro", "escapebattle_loop": "M_bat_escapebattle_loop", "m_bat_game02_intro": "M_bat_game02_intro", "m_bat_game02_loop": "M_bat_game02_loop", "normalbattle_intro": "M_bat_normalbattle_intro", "normalbattle_loop": "M_bat_normalbattle_loop", "normal01_intro": "M_bat_normal01_intro", "normal01_loop": "M_bat_normal01_loop", "normal02_intro": "M_bat_normal02_intro", "normal02_loop": "M_bat_normal02_loop", "normal03_intro": "M_bat_normal03_intro", "normal03_loop": "M_bat_normal03_loop", "m_bat_epic_intro": "M_bat_epic_intro", "m_bat_epic_loop": "M_bat_epic_loop", "longmenbat_intro": "M_bat_longmenbat_intro", "longmenbat_loop": "M_bat_longmenbat_loop", "farce_intro": "M_dia_farce_intro", "farce_loop": "M_dia_farce_loop", "bar_intro": "M_avg_longmenbar_intro", "bar_loop": "M_avg_longmenbar_loop", "darkalley_intro": "M_avg_longmendarkalley_intro", "darkalley_loop": "M_avg_longmendarkalley_loop", "marketplace_intro": "M_avg_longmenmarketplace_intro", "marketplace_loop": "M_avg_longmenmarketplace_loop", "storyendjp_intro": "M_avg_storyendjp_intro", "storyendjp_loop": "M_avg_storyendjp_loop", "chasing_intro": "M_bat_chasing_intro", "chasing_loop": "M_bat_chasing_loop", "gorgeousdebut_intro": "M_bat_gorgeousdebut_intro", "gorgeousdebut_loop": "M_bat_gorgeousdebut_loop", "kingmouse_intro": "M_bat_kingmouse_intro", "kingmouse_loop": "M_bat_kingmouse_loop", "penguinlogistics_intro": "M_sys_penguinlogistics_intro", "penguinlogistics_loop": "M_sys_penguinlogistics_loop", "speedoflight_intro": "M_avg_speedoflight_intro", "speedoflight_loop": "M_avg_speedoflight_loop", "longmenbatimp_intro": "M_bat_longmenbatimp_intro", "longmenbatimp_loop": "M_bat_longmenbatimp_loop", "longmenoffice_intro": "M_bat_longmenoffice_intro", "longmenoffice_loop": "M_bat_longmenoffice_loop", "chernormal_intro": "M_bat_qiecheng_intro", "chernormal_loop": "M_bat_qiecheng_loop", "cherimp_intro": "M_bat_qiechengimp_intro", "cherimp_loop": "M_bat_qiechengimp_loop", "epic_intro": "M_bat_epic_intro", "epic_loop": "M_bat_epic_loop", "indust_intro": "M_bat_indust_intro", "indust_loop": "M_bat_indust_loop", "darkness01_intro": "M_dia_darkness01_intro", "darkness01_loop": "M_dia_darkness01_loop", "darkness02_intro": "M_dia_darkness02_intro", "darkness02_loop": "M_dia_darkness02_loop", "frostnova_intro": "M_bat_frostnova_intro", "frostnova_loop": "M_bat_frostnova_loop", "void_intro": "M_sys_void_intro", "void_loop": "M_sys_void_loop", "tech_intro": "M_sys_tech_intro", "tech_loop": "M_sys_tech_loop", "lab_intro": "M_sys_lab_intro", "lab_loop": "M_sys_lab_loop", "m_sys_science_intro": "M_sys_science_intro", "m_sys_science_loop": "M_sys_science_loop", "m_dia_street_intro": "M_dia_street_intro", "m_dia_street_loop": "M_dia_street_loop", "victory_intro": "M_bat_victory_intro", "victory_loop": "M_bat_victory_loop", "loading_intro": "M_sys_loading_intro", "loading_loop": "M_sys_loading_loop", "failed_intro": "M_bat_failed_intro", "failed_loop": "M_bat_failed_loop", "fesedm_intro": "M_bat_fesedm_intro", "fesedm_loop": "M_bat_fesedm_loop", "fesmetal_intro": "M_bat_fesmetal_intro", "fesmetal_loop": "M_bat_fesmetal_loop", "fesready_intro": "M_sys_fesready_intro", "fesready_loop": "M_sys_fesready_loop", "volcano_intro": "M_bat_volcano_intro", "volcano_loop": "M_bat_volcano_loop", "emperor_intro": "M_sys_emperor_intro", "emperor_loop": "M_sys_emperor_loop", "nightoflongmen_intro": "M_dia_nightoflongmen_intro", "nightoflongmen_loop": "M_dia_nightoflongmen_loop", "newhope01_intro": "M_dia_newhope01_intro", "newhope01_loop": "M_dia_newhope01_loop", "frostnovadie_intro": "M_avg_frostnovadie_intro", "frostnovadie_loop": "M_avg_frostnovadie_loop", "loneliness_intro": "M_avg_loneliness_intro", "loneliness_loop": "M_avg_loneliness_loop", "frostnovaevolution_intro": "M_bat_frostnovaevolution_intro", "frostnovaevolution_loop": "M_bat_frostnovaevolution_loop", "snowmonster_intro": "M_bat_snowmonster_intro", "snowmonster_loop": "M_bat_snowmonster_loop", "path_intro": "M_dia_path_intro", "path_loop": "M_dia_path_loop", "---请在上方添加数据---": "---请在上方添加数据---" }
["[CHARACTER", "BACKGROUND", "BACKGROUNDTWEEN", "BGEFFECT", "BLOCKER", "CAMERAEFFECT", "CAMERASHAKE", "CHAA", "CHARACTER", "CHARACTERACTION", "CHARACTERCUTIN", "CHARSLOT", "CONSUMEGUIDEONSTORYEND", "CURTAIN", "DALAY", "DALEY", "DEALY", "DECISION", "DELAT", "DELAU", "DELAY", "DELAY9TI", "DELAYT", "DIALO", "DIALOG", "EFFECT", "FADETIME", "GOTO", "GOTOPAGE", "HIDEITEM", "IMAGE", "IMAGEROTATE", "IMAGETWEEN", "LARGEBG", "LARGEBGTWEEN", "MULTILINE", "MUSICVOLUME", "MUSICVOLUNE", "NAME", "PALYSOUND", "PLAYMUSIC", "PLAYSOUND", "POPUPDIALOG", "PREDICATE", "SHOWITEM", "SKIPNODE", "SKIPTOTHIS", "SOUNDVOLUME", "STARTBATTLE", "STICKER", "STICKERCLEAR", "STOPMUCIS", "STOPMUSIC", "STOPSOUND", "SUBTITLE", "THEATER", "TUTORIAL", "VIDEO"]
该页面记录了明日方舟危机合约#0 荒芜行动(Contingency Contract #0 Operation Barrenland)的剧情,关卡请前往明日方舟/危机合约/荒芜行动条目查看。
[HEADER(key="title_test", is_skippable=false, fit_mode="BLACK_MASK")] 危机合约 [Dialog] [Background] [Character] [PlayMusic(intro="$lab_intro", key="$lab_loop", volume=0.6, crossfade=1, delay=0.5)] [delay(time=1)] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [image(image="avg_9_2",xScale=1.1, yScale=1.1,block=false)] [imageTween(xScaleTo=1.3, yScaleTo=1.3,duration=30,block=false)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] ——天灾。 ——不知从什么时候开始,天灾开始越发频繁,让大地支离破碎。 人们躲藏在前人的智慧之中,用混凝土与金属建起躲避天灾的巢穴,称之为移动城邦。 但天灾依旧无情地捕猎着地面上的一切生灵,创造着远胜灾难本身的苦难。 必须有人阻止灾难扩散,必须想办法从互相仇视、互相倾轧的城邦之间取得平衡—— [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=1, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [image] 否则在天灾撕裂一切之前,我们将无计可施。 [Dialog] [delay(time=2, black=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Image(image="cc_start",x=0, y=0, xScale=1, yScale=1, fadetime=0)] [Blocker(a=0, fadetime=2, block=false)] [Character] [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)] 但是人类从来不会轻易放弃。 在各地的人们寻求生机之时,名为危机合约的特殊情报交换机制应运而生。 危机合约独立于任何所知的政治实体,由众多天灾信使建立并运作至今。 它接收由各种组织或个人发布的特殊任务,然后转送给有能力完成这些任务的人。 天灾信使们从各方搜集情报和资源,为需要帮助的人带去宝贵的支援,为提供帮助的人准备应有的报酬。 罗德岛无疑,是危机合约最为认可的组织之一。 因为整合运动的暴动,双方的交互在一段时间内被隔断。 但是正如人们的精神一般坚韧,罗德岛与危机合约的桥梁,如今再度被架起。 [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [delay(time=2)] [Image(image="cc_end",x=0, y=0, xScale=1, yScale=1, fadetime=0)] [Blocker(a=0, fadetime=2, block=false)] [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)] ————给希望付出努力的每一个人: 不论出身,不论种族,不论善恶,只要你有足够的实力——活下来,处理目标,获得报酬。 或是,处理危险的目标,获得巨额的报酬,以及,活下来。 不管接下来发生的将是怎样前所未有的灾难,“危机合约”都将在阴暗处继续撑起一张无人知晓的网。 这一切,都是为了更多的生命。 ——“危机合约”。 [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [Image(fadetime=0)] [Blocker(a=0, fadetime=1, block=true)]
[HEADER(key="title_test", is_skippable=false, fit_mode="BLACK_MASK")] 危机合约 [Dialog] [delay(time=1)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [Dialog] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.6, crossfade=1, delay=0.5)] [Background(image="bg_rhodescom",screenadapt="coverall",fadetime=1,block=true)] [delay(time=2, black=true)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Character(name="char_130_doberm_ex",fadetime=1,block=true)] [delay(time=1)] [name="杜宾"] 所有人都到了? [Character(name="char_002_amiya_1#1")] [name="阿米娅"] 嗯,各部门人员都到了,我们可以开始了。 [Character(name="char_130_doberm_ex")] [name="杜宾"] 那么直接进入正题吧。普罗旺斯。 [Character] [Dialog] [Character(name="char_145_prove_1",fadetime=1,block=true)] [delay(time=1)] [name="普罗旺斯"] 好的,那么我就开始了。 [name="普罗旺斯"] 如大家所见,我们已经收到了来自危机合约的新联络。 [name="普罗旺斯"] 罗德岛上次的合约完成情况远远超出了大家的意料,得到了危机合约机构的一致肯定。 [name="普罗旺斯"] 博士精确地挑选了各项合约,在每一次战斗中完成多项指标,给危机合约机构留下深刻的印象。 [name="普罗旺斯"] 即使是我们也没想到,适宜地安排干员进行作战会让效率提高如此之多。 [Character(name="char_002_amiya_1#2")] [name="阿米娅"] 因为博士的出色工作,不仅罗德岛本身获取了大量物资帮助,也平复了诸多地区的动乱。 [Decision(options="我只是普通地完成工作而已。;啊,有吗?;因为阿米娅帮助了我很多。",values="1;2;3")] [Predicate(references="1")] [Character(name="char_002_amiya_1#2")] [name="阿米娅"] 博士也太谦虚了,您的付出大家都看在眼里的! [name="阿米娅"] 如果没有博士的指引的话,我们肯定没法完成那么多的合约需求。 [Predicate(references="2")] [Character(name="char_145_prove_1")] [name="普罗旺斯"] 博士竟然完全没有觉察到吗? [name="普罗旺斯"] 在合约中体现的决断力原来只是下意识的判断? [name="普罗旺斯"] 不愧是博士! [Predicate(references="3")] [Character(name="char_002_amiya_1#2")] [name="阿米娅"] 我也只是辅助而已,博士才是那个努力最多的人。 [Predicate(references="1;2;3")] [Character(name="char_130_doberm_ex")] [name="杜宾"] ......吹捧的话差不多就行,普罗旺斯继续说这次危机合约。 [Character(name="char_145_prove_1")] [name="普罗旺斯"] 多亏了上次的成绩,罗德岛和危机合约机构总算是再次达成了稳定的协议关系。 [name="普罗旺斯"] 在今后的时间里,每隔一段时间罗德岛都能稳定地接收到来自危机合约的委托了。 [showitem(image="item_cc2_1")] [Character(name="char_145_prove_1")] [name="普罗旺斯"] 这次的合约也同样指向多个地区,已经在相关文件上为博士标注了出来。 [name="普罗旺斯"] 各个地区虽然遭到的问题不尽相同,但是都急切的需要帮助。 [Dialog] [hideitem(fadetime=0.5,block=true)] [showitem(image="item_cc2_2")] [Character(name="char_145_prove_1")] [name="普罗旺斯"] 然后是各项合约细节内容,和以前一样,需要阿米娅和博士来进行确认和安排。 [name="普罗旺斯"] 判断合约的难度并合理调度干员的工作,相信对你们来说一点都不陌生了。 [Dialog] [hideitem(fadetime=0.5,block=true)] [showitem(image="item_cc2_4")] [Character(name="char_145_prove_1")] [name="普罗旺斯"] 随着合约内容危险性的提高,我们也采用了新的合约危险度检测机制。 [name="普罗旺斯"] 通过专门的合约评估系统,我们会对每次作战的结果做出记录和数据收集。 [name="普罗旺斯"] 为了避免出现意外,只有在合约完成数目逐渐提高之后,后续危险度评级更高的委托才会逐渐解锁。 [name="普罗旺斯"] 相信我们可以循序渐进地完成这次的危机合约任务。 [Dialog] [hideitem(fadetime=0.5,block=true)] [Character(name="char_130_doberm_ex")] [name="杜宾"] 想要获得更高回报,自然代表着更高风险。 [name="杜宾"] 不管以前做的再好,现在也不能放松警惕。 [showitem(image="item_cc2_5")] [Character(name="char_130_doberm_ex")] [name="杜宾"] 与此相对,罗德岛内也设立了新的训练场地,专门为模拟各种合约条件进行作战演习。 [name="杜宾"] 如果博士有需要,也可以多加利用。 [name="杜宾"] 做好战前的准备永远都是胜利的第一步。 [Dialog] [hideitem(fadetime=0.5,block=true)] [Character(name="char_145_prove_1")] [name="普罗旺斯"] 那么,危机合约————代号荒芜行动,正式转交给博士。 [name="普罗旺斯"] PRTS会做好后续的相关资料整理工作,如果还有疑问博士可以在管理界面进行再确认。 [name="普罗旺斯"] 行动正式开始,祝大家一切顺利。 [name="普罗旺斯"] 愿我们能为这片多灾的大地带去希望。 [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [Image(fadetime=0)] [delay(time=1)]
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