{ "注释": [ "在下方添加数据,格式如下:", { "游戏剧情文本内音乐文件名": "萌百共享站音乐文件名" }, "注意:数据后必须有英文逗号;所有的双引号和冒号必须是英文符号。" ], "babel_intro": "M_dia_babel_intro", "babel_loop": "M_dia_babel_loop", "ekg_loop": "D_avg_ekg_loop", "radio": "D_avg_radio", "phone": "D_avg_phone", "slideshow": "D_avg_slideshow", "d_gen_walk_n": "D_gen_walk_n", "d_gen_explo_n": "D_gen_explo_n", "d_gen_thunders_amb": "D_gen_thunders_amb", "d_sp_chixiaobadao": "D_sp_chixiaobadao", "d_gen_signalbomb": "D_gen_signalbomb", "d_gen_surfacefrozen": "D_gen_surfacefrozen", "d_gen_soldiersrun": "D_gen_soldiersrun", "d_sp_ballista": "D_sp_ballista", "d_gen_dooropen": "D_gen_dooropen", "d_gen_doorclose": "D_gen_doorclose", "d_sp_amiyakilling": "D_sp_amiyakilling", "d_gen_transmissionget": "D_gen_transmissionget", "d_gen_heartbeat": "D_gen_heartbeat", "p_imp_arrow_h": "P_imp_arrow_h", "beach": "D_amb_beach", "doorclosequite": "D_gen_doorclosequite", "doorknockquite": "D_gen_doorknockquite", "dooropenquite": "D_gen_dooropenquite", "fireworks": "D_gen_fireworks", "leaveshake": "D_gen_leaveshake", "phonevibration": "D_gen_phonevibration", "runsand": "D_gen_runsand", "smallearthquake": "D_gen_smallearthquake", "livecrowd": "D_gen_livecrowd", "blizzard": "D_amb_blizzard", "pistol": "D_gen_pistol", "drift": "D_gen_drift", "sheildimpact": "D_gen_sheildimpact", "bottlebroken": "D_gen_bottlebroken", "sportscarstart": "D_gen_sportscarstart", "motorbikestart": "D_gen_motorbikestart", "rungeneral": "D_gen_rungeneral", "knifegore": "D_gen_knifegore", "fightgeneral": "D_gen_fightgeneral", "transmission": "D_gen_transmission", "e_imp_sword_h": "E_imp_sword_h", "e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n", "e_skill_skulsrshot": "E_skill_skulsrshot", "e_skill_skulsrexplo": "E_skill_skulsrexplo", "e_skill_skulsrsword": "E_skill_skulsrsword", "e_skill_driftsand": "E_skill_driftsand", "e_skill_demonkatk": "E_skill_demonkatk", "p_skill_chimera": "P_skill_chimera", "p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot", "p_skill_blacktimewand": "P_skill_blacktimewand", "p_skill_spiritexplo": "P_skill_spiritexplo", "b_char_defboost": "B_char_defboost", "tokenset": "B_char_tokenset", "getcast": "B_char_getcast", "flashback": "G_ui_stagepush", "flashback2": "G_ui_stagepull", "e_atk_magmasnail_n": "E_atk_magmasnail_n", "e_atk_bigaxe_d": "E_atk_bigaxe_d", "e_atk_bales_n": "E_atk_bales_n", "e_atk_arrow_h": "E_atk_arrow_h", "e_atk_blunt_n": "E_atk_blunt_n", "e_atk_magic_n": "E_atk_magic_n", "e_atk_saw_n_1": "E_atk_saw_n_1", "e_atk_saw_n_2": "E_atk_saw_n_2", "b_char_rockexplo": "B_char_rockexplo", "char_emp": "B_char_emp", "p_imp_axe_h": "P_imp_axe_h", "p_imp_grenade_n": "P_imp_grenade_n", "p_imp_amiyamag_h": "P_imp_amiyamag_h", "p_imp_whip_h": "P_imp_whip_h", "p_imp_blunt_h": "P_imp_blunt_h", "p_imp_sword_n": "P_imp_sword_n", "p_imp_tekken_h": "P_imp_tekken_h", "p_imp_naginata_elc": "P_imp_naginata_elc", "p_atk_smg_h": "P_atk_smg_h", "p_atk_elecball_n": "P_atk_elecball_n", "mist_loop": "M_dia_mist_loop", "mist_intro": "M_dia_mist_intro", "calamity_intro": "M_dia_calamity_intro", "calamity_loop": "M_dia_calamity_loop", "escape_intro": "M_dia_escape_intro", "escape_loop": "M_dia_escape_loop", "escapebattle_intro": "M_bat_escapebattle_intro", "escapebattle_loop": "M_bat_escapebattle_loop", "m_bat_game02_intro": "M_bat_game02_intro", "m_bat_game02_loop": "M_bat_game02_loop", "normalbattle_intro": "M_bat_normalbattle_intro", "normalbattle_loop": "M_bat_normalbattle_loop", "normal01_intro": "M_bat_normal01_intro", "normal01_loop": "M_bat_normal01_loop", "normal02_intro": "M_bat_normal02_intro", "normal02_loop": "M_bat_normal02_loop", "normal03_intro": "M_bat_normal03_intro", "normal03_loop": "M_bat_normal03_loop", "m_bat_epic_intro": "M_bat_epic_intro", "m_bat_epic_loop": "M_bat_epic_loop", "longmenbat_intro": "M_bat_longmenbat_intro", "longmenbat_loop": "M_bat_longmenbat_loop", "farce_intro": "M_dia_farce_intro", "farce_loop": "M_dia_farce_loop", "bar_intro": "M_avg_longmenbar_intro", "bar_loop": "M_avg_longmenbar_loop", "darkalley_intro": "M_avg_longmendarkalley_intro", "darkalley_loop": "M_avg_longmendarkalley_loop", "marketplace_intro": "M_avg_longmenmarketplace_intro", "marketplace_loop": "M_avg_longmenmarketplace_loop", "storyendjp_intro": "M_avg_storyendjp_intro", "storyendjp_loop": "M_avg_storyendjp_loop", "chasing_intro": "M_bat_chasing_intro", "chasing_loop": "M_bat_chasing_loop", "gorgeousdebut_intro": "M_bat_gorgeousdebut_intro", "gorgeousdebut_loop": "M_bat_gorgeousdebut_loop", "kingmouse_intro": "M_bat_kingmouse_intro", "kingmouse_loop": "M_bat_kingmouse_loop", "penguinlogistics_intro": "M_sys_penguinlogistics_intro", "penguinlogistics_loop": "M_sys_penguinlogistics_loop", "speedoflight_intro": "M_avg_speedoflight_intro", "speedoflight_loop": "M_avg_speedoflight_loop", "longmenbatimp_intro": "M_bat_longmenbatimp_intro", "longmenbatimp_loop": "M_bat_longmenbatimp_loop", "longmenoffice_intro": "M_bat_longmenoffice_intro", "longmenoffice_loop": "M_bat_longmenoffice_loop", "chernormal_intro": "M_bat_qiecheng_intro", "chernormal_loop": "M_bat_qiecheng_loop", "cherimp_intro": "M_bat_qiechengimp_intro", "cherimp_loop": "M_bat_qiechengimp_loop", "epic_intro": "M_bat_epic_intro", "epic_loop": "M_bat_epic_loop", "indust_intro": "M_bat_indust_intro", "indust_loop": "M_bat_indust_loop", "darkness01_intro": "M_dia_darkness01_intro", "darkness01_loop": "M_dia_darkness01_loop", "darkness02_intro": "M_dia_darkness02_intro", "darkness02_loop": "M_dia_darkness02_loop", "frostnova_intro": "M_bat_frostnova_intro", "frostnova_loop": "M_bat_frostnova_loop", "void_intro": "M_sys_void_intro", "void_loop": "M_sys_void_loop", "tech_intro": "M_sys_tech_intro", "tech_loop": "M_sys_tech_loop", "lab_intro": "M_sys_lab_intro", "lab_loop": "M_sys_lab_loop", "m_sys_science_intro": "M_sys_science_intro", "m_sys_science_loop": "M_sys_science_loop", "m_dia_street_intro": "M_dia_street_intro", "m_dia_street_loop": "M_dia_street_loop", "victory_intro": "M_bat_victory_intro", "victory_loop": "M_bat_victory_loop", "loading_intro": "M_sys_loading_intro", "loading_loop": "M_sys_loading_loop", "failed_intro": "M_bat_failed_intro", "failed_loop": "M_bat_failed_loop", "fesedm_intro": "M_bat_fesedm_intro", "fesedm_loop": "M_bat_fesedm_loop", "fesmetal_intro": "M_bat_fesmetal_intro", "fesmetal_loop": "M_bat_fesmetal_loop", "fesready_intro": "M_sys_fesready_intro", "fesready_loop": "M_sys_fesready_loop", "volcano_intro": "M_bat_volcano_intro", "volcano_loop": "M_bat_volcano_loop", "emperor_intro": "M_sys_emperor_intro", "emperor_loop": "M_sys_emperor_loop", "nightoflongmen_intro": "M_dia_nightoflongmen_intro", "nightoflongmen_loop": "M_dia_nightoflongmen_loop", "newhope01_intro": "M_dia_newhope01_intro", "newhope01_loop": "M_dia_newhope01_loop", "frostnovadie_intro": "M_avg_frostnovadie_intro", "frostnovadie_loop": "M_avg_frostnovadie_loop", "loneliness_intro": "M_avg_loneliness_intro", "loneliness_loop": "M_avg_loneliness_loop", "frostnovaevolution_intro": "M_bat_frostnovaevolution_intro", "frostnovaevolution_loop": "M_bat_frostnovaevolution_loop", "snowmonster_intro": "M_bat_snowmonster_intro", "snowmonster_loop": "M_bat_snowmonster_loop", "path_intro": "M_dia_path_intro", "path_loop": "M_dia_path_loop", "---请在上方添加数据---": "---请在上方添加数据---" }
["[CHARACTER", "BACKGROUND", "BACKGROUNDTWEEN", "BGEFFECT", "BLOCKER", "CAMERAEFFECT", "CAMERASHAKE", "CHAA", "CHARACTER", "CHARACTERACTION", "CHARACTERCUTIN", "CHARSLOT", "CONSUMEGUIDEONSTORYEND", "CURTAIN", "DALAY", "DALEY", "DEALY", "DECISION", "DELAT", "DELAU", "DELAY", "DELAY9TI", "DELAYT", "DIALO", "DIALOG", "EFFECT", "FADETIME", "GOTO", "GOTOPAGE", "HIDEITEM", "IMAGE", "IMAGEROTATE", "IMAGETWEEN", "LARGEBG", "LARGEBGTWEEN", "MULTILINE", "MUSICVOLUME", "MUSICVOLUNE", "NAME", "PALYSOUND", "PLAYMUSIC", "PLAYSOUND", "POPUPDIALOG", "PREDICATE", "SHOWITEM", "SKIPNODE", "SKIPTOTHIS", "SOUNDVOLUME", "STARTBATTLE", "STICKER", "STICKERCLEAR", "STOPMUCIS", "STOPMUSIC", "STOPSOUND", "SUBTITLE", "THEATER", "TUTORIAL", "VIDEO"]
该页面记录了明日方舟活动 骑兵与猎人(Grani and the Treasure of Knights,日文:騎兵と
下文中,“-[1]”处为博士的名字,随用户名字变化。
因为宝藏传说而动荡不安的滴水村,迎来了一位来自维多利亚的潇洒骑警:格拉尼。在救下了被严刑拷打的可萝尔后,格拉尼承诺会帮助滴水村。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] GT-1 行动前 [Dialog] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.6, crossfade=1.5)] [Delay(time=1)] [Dialog] [name="???"] ...... [Dialog] [Delay(time=1)] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Character(fadetime=0)] [Image(image="ac1_0",x=0, y=0, xScale=1, yScale=1, fadetime=0, screenadapt="cvoerall")] [Blocker(a=0, fadetime=0.6, block=false)] [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)] [name="???"] ......好热...... [name="???"] 好痛...... [Dialog] [Delay(time=1)] [name="赏金猎人"] 这女人,还不肯说吗? [Character] [Dialog] [Delay(time=1)] [Dialog] [name="???"] 好渴......喉咙像是被火烤着...... [name="???"] ......究竟有多长时间了......? [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=1.6, block=true)] [Image(image="ac1_4",x=0, y=0, xScale=1, yScale=1, fadetime=0, screenadapt="cvoerall")] [Blocker(a=0, fadetime=0.6, block=false)] [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)] [Delay(time=1)] [Background(image="bg_med", fadetime=2,block=true)] [Character(name="avg_npc_009",name2="avg_npc_009",focus=1,fedetime=1,block=true)] [Delay(time=1)] [name="赏金猎人"] 真厉害啊,都被吊在这一天多了,真亏她能忍得住啊。 [Character(name="avg_npc_009",name2="avg_npc_009",focus=2)] [name="粗暴的赏金猎人"] 喂,你们可别把她搞死了,宝藏的位置她还没说呢! [Character] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Image(fadetime=0)] [Blocker(a=0, fadetime=0.6, block=false)] [Character(name="avg_npc_003",fadetime=1,block=true)] [Delay(time=1)] [name="可萝尔"] ......我不会.....不会告诉你的...... [Character(name="avg_npc_009")] [name="赏金猎人"] 别给她水喝,直到她说了为止! [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5,block=true)] [Dialog(fadetime=0)] [Character(fadetime=0)] [Background] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character] [Dialog] [Delay(time=1)] [Dialog] [name="可萝尔"] 我会死......吗? [Character] [Dialog] [Delay(time=1.5)] [Dialog] [stopmusic(fadetime=1)] [PlaySound(key="$d_gen_walk_n")] [Delay(time=1)] [name="???"] ...... [name="???"] 没想到就算到了卡西米尔。 [name="???"] 胡作非为的歹徒也是哪里都有。 [Dialog] [Background(image="bg_med", fadetime=1,block=true)] [Character(name="avg_npc_008")] [name="赏金猎人"] 嗯?哪里来的家伙,不想活了吗? [Character(name="avg_npc_007")] [name="粗暴的赏金猎人"] 喂,小子,你赶紧给我—— [Dialog] [PlaySound(key="$b_char_defboost", volume=0.7)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=20, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [Delay(time=1)] [Character(name="avg_npc_007")] [name="粗暴的赏金猎人"] 唔,好,好疼。 [name="粗暴的赏金猎人"] 仔细看,他这身装扮......不像是当地人啊。 [Character(name="avg_npc_008")] [name="赏金猎人"] 管他是哪里来的!他就一个人,不过是来送死的! [Character] [Dialog] [Character(name="char_220_grani#5",fadetime=1.5,block=true)] [Delay(time=1)] [name="???"] 所以,得把你们全部解决掉才行? [Character] [Character(name="avg_npc_008")] [PlaySound(key="$b_char_defboost", volume=0.7)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=20, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [name="粗暴的赏金猎人"] 噗啊! [Character(name="avg_npc_007")] [PlaySound(key="$b_char_defboost", volume=0.7)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=20, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [name="赏金猎人"] 咕...... [Character] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.6,crossfade=1)] [Character(name="char_220_grani#3")] [name="???"] 好了,他们一时半会还醒不过来,我们赶紧离开这里。 [Character(name="avg_npc_003")] [name="可萝尔"] 你......你是...... [Character(name="char_220_grani#3")] [name="???"] 别怕,没有人能再伤害你了,我会带你离开。 [Character(name="avg_npc_003",name2="char_220_grani#3",focus=1)] [name="可萝尔"] —— [name="可萝尔"] 抱歉,我、我的头......好晕...... [Character(name="avg_npc_003",name2="char_220_grani#3",focus=2)] [name="???"] 你脸色不太好。没关系,让我抱着你。 [name="???"] 请抓紧了。 [Character(name="avg_npc_003",name2="char_220_grani#3",focus=1)] [name="可萝尔"] 嗯..... [Character] [Dialog] [PlaySound(key="$d_gen_soldiersrun")] [Blocker(a=1, r=0, g=0, b=0, fadetime=2,block=true)] [Background(image="bg_county_1",fadetime=1)] [Delay(time=1)] [name=""] 晴 \ 能见度 14公里 [name=""] 某村庄内 [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Dialog] [Character] [Character(name="avg_npc_008",name2="avg_npc_005",focus=1)] [name="赏金猎人"] 你有没有看到一个拿长枪的小子? [Character(name="avg_npc_008",name2="avg_npc_005",focus=2)] [name="村民"] 我一直待在家里,外面发生什么我不知道。 [Character(name="avg_npc_008",name2="avg_npc_005",focus=1)] [name="赏金猎人"] 要是让我知道你窝藏了他们,有你好看的! [PlaySound(key="$d_gen_soldiersrun")] [Character] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1,block=true)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.6,crossfade=1)] [Character(name="avg_npc_005")] [name="村民"] ———— [Character] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1,block=true)] [name="村民"] 那群家伙已经离开了,格拉尼骑警小姐,你们可以从壁橱里出来了。 [Character] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$d_gen_walk_n")] [Character(name="char_220_grani#3",fadetime=1)] [Delay(time=1)] [name="格拉尼"] 嘿~! [name="格拉尼"] 又被大叔帮了大忙啊。 [Character(name="avg_npc_005")] [name="村民"] 可萝尔你没事吧?真是苦了你了。 [Character(name="avg_npc_003",name2="avg_npc_005",focus=1)] [name="可萝尔"] 卢克大叔,多谢你,我现在好多了。 [Character(name="char_220_grani#3")] [name="格拉尼"] 因为有大家的帮助,我才能救出你。 [Character(name="avg_npc_003",name2="avg_npc_005",focus=2)] [name="村民"] 可萝尔,不要担心! [name="村民"] 骑士小姐已经和我们商量好了!她一定会拯救整个村子的! [Character(name="avg_npc_003")] [name="可萝尔"] 啊?小姐? [Character(name="avg_npc_003",name2="char_220_grani#2",focus=2)] [name="格拉尼"] 这,是啊,我是女孩子啊。 [Character(name="avg_npc_003",name2="char_220_grani#2",focus=1)] [name="可萝尔"] 啊? [Character(name="avg_npc_003",name2="char_220_grani#1",focus=2)] [name="格拉尼"] 唔!就算是我,也是有女孩子的自尊心的! [Character(name="avg_npc_003",name2="char_220_grani#1",focus=1)] [name="可萝尔"] 欸、欸,对不起。 [name="可萝尔"] ...... [name="可萝尔"] 虽然看穿着不像...... [name="可萝尔"] 请问,您是......新受封的卡西米尔骑士大人吗? [name="可萝尔"] 在您解救我们村子之后,会向我们征税吗? [Character(name="avg_npc_003",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 不不不,我可并不是卡西米尔人,更不是什么骑士。 [name="格拉尼"] 虽然维多利亚也有骑士,但我之前是骑警啦! [name="格拉尼"] 骑警和骑士不一样,是公务治安职务。骑警做事,不图回报,可不会向你们征什么税! [Character(name="avg_npc_003",name2="char_220_grani#3",focus=1)] [name="可萝尔"] 维多利亚? [Character(name="avg_npc_003",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 是在卡西米尔外面的地方,我的祖辈也都是从卡西米尔迁到那里去的库兰塔人。 [name="格拉尼"] 这次接到了你们的委托,也是想来卡西米尔看一看,父母的家乡是什么样......没想到会是这么严重的事态。 [Character(name="avg_npc_003",name2="char_220_grani#3",focus=1)] [name="可萝尔"] ......我本来以为,交给信使的那些委托信都石沉大海了。 [name="可萝尔"] 毕竟那些民间互助组织从来不会在意我们这偏僻的地方。 [Character(name="char_220_grani#4")] [name="格拉尼"] 不过,为什么卡西米尔政府没有伸出援手? [Character(name="avg_npc_003",name2="char_220_grani#4",focus=1)] [name="可萝尔"] 哼......首都的骑士大人们怎么会关注我们这种偏远的村子? [name="可萝尔"] 正因如此,许多年来,我们反而过得很安稳,城市里动荡不安的生活也不怎么吸引我们。 [Character] [Dialog] [Blocker(a=1, r=0, g=0, b=0, block=true)] [Background] [Blocker(a=0, r=0, g=0, b=0, block=true)] [Image(image="ac1_2",x=-100, y=0, xScale=1.2, yScale=1.2, fadetime=1,screenadapt="coverall")] [ImageTween(xFrom=-100, yFrom=0, xTo=0, yTo=0, xScaleFrom=1.2, yScaleFrom=1.2, xScaleTo=1.2, yScaleTo=1.2, duration=10, block=false)] [name="可萝尔"] 滴水村的人们世世代代都在这片山区附近居住。 [name="可萝尔"] 尽管生活没那么富裕,但至少我们可以自给自足。 [name="可萝尔"] 虽然有时候会为了躲避天灾暂时迁走村庄,但这里毕竟还是我们的家园。 [name="可萝尔"] 所以,我们无法割舍这片土地...... [Blocker(a=1, r=0, g=0, b=0,fadetime=0.5, block=true)] [Character] [Dialog] [Image] [Background(image="bg_county_1",block=true)] [Blocker(a=0, r=0, g=0, b=0,fadetime=0.5, block=true)] [Character(name="char_220_grani#5")] [name="格拉尼"] 但是现在,村子却被那些赏金猎人破坏得满目疮痍—— [Character(name="avg_npc_003")] [name="可萝尔"] ......都是因为那个骑士宝藏。 [Character] [Dialog] [Blocker(a=1, r=0, g=0, b=0, block=true)] [Background] [Blocker(a=0, r=0, g=0, b=0, block=true)] [Image(image="ac1_1",x=-100, y=0, xScale=1.2, yScale=1.2, fadetime=1,screenadapt="coverall")] [ImageTween(xFrom=-100, yFrom=0, xTo=0, yTo=0, xScaleFrom=1.2, yScaleFrom=1.2, xScaleTo=1.2, yScaleTo=1.2, duration=10, block=false)] [name="可萝尔"] 最近几年,附近的几个村落都成了赏金猎人们常常光顾的地方。 [name="可萝尔"] 好像是,卡西米尔北部控制区常有动乱什么的,所以不断有赏金猎人去那里寻找发财的机会,而我们滴水村位于通往北方的必经之路上。 [name="可萝尔"] 本来村子就经常会有赏金猎人出入,但是也没有造成什么危害。 [name="可萝尔"] 直到一个月前,有一伙赏金猎人在山中挖出了一位随从骑士的石棺,还翻出了一小箱陪葬的金币...... [Blocker(a=1, r=0, g=0, b=0,fadetime=0.5, block=true)] [Character] [Dialog] [Image] [Background(image="bg_county_1",block=true)] [Blocker(a=0, r=0, g=0, b=0,fadetime=0.5, block=true)] [Character(name="avg_npc_003",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 是这种印着卡西米尔徽章的金币吧? [showitem(image="item_act1_1")] [name="格拉尼"] 我刚来这里就有赏金猎人跑来找麻烦,这几枚金币,算做他们举止粗鲁的赔礼。 [hideitem] [Character(name="avg_npc_003",name2="char_220_grani#3",focus=1)] [name="可萝尔"] 嗯......就是这些金币,在赏金猎人之间带出了一段传说,也给我们带来了大麻烦。 [name="可萝尔"] “卡西米尔的每位古代骑士会带着他们的精神与财富,下葬于其家乡的无名之地,并永世保护着这片土地。” [name="可萝尔"] “只有来自不惧牺牲,无畏艰险的卡西米尔血脉才能破除所有的阻碍。” [name="可萝尔"] 这样的传说被传得越来越远,附近的赏金猎人变得越来越多。 [name="可萝尔"] 最初,赏金猎人还只是讨论如何寻找更大的骑士宝藏,可后来“滴水村有人知道骑士宝藏下落”的消息却不知怎么的越传越开—— [Character(name="char_220_grani#5")] [name="格拉尼"] ————嘘!大家先别说话! [stopmusic(fadetime=1)] [Dialog] [Character] [Delay(time=1)] [PlaySound(key="$d_gen_soldiersrun")] [name="赏金猎人"] 不行,找不到他们,给我从头再搜一遍! [PlayMusic(intro="$indust_intro", key="$indust_loop", volume=0.6, crossfade=1.5)] [Character(name="char_220_grani#5")] [name="格拉尼"] 继续待在这里不太安全,不能拖累这位大叔。 [name="格拉尼"] 总之,我们先离开这里。 [Character(name="avg_npc_005")] [name="村民"] 你们要小心点自己的安全,骑士......不对,骑警小姐,村长就交给你了! [Character(name="char_220_grani#2")] [name="格拉尼"] 大叔,你放心,我一定保护好—— [Character(name="char_220_grani#1")] [name="格拉尼"] 啊?村长? [Character(name="avg_npc_003")] [name="可萝尔"] ......滴水村村长可萝尔,虽然上任才半年,就算是我,也是有村长的自尊心的哦。 [Delay(time=0.5)] [Dialog] [Blocker(block=true)] [Image]
躲藏在阁楼之中的格拉尼和可萝尔详细讨论了关于宝藏的情报,可萝尔并没有全盘托出。就在二人打算行动之时,窗外竟然有人飞了出去?
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] GT-1 行动后 [Background] [Dialog] [Character] [name="格拉尼"] 走廊好黑!而且好挤! [name="可萝尔"] 不、不好意思,虽然方便藏身,可毕竟这里只是个小阁楼而已! [name="可萝尔"] 磨坊,粮仓,电房,村子里的很多设施都被赏金猎人破坏了,他们不会在乎这种小地方的。 [name="格拉尼"] 是这样没错......唔,我们两个居然刚好能挤进这种缝隙里?! [name="格拉尼"] 可萝尔,脸是不是贴的太近了! [name="可萝尔"] 抱歉......那个,骑警大人? [name="格拉尼"] 别叫我骑警大人啦,叫我格拉尼就好。 [Dialog] [Delay(time=1)] [Blocker(a=0.5, fadetime=0.6, block=true)] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.6,crossfade=1)] [Background(image="bg_towerinside",fadetime=2,block=true)] [Character(name="avg_npc_003",name2="char_220_grani#3",focus=1,fadetime=1)] [Delay(time=1)] [name="可萝尔"] 那,格拉尼,你刚才说你接到了我们村子希望找到骑士宝藏的委托...... [Character(name="avg_npc_003",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 对,而且委托里还提到,你确实已经拥有完整的宝藏信息了? [Character(name="avg_npc_003",name2="char_220_grani#3",focus=1)] [name="可萝尔"] 打开宝藏必要的钥匙和宝藏的位置,都是历代村长口口相传的秘密。 [name="可萝尔"] 具体的我暂时还不能说......抱歉,我不是有意要向你隐瞒。 [Character(name="avg_npc_003",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 没问题的,至少等到你完全相信我之后再说吧。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 那些赏金猎人得知了这些情报,就一直在威胁着村民们。 [name="可萝尔"] 他们破坏村子的田地,抢走越冬的储粮,骚扰村民——如果那时我不站出来,村子就真的要完了。 [name="可萝尔"] 只要让他们知道宝藏的情报在我这里,至少他们不再去伤害其他村民们了。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 但就算你受了那样的苦...... [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] ......嗯,我很清楚,这不过是权宜之计。 [name="可萝尔"] 还好,你来了。 [Character(name="char_220_grani#4")] [name="格拉尼"] 呜,可萝尔小姐...... [Character(name="avg_npc_003")] [name="可萝尔"] 虽然委托内容是希望有人能来帮我们找到宝藏,但其实我们希望的也只是驱逐那些赏金猎人、让村子恢复安宁。 [name="可萝尔"] 宝藏对我们来说,是现在唯一的解决手段而已。 [name="可萝尔"] 金币什么的,总会有花光的一天,但我们一直要在这片土地上生活下去,土地是我们唯一的故乡...... [Character(name="avg_npc_003",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 用宝藏去雇佣别人驱逐赏金猎人,也可以。 [name="格拉尼"] 有足够的活动资金的话,甚至能雇佣一小支佣军呢! [Character(name="avg_npc_003",name2="char_220_grani#3",focus=1)] [name="可萝尔"] 嗯。 [Character(name="avg_npc_003",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 既然目的已经明确,那当务之急,果然还是要先离开这个满是流氓的村子。 [name="格拉尼"] 这边有窗子,能看到外——呃,好像有点高。 [name="格拉尼"] 可萝尔小姐,你能试试从这个窗户看到外面吗,赏金猎人还在找我们吗? [Character(name="avg_npc_003",name2="char_220_grani#3",focus=1)] [name="可萝尔"] 我,我也够不到,窗户还是太高了...... [Character(name="avg_npc_003",name2="char_220_grani#2",focus=2)] [name="格拉尼"] 让我抱你起来...... [Character] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [Blocker(a=0.5, fadetime=0.6, block=true)] [stopmusic(fadetime=1)] [Character(name="char_220_grani#3")] [name="格拉尼"] 嘿!现在能看到了吗? [Character(name="avg_npc_003")] [name="可萝尔"] 好的,我能看到了———— [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=20, block=false)] [name="可萝尔"] 咦?! [Character(name="char_220_grani#1")] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=20, block=false)] [name="格拉尼"] 可萝尔小姐!别乱动呀! [Character(name="avg_npc_003")] [name="可萝尔"] 可、可那个,那是什么呀...... [name="可萝尔"] 刚才,有个人,从窗户外飞了过去......? [Delay(time=0.5)] [Dialog] [Blocker(block=true)] [Image]
同样来自罗德岛的神秘干员为了寻找“她”而与赏金猎人交战,随后格拉尼也决定离开阁楼,却意外遇见了躲藏的赏金猎人们。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] GT-2 行动前 [Background(image="bg_county_1", fadetime=1)] [PlayMusic(intro="$mist_intro", key="$mist_loop", volume=0.6,crossfade=1)] [Dialog] [Character] [Delay(time=1)] [Character(name="avg_npc_007",name2="avg_npc_007",focus=1)] [name="赏金猎人"] 拦住她! [Character(name="avg_npc_007",name2="avg_npc_007",focus=2)] [name="粗暴的赏金猎人"] 拦什么啊!你没看到他们全部被干掉了吗! [Character(name="avg_npc_007",name2="avg_npc_007",focus=1)] [name="赏金猎人"] 你上啊,你平常不是很厉害吗! [Character(name="avg_npc_007",name2="avg_npc_007",focus=2)] [name="粗暴的赏金猎人"] 我,我不行!这家伙可是那个灾星啊! [Character] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Character(fadetime=0)] [Image(image="ac1_3",x=0, y=0, xScale=1, yScale=1, fadetime=0, screenadapt="cvoerall")] [Blocker(a=0, fadetime=0.6, block=false)] [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)] [Character(name="char_263_skadi#1",fadetime=0.5)] [name="???"] ...... [name="???"] (阿戈尔语)拦住我的都会死。 [name="???"] (阿戈尔语)向我挥出武器的都粉身碎骨。 [name="???"] (阿戈尔语)想死的,向前踏出一步。 [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Image(fadetime=0)] [Blocker(a=0, fadetime=0.6, block=false)] [Character(name="avg_npc_008")] [name="“上尉”"] 你究竟在说些什么? [character] [Dialog] [playsound(key="$p_imp_blunt_h")] [PlaySound(key="$d_sp_ballista")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Delay(time=0.7)] [Character(name="avg_npc_007",name2="avg_npc_007",focus=1)] [name="赏金猎人"] 唉?上尉?上尉怎么消失了? [Character(name="avg_npc_007",name2="avg_npc_007",focus=2)] [name="粗暴的赏金猎人"] 上尉掉进河里了......! [Character(name="avg_npc_007",name2="avg_npc_007",focus=1)] [name="赏金猎人"] 这、这家伙一击就...... [Character(name="char_263_skadi#1")] [name="???"] 啊,忘了他们听不懂......算了。 [name="???"] 说,她在哪? [Character(name="avg_npc_007")] [name="赏金猎人"] 她?你指谁?别问我,我什么不知道啊! [character] [Dialog] [playsound(key="$p_imp_blunt_h")] [PlaySound(key="$d_sp_ballista")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=false)] [name="赏金猎人"] 呃啊!!! [Delay(time=0.7)] [Character(name="avg_npc_007")] [name="粗暴的赏金猎人"] 给、给我记住! [Character(name="avg_npc_007")] [name="粗暴的赏金猎人"] 喂!你们别急着撤退!先把上尉捞起来! [Character] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Background(image="bg_towerinside",block=true)] [Blocker(a=0.5, r=0,g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="char_220_grani#1")] [name="格拉尼"] 那、那个人是—— [Character(name="avg_npc_003",name2="char_220_grani#1",focus=1)] [name="可萝尔"] 你认识她? [Character(name="avg_npc_003",name2="char_220_grani#1",focus=2)] [name="格拉尼"] 她可能是我的同事...... [Character(name="avg_npc_003",name2="char_220_grani#4",focus=2)] [name="格拉尼"] 不过,接到这项委托的应该是我啊?我可是好不容易才从陨星姐手里抢到这项任务的...... [name="格拉尼"] 唔唔唔......也许她是为别的任务来的? [Character(name="avg_npc_003",name2="char_220_grani#4",focus=1)] [name="可萝尔"] 唔,赏金猎人好像溃退了? [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 事不宜迟,我们趁现在溜出村子吧。 [name="格拉尼"] 既然还有其他干员在这个村子里,说不定事情会好办一些。 [name="格拉尼"] 可萝尔,楼梯很黑,你要扶紧我。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 那个,你要和她联络一下吗? [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 嗯,如果可能的话,我想—— [character] [Dialog] [Character] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Background(image="bg_county_1")] [Dialog] [Blocker(a=0, fadetime=0.6, block=true)] [stopmusic(fadetime=1)] [Delay(time=3)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [name="???"] 噗啊————————! [Character(name="char_220_grani#1")] [name="格拉尼"] 哇——————! [Character(name="avg_npc_008")] [name="赏金猎人"] 我、我的鼻子!这个门怎么自己弹开—— [Character(name="char_220_grani#1")] [name="格拉尼"] 欸?这里怎么会蹲着人—— [Character(name="avg_npc_003")] [name="可萝尔"] 格拉尼!发生了什—— [Character(name="avg_npc_008",name2="char_220_grani#1",focus=1)] [name="粗暴的赏金猎人"] 你们全都给我闭嘴!嘘! [Character(name="avg_npc_008",name2="char_220_grani#1",focus=2)] [name="格拉尼"] ......嘘? [Character(name="avg_npc_008",name2="char_220_grani#1",focus=1)] [name="赏金猎人"] 唉,你们这些干农活的肯定什么都不懂。没看到那个灾星吗! [name="赏金猎人"] 无论是哪个赏金猎人,都不会想和她碰面的!敢在她面前昂首挺胸的,多半是没见过她毁掉整座城市的样子吧! [Character(name="avg_npc_008",name2="char_220_grani#1",focus=2)] [name="格拉尼"] 这么夸张吗!那不是靠她一个人就可以把———— [Character(name="char_220_grani#1",name2="avg_npc_007",focus=2)] [name="粗暴的赏金猎人"] 声音轻点,别被她发现! [Character(name="char_220_grani#1",name2="avg_npc_007",focus=1)] [name="格拉尼"] 唔,可是我还要找她—— [Character(name="char_220_grani#1",name2="avg_npc_007",focus=2)] [name="粗暴的赏金猎人"] 说了小声点! [Character(name="char_220_grani#5")] [name="格拉尼"] 好,好...... [name="格拉尼"] 感觉比罗德岛里流传的版本更离谱...... [Character] [Dialog] [PlaySound(key="$d_gen_walk_n")] [Delay(time=3)] [Character(name="avg_npc_008")] [name="赏金猎人"] 那、那个怪物走了吗? [Character] [Dialog] [Delay(time=4)] [Character(name="avg_npc_007")] [name="粗暴的赏金猎人"] 好,好像走了......! [Character(name="avg_npc_008")] [name="赏金猎人"] 总算走了,啊哟,吓死我了。 [Character(name="char_220_grani#3")] [name="格拉尼"] 是,是啊。 [Character(name="avg_npc_007")] [name="粗暴的赏金猎人"] 原以为这点活我们一队就能搞定,怎么会碰上这种麻烦事。那种家伙都来了的话,得做好准备才能—— [CameraShake(duration=5, xstrength=10, ystrength=8, vibrato=20, randomness=90, fadeout=true, block=false)] [name="粗暴的赏金猎人"] ——等等! [Character(name="char_220_grani#5")] [name="格拉尼"] 啊。 [PlayMusic(intro="$indust_intro", key="$indust_loop", volume=0.6, crossfade=1.5)] [Character(name="avg_npc_007")] [name="粗暴的赏金猎人"] 哈!拿枪的小子!居然在这里碰见你! [name="粗暴的赏金猎人"] 还有村长!你真是送上门来了! [Character(name="avg_npc_003")] [name="可萝尔"] 格拉尼,你难道是故意...... [Character(name="char_220_grani#1")] [name="格拉尼"] 不,只是他们态度那么好,我也没回过神来啊! [Character(name="avg_npc_007")] [name="赏金猎人"] 废话少说,把村长交给我们!不然我手里这把刀保证就让你吃足苦头! [Character] [Dialog] [PlaySound(key="$b_char_defboost")] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="char_220_grani#2")] [name="格拉尼"] 就用那把断刀? [Character(name="avg_npc_007")] [name="赏金猎人"] ......这,这小子什么时候出的枪?! [Character(name="avg_npc_007")] [name="粗暴的赏金猎人"] 用暗号召集附近还在的人! [name="粗暴的赏金猎人"] 还有,去把之前用来毁掉农田的虫子都赶出来,让她们尝尝厉害! [Delay(time=0.6)] [Dialog] [Blocker(block=true)]
被源石虫纠缠不清的格拉尼与可萝尔被突然出现的赏金猎人所救,而这位自称大鲍勃的赏金猎人竟然主动提出要与格拉尼合作。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] GT-2 行动后 [Background(image="bg_county_1", fadetime=1)] [PlayMusic(intro="$indust_intro", key="$indust_loop", volume=0.6, crossfade=1.5)] [Dialog] [Character] [Delay(time=1)] [Character(name="char_220_grani#1")] [name="格拉尼"] 可恶,这些赏金猎人真是缠人! [Character(name="avg_npc_003")] [name="可萝尔"] 呀!虫子!! [name="可萝尔"] 好恶心! [Character(name="char_220_grani#1")] [name="格拉尼"] 呜呃,黏黏糊糊的...... [Character(name="avg_npc_007")] [name="赏金猎人"] 快把她们包围起来!别让她们又逃了! [name="赏金猎人"] 打不过那个小个子没所谓!缠住他,然后把那个村长小姑娘抓回来! [Character(name="char_220_grani#5")] [name="格拉尼"] 可萝尔!别离开我身边! [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_atk_arrow_h")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="avg_npc_003")] [name="可萝尔"] 唔——! [Character] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Dialog] [Background] [stopmusic(fadetime=1)] [Blocker(a=0, fadetime=0.6, block=true)] [Character(name="avg_npc_010",fadetime=0.5)] [name="???"] 你们两个,捂住耳朵! [Background(image="bg_county_1")] [Character(name="avg_npc_007")] [name="赏金猎人"] 啊?你是谁?哪冒出来的大胖子啊! [Character(name="avg_npc_010",fadetime=0.5)] [Dialog] [PlaySound(key="$d_sp_ballista")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=2, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Delay(time=0.7)] [Character(name="avg_npc_007")] [name="赏金猎人"] 噗啊啊啊啊——! [Character(name="avg_npc_010")] [name="???"] 哼,胖子?我只是壮而已。 [Character] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Dialog] [Blocker(a=0, fadetime=0.6, block=true)] [Character(name="char_220_grani#1")] [name="格拉尼"] 那是什么炸弹爆炸了吗?! [Character(name="avg_npc_010")] [name="???"] 震撼弹而已,声音很大,没杀伤力的!不过用来驱散这些虫子还有野兽都很有效! [name="???"] 趁虫子和那些家伙都被爆炸吓跑,快走!先转移到安全的地方! [Character(name="char_220_grani#1")] [name="格拉尼"] 可萝尔!这次可别再是小阁楼什么的了! [Character(name="avg_npc_003")] [name="可萝尔"] 那,来这边! [Character] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Dialog] [Background(image="bg_outcounty", fadetime=2,block=true)] [name=""] 晴 \ 能见度 14公里 [name=""] 村外树林 [Blocker(a=0, fadetime=2, block=true)] [Delay(time=2)] [Character(name="avg_npc_003")] [name="可萝尔"] 这片树林非常偏僻,只有我和我小时候的玩伴知道这里...... [Character(name="char_220_grani#5")] [name="格拉尼"] 等下,可萝尔,先别放松。 [Character] [Character(name="avg_npc_010",fadetime=2)] [Delay(time=1)] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.6,crossfade=1)] [name="???"] 哼。 [Dialog] [PlaySound(key="$e_atk_blunt_n",volume=0.4,block=true)] [name="???"] 锯子,弹药,爆破物。 [name="???"] 我把这些全放在地上了。这样可以好好谈谈宝藏了吗? [name="???"] 我也是个赏金猎人,但我没有刚才那些家伙那么贪心。刚才那些充其量只是来跑腿的杂鱼,也不够聪明。 [name="???"] 比起冒着风险抢夺这位村长姑娘,不如主动与你们合作来的更有效率。 [Character(name="char_220_grani#5")] [name="格拉尼"] 谢谢你刚才帮了我们,但现在不是谈宝藏的时候。 [Character(name="avg_npc_010",name2="char_220_grani#5",focus=1)] [name="???"] 你不是赏金猎人,不是干这行的,我看得出来。 [name="???"] 而我,对这行当了如指掌。 [Character(name="avg_npc_010",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 滴水村周遭的赏金猎人情况,你也很清楚吗? [Character(name="avg_npc_010",name2="char_220_grani#5",focus=1)] [name="???"] 托伦团、佛罗茨团、卢布林团、瓦各斯克团—— [name="???"] 所有的赏金猎人都在整个区域进行地毯式搜索,已经好几天了。说实话,宝藏被他们找到也只是时间问题。 [name="???"] 无论哪个赏金猎人找到宝藏,不同派系的赏金猎人绝对会为了争夺宝藏,在这片地区争得头破血流。 [name="???"] 那时滴水村不但什么好处都拿不到,说不定还会被摧毁得一干二净,你们明白得很。 [Character(name="avg_npc_010",name2="char_220_grani#5",focus=2)] [name="格拉尼"] ...... [name="格拉尼"] 那么,你能为我们提供些什么? [Character(name="avg_npc_010",name2="char_220_grani#5",focus=1)] [name="???"] 野外向导,猎人经验,暗号识别,陷阱拆解,以及多一个的战力。 [name="???"] 不管哪个,都是你们现在急缺的东西。 [Character(name="avg_npc_010",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 那,请问我该怎么称呼你? [Character(name="avg_npc_010",name2="char_220_grani#5",focus=1)] [name="大鲍勃"] 叫我大鲍勃。 [Character(name="avg_npc_010",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 嗯,请你稍等,我需要和村长商量一下。 [Character] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_003",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 这个位置,大鲍勃不会听到我们的谈话。 [Character(name="avg_npc_003",name2="char_220_grani#3",focus=1)] [name="可萝尔"] 我......我信不过一个赏金猎人...... [name="可萝尔"] 把我们骗进陷阱,或者和其他赏金猎人串通,这些都是我们没法承受的...... [Character(name="avg_npc_003",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 可萝尔,你见过这位大鲍勃吗? [Character(name="avg_npc_003",name2="char_220_grani#3",focus=1)] [name="可萝尔"] 倒是没有......每个破坏过村庄,甚至来过的赏金猎人,他们的样子,我都记得清清楚楚...... [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 和他合作,肯定会有风险的。 [name="格拉尼"] 接下来的情况会随时间的推移变得更加复杂。 [name="格拉尼"] 为了早点找到宝藏,我们也许必须借用他的力量。 [Character(name="avg_npc_003",name2="char_220_grani#3",focus=1)] [name="可萝尔"] 那格拉尼,你说的那个同事也能帮上忙吗? [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 不太好说。她不是那么好相处的人,而且她同样也是个赏金猎人。 [name="格拉尼"] 如果可以的话,我想先搞清楚情况,再去找她。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 让我想想。 [name="可萝尔"] 我不能告诉他埋藏宝藏的地方。我可以分几次告诉他大概的方向,就像在牧兽的脑袋前面挂上粮食一样。 [name="可萝尔"] 这样行吗? [Character(name="avg_npc_003",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 嗯,这样做是对的。 [name="格拉尼"] 我会盯紧他的。情况不对的话,我会立刻把你送出森林。 [name="格拉尼"] 可萝尔,你的安全,交给我。 [Character] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Dialog] [Blocker(a=0, fadetime=0.6, block=true)] [Delay(time=1)] [Character(name="avg_npc_010")] [name="大鲍勃"] 如何?先给我一个方向吧。 [Character(name="avg_npc_010",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 我们需要一条能够迅速前往塔拉特山的道路。 [Character(name="avg_npc_010",name2="char_220_grani#3",focus=1)] [name="大鲍勃"] 想要前往塔拉特山,就必须穿过北方这片森林。 [name="大鲍勃"] 那片森林,也是赏金猎人互相争夺的战场。 [name="大鲍勃"] 想必已经有很多赏金猎人埋伏在那里了。但是我会带你们从安全的路过去。 [Character(name="avg_npc_010",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 鲍勃大叔,想要合作的话,我们是有条件的。 [Character(name="avg_npc_010",name2="char_220_grani#3",focus=1)] [name="大鲍勃"] 当然,这是我们接下来要谈的重点,不是吗? [name="大鲍勃"] 你只要先告诉我,几几分成。 [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_county_1")] [stopmusic(fadetime=2)] [Blocker(a=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="avg_npc_008")] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [name="“上尉”"] 我不渴!不用给我水! [Character(name="avg_npc_008",name2="avg_npc_007",focus=2)] [name="赏金猎人"] 好,好,我说上尉,那两个小孩我们还找不找了? [Character(name="avg_npc_008",name2="avg_npc_007",focus=1)] [name="“上尉”"] 怎么可能不找?我们是为了什么才走到今天的?忘了? [name="“上尉”"] 这边离城市远得很,通讯信号也和没有一样,虽然支援会来得晚,但是这对其他团也一样的。这可是大好的机会! [Character(name="avg_npc_008",name2="avg_npc_007",focus=2)] [name="赏金猎人"] 可那个怪物也往那个方向去了,我们...... [Character(name="avg_npc_008")] [name="“上尉”"] 怕什么?虽然那家伙是有点厉害,但是别忘了那边可是我们的地盘。那么多陷阱,有她好受的! [name="“上尉”"] 宝藏,我们要拿!怪物,我们也要狩猎! [name="“上尉”"] 老子全都要! [Delay(time=0.6)] [Dialog] [Blocker(block=true)] [Image]
有了大鲍勃帮助,格拉尼二人得以顺利前行,并遭遇了神秘干员斯卡蒂后,却没料到斯卡蒂直接拔剑相向,众人被卷入了一场大乱斗中。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] GT-3 行动前 [stopmusic] [Dialog] [Character] [Background] [Delay=2] [name="赏金猎人"] 咕...... [name="赏金猎人"] 你,你把我的同伴,全干掉了? [Delay=1] [Dialog] [Character] [name="赏金猎人"] ......别、别过来啊!求你了! [name="赏金猎人"] 我、我把金币都给你!我把我的武器给你!你要什么我都—— [name="???"] 那个女孩子在哪里。 [name="赏金猎人"] 你在说什么——?? [name="赏金猎人"] 别靠近我——! [name="赏金猎人"] 你这个—— [Dialog] [Delay(time=1)] [name=""] 晴 \ 能见度 14公里 [name=""] 塔拉特山前森林 [Background(image="bg_forest", fadetime=2)] [Delay(time=1)] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.6,crossfade=1)] [Character(name="avg_npc_010",fadetime=1)] [Delay(time=1)] [name="大鲍勃"] ......这块石头...... [name="大鲍勃"] 你们两个,跟上。小心脚底,跟着我的脚印走,手也不要到处摸。 [name="大鲍勃"] 这片森林,恐怕比你我想的还要危险。 [Character(name="char_220_grani#3")] [name="格拉尼"] 石头上是不是刻了什么? [Character(name="avg_npc_010",name2="char_220_grani#3",focus=1)] [name="大鲍勃"] 这是赏金猎人留下的符号。不按照符号指示行动的话,就会踩进设置好的陷阱。 [Character(name="avg_npc_010",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 我们要直接躲开陷阱吗? [Character(name="avg_npc_010")] [name="大鲍勃"] 看我的吧。 [name="大鲍勃"] ——绊索加捕兽夹,老土的小把戏。 [Blocker(a=1, r=0,g=0, b=0, fadetime=1.5, block=true)] [Character] [Dialog] [Blocker(a=0, fadetime=1.5, block=true)] [Character(name="avg_npc_010")] [name="大鲍勃"] 树丛恰好挡住了摆锤,一旦贸然前进就会被击中。 [name="大鲍勃"] 那里,可萝尔小姐,小心点。 [Character(name="avg_npc_010",name2="avg_npc_003",focus=2)] [name="可萝尔"] 嗯,嗯? [Character(name="avg_npc_010",name2="avg_npc_003",focus=1)] [name="大鲍勃"] 你再向前走一步,大概就会掉进满是尖头的深坑了。 [Character(name="avg_npc_010",name2="avg_npc_003",focus=2)] [name="可萝尔"] 啊......! [Character(name="char_220_grani#3")] [name="格拉尼"] 不愧是赏金猎人,很擅长这些嘛。 [Character(name="avg_npc_010")] [name="大鲍勃"] 那当然,毕竟我以前—— [name="大鲍勃"] ...... [name="大鲍勃"] 想要绕开陷阱是不现实的。果然,还是要全部解除掉才方便行动。 [name="大鲍勃"] 毕竟他们最危险的道路,马上就会变成对我们来说最安全的那种了。 [name="大鲍勃"] 走吧。 [Character] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Dialog] [Blocker(a=0, fadetime=0.6, block=true)] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.6, crossfade=1.5)] [Character(name="avg_npc_010")] [name="大鲍勃"] 停下。 [name="大鲍勃"] 不太对劲。 [Character(name="avg_npc_010",name2="char_220_grani#1",focus=2)] [name="格拉尼"] 是陷阱? [Character(name="avg_npc_010",name2="char_220_grani#1",focus=1)] [name="大鲍勃"] 不。 [name="大鲍勃"] 沾血的符号...... [name="大鲍勃"] “——怪物?” [name="大鲍勃"] 这什么意思?这么多年来,我都没见过有人用过这个符号。 [Character(name="avg_npc_010",name2="char_220_grani#1",focus=2)] [name="格拉尼"] ......啊。 [name="格拉尼"] 不会吧...... [Character] [name="赏金猎人"] 怪物,怪物! [name="赏金猎人"] 别,别过来! [Dialog] [PlaySound(key="$d_gen_walk_n")] [Character(name="char_263_skadi#1",fadetime=1)] [Delay(time=2)] [name="???"] ...... [Character(name="char_220_grani#1")] [name="格拉尼"] ...... [Character(name="char_263_skadi#1")] [name="???"] ...... [Character(name="char_220_grani#2")] [name="格拉尼"] 真的是你啊! [Character(name="char_263_skadi#2",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 斯卡蒂,你是斯卡蒂,没错吧? [Character(name="char_263_skadi#2",name2="char_220_grani#3",focus=1)] [name="斯卡蒂"] ——原来滴水村村长是和你在一起? [Character(name="char_263_skadi#2",name2="char_220_grani#1",focus=2)] [name="格拉尼"] 啊,什么?你认识可萝尔..... [Character(name="char_263_skadi#2",name2="char_220_grani#1",focus=1)] [name="斯卡蒂"] 把她交给我。现在。 [Character(name="avg_npc_010")] [name="大鲍勃"] 格拉尼,她的眼神,不太对啊。 [Character(name="char_220_grani#4")] [name="格拉尼"] 那可不行,我们应该谈—— [Character(name="char_220_grani#1")] [name="格拉尼"] 欸,欸? [Dialog] [Character] [stopmusic] [PlaySound(key="$e_skill_skulsrsword",volume=0.5,block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="char_220_grani#1")] [name="格拉尼"] 呜啊! [PlayMusic(intro="$indust_intro", key="$indust_loop", volume=0.6, crossfade=1.5)] [Character(name="char_263_skadi#2")] [name="斯卡蒂"] 这只是警告。 [Character(name="char_220_grani#1")] [name="格拉尼"] 不,可萝尔小姐,鲍勃大叔..... [Character(name="avg_npc_010",name2="char_220_grani#1",focus=1)] [name="大鲍勃"] 她,她怎么会攻击你? [name="大鲍勃"] 你不是认识她,她怎么就—— [Character(name="avg_npc_010",name2="char_220_grani#1",focus=2)] [name="格拉尼"] 别问那么多了!快,快跑! [Dialog] [Character] [PlaySound(key="$e_skill_skulsrsword",volume=0.5,block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Dialog] [PlaySound(key="$d_gen_soldiersrun",volume=0.6)] [Blocker(a=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="char_220_grani#1")] [name="格拉尼"] 哈,哈,她还在追着我们跑吗?? [Character(name="avg_npc_003")] [name="可萝尔"] 格,格拉尼,我,我跑不动了...... [Character(name="avg_npc_010")] [name="大鲍勃"] 那个女人,真的,是怪物吧?她甚至,都没在喘气啊! [Character] [Character(name="char_263_skadi#2",fadetime=1)] [Delay(time=2)] [PlaySound(key="$d_gen_walk_n")] [name="斯卡蒂"] 为什么我要陪你们浪费时间? [Dialog] [Character] [PlaySound(key="$e_skill_skulsrsword",volume=0.5,block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="char_220_grani#1")] [name="格拉尼"] 她真的要砍了我,啊不,她要拿可萝尔小姐干什么! [Character(name="avg_npc_003")] [name="可萝尔"] 她的眼睛,好,好红.....格,格拉尼! [Character(name="char_220_grani#1")] [name="格拉尼"] 不行了不行了,为什么还会有这种事啊! [Character(name="char_220_grani#5")] [name="格拉尼"] 停! [Character(name="avg_npc_010")] [name="大鲍勃"] 埋伏! [Character] [name="“上尉”"] 就是现在!放箭! [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_atk_arrow_h")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_atk_arrow_h")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="char_263_skadi#2")] [name="斯卡蒂"] 嗯? [Character(name="avg_npc_008")] [name="“上尉”"] 就是她,那个突袭我们的灾星!快,快射她! [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_atk_arrow_h")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$e_atk_arrow_h")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="char_220_grani#5")] [name="格拉尼"] 你们给我住手! [Character(name="avg_npc_008")] [name="“上尉”"] 你小子想干什么? [Character(name="char_220_grani#5")] [name="格拉尼"] 虽然不知道为什么她要追我,但好歹也是我的同事! [Character(name="avg_npc_008")] [Dialog] [PlaySound(key="$b_char_defboost")] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [name="“上尉”"] 为、为什么要坏我的事!混账——! [Character(name="char_263_skadi#2")] [name="斯卡蒂"] ...... [Character(name="char_220_grani#5")] [name="格拉尼"] 趁现在,快点走! [Character(name="avg_npc_010")] [name="大鲍勃"] ——向东突围!走! [Character(name="avg_npc_007",name2="avg_npc_007")] [name="赏金猎人"] 别想逃出去!受死吧怪物!! [Character(name="char_263_skadi#2")] [name="斯卡蒂"] (阿戈尔语)滚开! [Delay(time=0.6)] [Dialog] [Blocker(block=true)] [Image]
交战中大鲍勃意外负伤,腿部结晶暴露了他是感染者的事实。而格拉尼完全不在意,为大鲍勃进行包扎。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] GT-3 行动后 [stopmusic] [Background(image="bg_forest", fadetime=1)] [Delay(time=1)] [Dialog] [Character] [PlaySound(key="$b_char_defboost")] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=20, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [Delay(time=1)] [Character(name="char_220_grani#5")] [name="格拉尼"] 干掉了! [name="格拉尼"] 大鲍勃,你没事—— [Character(name="char_220_grani#4")] [name="格拉尼"] 咦?你腿上的伤口...... [Character(name="avg_npc_008")] [name="赏金猎人"] 那里有漏网的!可能是瓦各斯克团的人! [Character(name="avg_npc_010")] [name="大鲍勃"] 这个我自己能处理!先击退敌人! [Character(name="char_220_grani#5")] [name="格拉尼"] 好。 [Character(name="avg_npc_007")] [name="赏金猎人"] 嗯? [name="赏金猎人"] 这小个子...... [name="赏金猎人"] 喂,喂,你那是什么眼神? [name="赏金猎人"] 别,别过来,不怕我在你身上开个窟窿吗! [name="赏金猎人"] 唉? [PlaySound(key="$b_char_defboost")] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=20, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [Character] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Dialog] [Blocker(a=0, fadetime=0.6, block=true)] [Delay(time=1)] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.8,crossfade=1)] [Character(name="avg_npc_010")] [name="大鲍勃"] 你都解决了? [Character(name="avg_npc_010",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 是。 [Character(name="avg_npc_010",name2="char_220_grani#5",focus=1)] [name="大鲍勃"] 真厉害。这么小的个子,本事倒是不小。 [Character(name="avg_npc_010",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 坐在那里别动。我来给你包扎。 [Character(name="avg_npc_010",name2="char_220_grani#5",focus=1)] [name="大鲍勃"] 不碍事,让我起来。 [Character(name="avg_npc_010",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 不行。 [Character(name="avg_npc_010",name2="char_220_grani#5",focus=1)] [name="大鲍勃"] 你看到了吧。 [Character(name="avg_npc_010",name2="char_220_grani#4",focus=2)] [name="格拉尼"] 嗯。 [Character(name="avg_npc_010",name2="char_220_grani#4",focus=1)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [name="大鲍勃"] 你看到我身上的结晶了吧?你难道想被感染吗?! [Character(name="avg_npc_010",name2="char_220_grani#4",focus=2)] [name="格拉尼"] 感染者,本来就是我们罗德岛的救助对象。 [Character(name="avg_npc_010",name2="char_220_grani#4",focus=1)] [name="大鲍勃"] 罗德岛...... [Character(name="char_220_grani#4",name2="avg_npc_003",focus=2)] [name="可萝尔"] 罗德岛是......?不是维多利亚......? [Character(name="char_220_grani#3",name2="avg_npc_003",focus=2)] [name="格拉尼"] 以前是维多利亚的骑警,不过现在,是罗德岛的干员。 [Character(name="avg_npc_010")] [name="大鲍勃"] 离我远一点,小姑娘。我是感染者。 [Character(name="avg_npc_003")] [name="可萝尔"] 我...... [Character(name="avg_npc_003",name2="char_220_grani#4",focus=2)] [name="格拉尼"] 可萝尔小姐,这可能有点血腥,你稍稍回避下吧? [Character] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Blocker(a=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_010",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 好啦,已经止血了。 [Character(name="avg_npc_010",name2="char_220_grani#3",focus=1)] [name="大鲍勃"] 你经常这么做吗,给感染者? [name="大鲍勃"] 你就不怕...... [Character(name="avg_npc_010",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 我的同事有很多都感染了矿石病,但我分不出究竟有谁感染了。 [Character(name="avg_npc_010",name2="char_220_grani#3",focus=1)] [name="大鲍勃"] 啊? [Character(name="avg_npc_010",name2="char_220_grani#2",focus=2)] [name="格拉尼"] 也就洗澡的时候能看得出来吧? [Character(name="avg_npc_010",name2="char_220_grani#2",focus=1)] [name="大鲍勃"] ——哼。 [name="大鲍勃"] 多谢你了,没戒心的小个子。 [Character] [Dialog] [Delay(time=2)] [name="大鲍勃"] ...... [Delay(time=0.6)] [Dialog] [Blocker(block=true)] [Image]
安全之后,大鲍勃与格拉尼就斯卡蒂与罗德岛的问题展开争论,但尚未得出结果,突兀出现的整合运动就打断了对话。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] GT-4 行动前 [Background(image="bg_caveentrance", fadetime=1)] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.6,crossfade=1)] [name=""] 晴 \ 能见度 14公里 [name=""] 塔拉特山坑道 [Dialog] [Character] [Delay(time=1)] [Character(name="avg_npc_010")] [name="大鲍勃"] 进了这个坑道就安全了。前面出去就是莫蒂卡山,从那里开始赏金猎人的数量会明显减少。 [name="大鲍勃"] 至于斯卡蒂————以前听到其他人把她形容成山崩,我一直都笑得很大声。结果我今天才见识到。 [name="大鲍勃"] 本来以为只是一个比一般人强一点点的家伙,真没想到那些风言风语竟然不是在开玩笑。 [name="大鲍勃"] 难怪在酒吧里,我笑的时候他们都一脸惊恐地看着我。 [name="大鲍勃"] 现在轮到我惊恐了,哈。 [Character(name="char_220_grani#4")] [name="格拉尼"] 是真的!在罗德岛的时候,大家也都是这么传来传去的啊。 [name="格拉尼"] 我也没和她一起出过任务,只知道她很厉害就是了,根本没想到会变成今天这样...... [name="格拉尼"] 我是头次知道她是赏金猎人。 [Character(name="avg_npc_010",name2="char_220_grani#4",focus=1)] [name="大鲍勃"] 赏金猎人中的大明星之一了。 [name="大鲍勃"] 这次,就连她也是冲着宝藏来的,就真的太麻烦了。 [name="大鲍勃"] 我们两个能不能从她嘴里抢到一成,都很难说。 [Character(name="avg_npc_003")] [name="可萝尔"] 那样的话,我的村子岂不是...... [Character(name="avg_npc_010",name2="avg_npc_003",focus=1)] [name="大鲍勃"] 别担心,我觉得她会赶走所有赏金猎人的。 [name="大鲍勃"] 顺带,再毁掉几个村子吧。 [Character(name="avg_npc_010",name2="avg_npc_003",focus=2)] [name="可萝尔"] 呜...... [Character(name="char_220_grani#5")] [name="格拉尼"] 我觉得她并不是冲着宝藏来的,我不能让这种事发生。 [Character(name="avg_npc_010")] [name="大鲍勃"] 所以,你们这个什么罗德岛,收人也是来者不拒啊? [Character(name="char_220_grani#5")] [name="格拉尼"] 没有一个罗德岛干员会为了私人的利益,去毫无顾忌地伤害别人。 [Character(name="avg_npc_010",name2="char_220_grani#5",focus=1)] [name="大鲍勃"] 哼,你帮过我,谢谢你。但是你们罗德岛又养着斯卡蒂这种只懂得破坏的灾星,我看也未必真的是为感染者好。 [name="大鲍勃"] 而且,我一个得了矿石病的人,也没见你们罗德岛做了啥能给我们好处的事,还不是四处被人追打。 [Character(name="avg_npc_010",name2="char_220_grani#4",focus=2)] [name="格拉尼"] 鲍勃大叔...... [Character(name="avg_npc_010",name2="char_220_grani#4",focus=1)] [name="大鲍勃"] 怎么,哑口无言了?我是不知道你到底相信你们那个罗德岛什么地方。 [name="大鲍勃"] 照我看来,嘴上说着为感染者争取这个那个的,到头来,都是见钱眼开。 [name="大鲍勃"] 哼,什么罗德岛,在这个世上,再没有比我手上这个小小金币更重要的东西! [Character(name="avg_npc_010",name2="char_220_grani#4",focus=2)] [name="格拉尼"] 抱歉。 [Character(name="avg_npc_010",name2="char_220_grani#4",focus=1)] [name="大鲍勃"] 抱什么歉?你还是个小孩子,弄不清理想和现实的年纪,不知道自己究竟几斤几两,这无所谓,都很正常。 [Character(name="avg_npc_010",name2="char_220_grani#4",focus=2)] [name="格拉尼"] 不,我不是要说这个。我知道自己的力量还不足。 [name="格拉尼"] 不管是作为骑警,还是作为罗德岛干员,我都接触过很多感染者。 [name="格拉尼"] ......我没能救下他们所有人,这都是我力量还不足的缘故。 [name="格拉尼"] 罗德岛也是一样的。 [Character(name="avg_npc_010",name2="char_220_grani#4",focus=1)] [name="大鲍勃"] 也就是没什么用?哈! [name="大鲍勃"] 也是,感染者们在地下城里受苦的时候,被关进隔离城区,被人无端杀害的时候,罗德岛人在哪儿呢? [Character(name="avg_npc_010",name2="char_220_grani#4",focus=2)] [name="格拉尼"] 我也好,罗德岛也好,就算有时候拼劲全力,也总有力不能及的地方。 [Character(name="avg_npc_010",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 但就算这样,我依然不会放弃任何一位我见到的无辜感染者。 [name="格拉尼"] 罗德岛,也是一样的。 [Character(name="avg_npc_010",name2="char_220_grani#5",focus=1)] [name="大鲍勃"] 哼。 [Character(name="avg_npc_010",name2="char_220_grani#4",focus=2)] [name="格拉尼"] 抱歉......鲍勃大叔。 [Character(name="avg_npc_010",name2="char_220_grani#4",focus=1)] [name="大鲍勃"] ......我说了,你还是个小孩子,我刁难你有什么用? [name="大鲍勃"] 可那个斯卡蒂,你的同事,现在不惜对你刀剑相向也要抓走可萝尔夺走宝藏。 [name="大鲍勃"] 你肯定这种人也会相信你们拯救感染者那一套,甚至去帮你们做这种事? [Character(name="avg_npc_010",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 我还不了解斯卡蒂究竟想做什么,所以我不能在这里下结论。 [name="格拉尼"] 但我相信,罗德岛接受了她,她肯定也有自己的理由才这样做的。 [Character(name="avg_npc_010",name2="char_220_grani#5",focus=1)] [name="大鲍勃"] 我刚才话太多了,你忘了吧。 [Character(name="avg_npc_010",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 没关系。 [name="格拉尼"] 总之当务之急,果然还是要快点帮可萝尔小姐拿到宝藏。 [Character(name="avg_npc_010",name2="char_220_grani#5",focus=1)] [name="大鲍勃"] 我伤了腿,已经是你们的累赘了。真没想到我居然要拖两个小姑娘的后腿,呿。 [Character(name="avg_npc_010",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 鲍勃大叔,只有一种情况会让你拖累我们。 [name="格拉尼"] 那就是你不想把宝藏给我们。 [Character(name="avg_npc_010")] [name="大鲍勃"] 哼,哈哈哈哈。 [Character(name="avg_npc_010",name2="avg_npc_003",focus=2)] [name="可萝尔"] 鲍勃先生,我没有嫌恶你的意思,只是我刚才......还是有些害怕。 [name="可萝尔"] 我是个乡下人,没有亲眼见过感染者,但我多少还是能看出来......你是有苦衷的人。 [name="可萝尔"] 如果我之前有什么冒犯的地方,请见谅。 [Character(name="avg_npc_010",name2="avg_npc_003",focus=1)] [name="大鲍勃"] 没关系。哈,小姑娘,你只要在拿到宝藏后,付给我我需要的那份报酬就够了。 [Character(name="avg_npc_010",name2="avg_npc_003",focus=2)] [name="可萝尔"] 嗯......宝藏对我们村子来说很重要。但只要能解决我们的问题,鲍勃先生是一定可以拿到应有的酬劳的。 [name="可萝尔"] 所以,我和格拉尼,既需要你的协助,也会帮助你。 [name="可萝尔"] 对吧,格拉尼? [Character(name="char_220_grani#3")] [name="格拉尼"] 那当然。不管怎么样,我们也该动身了。 [Character(name="avg_npc_010")] [name="大鲍勃"] 小姑娘,下个目标地点,差不多是莫蒂卡山了吧,那座山的名字,是某个死了不知道多少年的骑士的封号。 [name="大鲍勃"] 如果我没猜错,这个什么骑士宝藏,就是在那里吧? [Character(name="avg_npc_010",name2="avg_npc_003",focus=2)] [name="可萝尔"] 可上面的洞窟也够找上好几个星期了。 [Character(name="avg_npc_010",name2="avg_npc_003",focus=1)] [name="大鲍勃"] 那当然了。所以没有你,不行。我们可不会把你交给那个红眼女啊。 [Character(name="avg_npc_010",name2="avg_npc_003",focus=2)] [name="可萝尔"] 就麻烦你带路了。 [Character(name="avg_npc_010",name2="avg_npc_003",focus=1)] [name="大鲍勃"] 就这么办。 [Character(name="avg_npc_010")] [stopmusic(fadetime=1)] [name="大鲍勃"] 等等。 [name="大鲍勃"] 出口有动静—— [Character] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Dialog] [Blocker(a=0, fadetime=0.6, block=true)] [Delay(time=1)] [PlayMusic(intro="$mist_intro", key="$mist_loop", volume=0.6, crossfade=1.5)] [name="???"] 啊—— [Character(name="avg_npc_008",fadetime=0.5)] [name="“上尉”"] 谁......救救......我...... [name="“上尉”"] 是......感染......者...... [Character] [Dialog] [Character(name="char_1002_nsabr_2",fadetime=1,block=true)] [Delay(time=1)] [name="整合运动A"] .......你下手那么重? [Character(name="char_1002_nsabr_1",fadetime=1)] [Delay(time=1)] [name="整合运动B"] 我什么都没做呀,他自己跌倒...... [name="整合运动B"] 啊。 [Character(name="char_1002_nsabr_2",name2="char_1002_nsabr_1",focus=1)] [name="整合运动A"] ———— [Character] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Dialog] [Blocker(a=0, fadetime=0.6, block=true)] [Character(name="char_220_grani#5")] [name="格拉尼"] 他们是......整合运动? [Character(name="avg_npc_010")] [name="大鲍勃"] 你们—— [Character(name="char_220_grani#5")] [name="格拉尼"] 大鲍勃,你要干什么? [name="格拉尼"] 这些家伙可不是一般的—— [Character(name="avg_npc_010")] [name="大鲍勃"] 别多说,开战! [Character(name="char_1002_nsabr_2",name2="char_1002_nsabr_1")] [name="整合运动"] ...... [name="整合运动"] 快,快把他们全都抓起来! [Delay(time=0.6)] [Dialog] [Blocker(block=true)] [Image]
面对整合运动的猛攻,大鲍勃主动提出殿后来为格拉尼与可萝尔创造一线生机。而宝藏越发近在眼前,战斗也将越发频繁。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] GT-4 行动后 [Background(image="bg_caveentrance", fadetime=1)] [Delay(time=1)] [PlayMusic(intro="$indust_intro", key="$indust_loop", volume=0.6, crossfade=1.5)] [Dialog] [Character] [name="大鲍勃"] 咕...... [name="整合运动"] 这家伙是个瘸的!先解决掉他! [playsound(key="$p_imp_blunt_h")] [PlaySound(key="$d_sp_ballista")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [Delay(time=0.7)] [Character(name="avg_npc_010")] [name="大鲍勃"] 格拉尼!继续耗下去,我们全得交代在这儿了! [PlaySound(key="$b_char_defboost")] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=20, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [Delay(time=1)] [Character(name="char_220_grani#5")] [name="格拉尼"] 就算你这么说! [Character(name="avg_npc_010")] [name="大鲍勃"] 快!带着可萝尔走! [name="大鲍勃"] 我受了伤,会拖慢你们的速度! [name="大鲍勃"] 之后我会找办法和你们会合的!走! [Dialog] [PlaySound(key="$d_sp_ballista")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [Delay(time=0.7)] [Character(name="char_220_grani#5")] [name="格拉尼"] —— [name="格拉尼"] 说好了,记得要来拿你的那份! [Character(name="avg_npc_010")] [name="大鲍勃"] ......哼。 [name="大鲍勃"] 快走! [Character] [PlaySound(key="$d_gen_soldiersrun",volume=0.8)] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.7, block=true)] [Dialog] [Blocker(a=0, fadetime=2, block=true)] [Delay(time=2)] [Character(name="char_1002_nsabr_1")] [name="整合运动"] 她们跑了! [Character(name="avg_npc_010")] [name="大鲍勃"] 你们的敌人是我! [PlaySound(key="$e_atk_saw_n_1")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [PlaySound(key="$e_atk_saw_n_2")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [Delay(time=0.7)] [Character] [stopmusic(fadetime=2)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Dialog] [Background(image="bg_forest")] [Blocker(a=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="char_220_grani#5")] [name="格拉尼"] ......交战的声音似乎平息下来了。 [name="格拉尼"] 但是抱歉,可萝尔,现在我们没有休息的时间,还得快走才行。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 没事......那个,鲍勃先生他,不知道怎么样了......! [Character(name="avg_npc_003",name2="char_220_grani#4",focus=2)] [name="格拉尼"] 可能,要给他一些时间吧。 [Character(name="avg_npc_003",name2="char_220_grani#4",focus=1)] [name="可萝尔"] 给他些时间......?你是说—— [Character(name="avg_npc_003")] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=20, fadeout=true, block=true)] [name="可萝尔"] 啊! [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 可萝尔!你没事吧? [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 抱歉,被这个树根绊了一下...... [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 来,拉住我的手。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] ......谢谢你。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 能走吗? [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] ......没事的,只是擦伤。就像你说的,我们还是别停下脚步比较好...... [name="可萝尔"] 只要穿过森林就是莫拉蒂山的山脚下了,我们得进入半山腰第二个洞窟。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 只能从洞口进去吗? [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 是的,里面还有很多岔路和暗道,不过我知道该怎么走。宝藏就在洞窟的最深处。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 嗯。这样的话...... [Dialog] [PlaySound(key="$d_sp_ballista",volume=0.2)] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [Delay(time=0.7)] [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 咦?好、好可怕的声音......远处有什么爆炸了吗......? [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 仔细听,还有呐喊和惨叫。 [name="格拉尼"] 是战斗的声音。还没结束。 [name="格拉尼"] ......可萝尔,你害怕吗? [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 我—— [name="可萝尔"] ......我很害怕。 [name="可萝尔"] 但是,为了让我的村子平静下来,让我们的土地重归安宁......我也有一定要去做的事。 [Character(name="avg_npc_003",name2="char_220_grani#4",focus=2)] [name="格拉尼"] 是吗…… [name="格拉尼"] 你真坚强啊。 [Character(name="avg_npc_003",name2="char_220_grani#4",focus=1)] [name="可萝尔"] 欸? [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 没事。事不宜迟,我们继续前进吧。 [Delay(time=0.3)] [Dialog] [Blocker(block=true)] [Image]
为了让可萝尔顺利拿到宝藏,格拉尼选择一人一枪驻守洞口。此时,整合运动,赏金猎人以及斯卡蒂的三方混战也正式拉开帷幕。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] GT-5 行动前 [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.6, crossfade=1.5)] [Background(image="bg_caveentrance", fadetime=2)] [Delay(time=1)] [Character(name="char_220_grani#5")] [name="格拉尼"] 果然只有这个洞口可以出入,对吧? [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 嗯。洞窟里面虽然有很多岔路,不过村里的大人带我来过几次,包括继任村长那天...... [name="可萝尔"] ......那个,不知道是不是我的错觉,那边,森林里面的喊声是不是更多了...... [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 再拖延下去,情况只会更加恶化。 [name="格拉尼"] 可萝尔,你知道山洞中的道路,我想让你马上进入洞窟,沿着暗道去提前拿到宝藏。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 欸?你是要...... [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 我留在这个洞口。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 不行! [Character(name="avg_npc_003",name2="char_220_grani#4",focus=2)] [name="格拉尼"] 唉?可萝尔...... [Character(name="avg_npc_003",name2="char_220_grani#4",focus=1)] [name="可萝尔"] 你要一个人面对那么多的赏金猎人?太危险了!你,你这样会—— [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 如果不能帮你拿到宝藏,我既对不起村子,也辜负了你。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] ......可我不想失去你。 [name="可萝尔"] 这里,这里也不是你该逞英雄的场合......! [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 逞英雄又有什么不好呢。 [name="格拉尼"] “即便心脏被敌寇的利刃刺穿,国王的骑兵亦不解下手中长枪。” [name="格拉尼"] 我绝不会在这里逃走。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 格拉尼...... [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 而且可萝尔,这不只是我一个人的战斗。 [name="格拉尼"] 你也有你的战斗。也许你会因此遭遇危险,但只要能让这片土地回归平静…… [name="格拉尼"] 我们就必须去做这些。 [name="格拉尼"] 宝藏那边就交给你了。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] 可是......我一个人的话...... [name="可萝尔"] 宝藏...... [Character(name="avg_npc_003",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 相信我。 [name="格拉尼"] 何况,我一定会照顾好你的。在广场救下你之后我就已经下定决心,绝不会让任何人再从你这夺走什么。 [name="格拉尼"] 哪怕只是根头发。 [Character(name="avg_npc_003",name2="char_220_grani#5",focus=1)] [name="可萝尔"] ......你明明还是一个小孩子...... [Character(name="avg_npc_003",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 我可不是什么......我只是个子不高而已啊! [Character(name="avg_npc_003",name2="char_220_grani#3",focus=1)] [name="可萝尔"] 呵呵。 [name="可萝尔"] ......嗯,我会和你一起行动的,格拉尼。 [Character] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [PlayMusic(intro="$indust_intro", key="$indust_loop", volume=0.6, crossfade=1.5)] [Background(image="bg_caveentrance", fadetime=1)] [Blocker(a=0, fadetime=1, block=true)] [Delay(time=2)] [Character(name="avg_npc_007",fadetime=0.5)] [name="赏金猎人"] 该死的白面具,怎么连你们都要来碍事! [Character(name="char_1002_nsabr_1")] [name="整合运动"] 乌合之众。 [name="整合运动"] 没有资格和我们争夺宝藏。 [Character(name="avg_npc_007")] [name="赏金猎人"] 啊?你在说什么?这里早就被我们占下来了,你们还是夹着尾巴滚蛋吧! [Character] [Dialog] [PlaySound(key="$d_sp_ballista")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=2, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=0.5,block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Delay(time=0.7)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [Dialog] [Blocker(a=0, fadetime=1, block=true)] [Character(name="char_220_grani#5")] [name="格拉尼"] (这个角度能恰好看到南面的战场,看来赏金猎人和整合运动已经展开了混战。) [name="格拉尼"] (接下来,无论哪一方的人接近这个洞口,我只要——) [Character(name="avg_npc_007")] [name="赏金猎人"] 趁他们在那边打成一团,我们冲进去! [name="赏金猎人"] 等等,有个小个子站在那里! [Character(name="char_220_grani#5")] [name="格拉尼"] 没人可以通过这里。 [Character] [Dialog] [PlaySound(key="$b_char_defboost")] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="avg_npc_008")] [name="赏金猎人"] 咕哇—— [Character] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [Blocker(a=0, fadetime=1, block=true)] [PlaySound(key="$d_gen_walk_n")] [Character(name="char_263_skadi#2",fadetime=1)] [Delay(time=3)] [Character(name="avg_npc_008")] [name="赏金猎人"] 你、你—— [Character] [PlaySound(key="$e_skill_skulsrsword",volume=0.5,block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Dialog] [Delay(time=0.7)] [Character(name="char_263_skadi#2")] [name="斯卡蒂"] 你们,全都给我让开。 [name="斯卡蒂"] 我现在心情很差。 [Delay(time=0.3)] [Dialog] [Blocker(block=true)] [Image]
面对难以匹敌的斯卡蒂和涌入的赏金猎人,格拉尼只好撤退接应可萝尔。然而在洞穴深处等待她的,却是熟悉的战友。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] GT-5 行动后 [Background(image="bg_caveentrance", fadetime=1)] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.6, crossfade=1.5)] [Delay(time=1)] [PlaySound(key="$b_char_defboost")] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="char_220_grani#5")] [name="格拉尼"] 呃......! [Character(name="avg_npc_007")] [name="赏金猎人"] 你,你这个碍事的混蛋小子! [name="赏金猎人"] 都、都头破血流成这样了,还敢在这挡我们的好事——! [Character(name="char_220_grani#5")] [name="格拉尼"] 区区这点伤,连日常训练都算不上! [Character] [Dialog] [PlaySound(key="$b_char_defboost")] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [PlaySound(key="$b_char_defboost")] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="avg_npc_007")] [name="赏金猎人"] 咕—— [Character(name="char_220_grani#5")] [name="格拉尼"] 还剩多少人? [name="格拉尼"] 算了,记不清了,反正已经全都挡住—— [Character] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.5, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=0.5,block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Blocker(a=0, fadetime=0.5, block=true)] [Dialog] [Character(name="char_220_grani#1")] [Delay(time=0.7)] [CameraShake(duration=3, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="char_220_grani#1")] [name="格拉尼"] 发、发生地震了? [Dialog] [PlaySound(key="$d_sp_ballista")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=1.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [Character(name="char_220_grani#1")] [name="格拉尼"] 欸?那边的山岩怎么崩塌了? [Character] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0, fadetime=0.5, block=true)] [Character] [Dialog] [playsound(key="$d_gen_walk_n")] [Character(name="char_263_skadi#2",fadetime=1)] [Delay(time=3)] [name="斯卡蒂"] ...... [Character] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0, fadetime=0.5, block=true)] [Character(name="char_220_grani#1")] [name="格拉尼"] 骗人的吧?她居然打破了那么厚的石壁? [Character] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0, fadetime=0.5, block=true)] [Character(name="avg_npc_007")] [name="赏金猎人"] 入口被打开了一条新的路!赶紧进去! [playsound(key="$d_gen_soldiersrun")] [Character] [Dialog] [Character(name="char_220_grani#5")] [name="格拉尼"] 糟了,那些人一定会从斯卡蒂打出的通道涌进来! [name="格拉尼"] 得赶快去帮可—— [Character(name="char_263_skadi#2",name2="char_220_grani#5",focus=1)] [name="斯卡蒂"] 站住。 [Character(name="char_263_skadi#2",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 斯卡蒂—— [Character(name="char_220_grani#1")] [PlaySound(key="$e_skill_skulsrsword",volume=0.5,block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="char_263_skadi#2",name2="char_220_grani#5",focus=2)] [name="格拉尼"] ...... [name="格拉尼"] 居然能直接破坏山体,强行穿过去,罗德岛的异闻果然是真的啊。 [Character(name="char_263_skadi#2",name2="char_220_grani#5",focus=1)] [name="斯卡蒂"] 那个女孩在哪? [Character(name="char_263_skadi#2",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 我不能告诉你。 [Character(name="char_263_skadi#2",name2="char_220_grani#5",focus=1)] [name="斯卡蒂"] 盯上那东西的人不止我一个。 [name="斯卡蒂"] 难道我非要把你好好教训一顿,你才不会碍事? [Character(name="char_263_skadi#2",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 你突然就要带走可萝尔,我怎么也不能轻易把她交给你啊! [Character(name="char_263_skadi#2",name2="char_220_grani#5",focus=1)] [name="斯卡蒂"] 你要......阻碍罗德岛的任务? [Character(name="char_263_skadi#2",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 你也没告诉我罗德岛给你分配了什么任务啊! [name="格拉尼"] 除非你...... [Character(name="char_220_grani#5")] [PlaySound(key="$e_skill_skulsrsword",volume=0.5,block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="char_263_skadi#2",name2="char_220_grani#1",focus=2)] [name="格拉尼"] 不要突然攻击同伴啊! [Character(name="char_263_skadi#2",name2="char_220_grani#1",focus=1)] [name="斯卡蒂"] 谁是你的同伴? [name="斯卡蒂"] 我最后一次问,带我去见那个女孩。 [Character(name="char_263_skadi#2",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 只要她还是我的委托人,我就绝不会这么做。 [Character(name="char_263_skadi#2",name2="char_220_grani#5",focus=1)] [name="斯卡蒂"] ...... [Dialog] [Character(name="char_263_skadi#2")] [PlaySound(key="$e_skill_skulsrsword",volume=0.5,block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="char_220_grani#5")] [PlaySound(key="$b_char_defboost")] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="char_220_grani#5")] [name="格拉尼"] 呜呃...... [name="格拉尼"] 可恶,她只是用剑随手碰了下我的枪而已啊,可我的胳膊好像要断了...... [Character(name="char_263_skadi#2",name2="char_220_grani#5",focus=1)] [name="斯卡蒂"] 只凭你这种能力,你真的认为自己保护得了她? [Character(name="char_263_skadi#2",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 能不能做到,和去不去做是两回事! [Character(name="char_263_skadi#2",name2="char_220_grani#5",focus=1)] [name="斯卡蒂"] ———— [stopmusic(fadetime=2)] [Character(name="char_263_skadi#2",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 嗯?先等等! [name="格拉尼"] 小心! [Character] [Dialog] [PlaySound(key="$b_char_defboost")] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=1, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [PlayMusic(intro="$indust_intro", key="$indust_loop", volume=0.6, crossfade=1.5)] [Character(name="avg_npc_007")] [name="赏金猎人"] 嘁,这下总该打中了吧! [Character(name="avg_npc_007")] [name="粗暴的赏金猎人"] 好像有,不对,好像没有!那家伙还好好的! [Character] [Dialog] [Character(name="char_263_skadi#2",fadetime=1)] [name="斯卡蒂"] ......又来? [Character(name="avg_npc_007",name2="avg_npc_007",focus=1)] [name="赏金猎人"] 呃......! [Character(name="avg_npc_007")] [name="粗暴的赏金猎人"] 灾、灾星!把上尉打伤的,就是你吧!你今天就别想从这里—— [Character(name="char_220_grani#3")] [name="格拉尼"] 好机会,趁现在! [Character(name="avg_npc_007")] [name="赏金猎人"] 你也别想过去! [Character(name="char_220_grani#2")] [name="格拉尼"] 你们还是想想办法先拦住她吧! [Character] [Dialog] [PlaySound(key="$b_char_defboost")] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="avg_npc_007")] [name="赏金猎人"] ——咦? [name="赏金猎人"] 什么情况?!那个小个子,从我们头上跳过去了? [Character(name="char_263_skadi#2",name2="char_220_grani#2",focus=2)] [name="格拉尼"] 斯卡蒂,我先走一步了! [Character(name="char_263_skadi#2",name2="char_220_grani#2",focus=1)] [name="斯卡蒂"] 你...... [Character(name="char_263_skadi#2",name2="char_220_grani#2",focus=2)] [name="格拉尼"] 不好意思!等你想清楚,准备告诉我事实了,我再考虑可萝尔的事! [Character(name="char_263_skadi#2",name2="char_220_grani#2",focus=1)] [name="斯卡蒂"] 站住,你去哪里! [Character(name="char_220_grani#3")] [name="格拉尼"] 抱歉! [PlaySound(key="$d_gen_soldiersrun",volume=0.5)] [Character(name="avg_npc_007",name2="avg_npc_007",focus=2)] [name="粗暴的赏金猎人"] 你怎么就放她走了! [Character(name="avg_npc_007",name2="avg_npc_007",focus=1)] [name="赏金猎人"] 她跑得太快了,我们追不上她啊! [Character(name="char_263_skadi#2")] [name="斯卡蒂"] ...... [Character(name="avg_npc_007")] [name="粗暴的赏金猎人"] 没事,这不是还有一个吗。 [name="粗暴的赏金猎人"] 你个子那么大,不可能也跳过去吧? [Character(name="char_263_skadi#2")] [name="斯卡蒂"] 你们完蛋了。 [Character] [Dialog] [stopmusic(fadetime=3)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Dialog] [Background] [Background(image="bg_cave_2", fadetime=1)] [stopmusic(fadetime=1)] [Blocker(a=0, fadetime=2, block=true)] [playsound(key="$d_gen_walk_n")] [Character(name="char_220_grani#5",fadetime=2)] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.6, crossfade=1.5)] [Delay(time=2)] [name="格拉尼"] 岔路好多啊。这里就是可萝尔所说的墓穴了吧。 [name="格拉尼"] 呃,赏金猎人—— [Character] [name="赏金猎人"] 咕......救命...... [name="赏金猎人"] ...... [Character(name="char_220_grani#1")] [name="格拉尼"] 太惨了吧? [name="格拉尼"] 就像是被罗德岛号来回碾压过好几遍...... [name="格拉尼"] 可、可斯卡蒂不是还没进来吗? [Character(name="char_220_grani#5")] [name="格拉尼"] 这个看上去像炸开的洞是? [name="格拉尼"] 也就是说—— [stopmusic(fadetime=2)] [name="格拉尼"] 你已经想明白了。 [Delay(time=0.5)] [Character] [Dialog] [PlaySound(key="$d_gen_soldiersrun",volume=0.5)] [Character(name="char_1002_nsabr_1",name2="char_1002_nsabr_2",fadetime=1,block=true)] [Delay(time=2)] [Character] [playsound(key="$d_gen_walk_n")] [Delay(time=1)] [Character(name="avg_npc_010#2",fadetime=2)] [Delay(time=3)] [name="???"] ...... [name="???"] 我哪里演得不好吗? [Character(name="char_220_grani#5")] [name="格拉尼"] 你果然是———— [Delay(time=0.6)] [Dialog] [Blocker(block=true)] [Image]
斯卡蒂,大鲍勃与格拉尼三方对峙,互不相让,他们各自都有坚持的东西。而可萝尔发现宝藏的惊喜呼喊打破了僵局,战斗一触即发。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] GT-6 行动前 [Background(image="bg_cave_2", fadetime=1)] [PlayMusic(intro="$mist_intro", key="$mist_loop", volume=0.6, crossfade=1.5)] [Delay(time=1)] [Character(name="avg_npc_010#2",fadetime=1)] [Delay(time=1)] [name="大鲍勃"] 几年之前,我们成了感染者。 [name="大鲍勃"] 我们躲躲藏藏,平稳的生活一夜之间就变成了奢侈。 [name="大鲍勃"] 原本,我们以为整合运动能使我们的生活有所改观,可...... [name="大鲍勃"] 仍旧没有一家店肯卖给我们面包,没有任何地方能容纳我们落脚。 [name="大鲍勃"] 所以我和兄弟们离开了那里,四处流浪,直到听说了宝藏的消息,来到了这里。 [name="大鲍勃"] 只要这次,只要我们能夺下这份宝藏—— [name="大鲍勃"] 我们就能前往哥伦比亚。虽然那是一片遥远的土地,但在那里,感染者还能拥有自己的城镇和田地。 [name="大鲍勃"] 所以,格拉尼,为了我所有的兄弟,这份宝藏我一定会拿到手。 [name="大鲍勃"] 宝藏不远了,我知道。你做得很好,但是很遗憾———— [Character] [name="整合运动"] 女人!你—— [name="斯卡蒂"] 别挡路。 [Character] [Dialog] [PlaySound(key="$e_skill_skulsrsword",volume=0.5,block=true)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [name="整合运动"] 呜啊! [Character(name="avg_npc_010#2")] [name="大鲍勃"] ...... [Dialog] [Character] [PlaySound(key="$d_gen_walk_n",volume=0.6)] [Character(name="char_263_skadi#2",fadetime=1)] [Delay(time=2)] [name="斯卡蒂"] 我不管你们是什么人,要做什么事。 [name="斯卡蒂"] 你们所有人,马上从我的视线里消失。 [Character] [Dialog] [Blocker(a=1, r=0, g=0, b=0, block=true)] [Background] [Blocker(a=0, r=0, g=0, b=0, block=true)] [Image(image="ac1_6",x=-100, y=0, xScale=1.2, yScale=1.2, fadetime=1,screenadapt="coverall")] [ImageTween(xFrom=-100, yFrom=0, xTo=0, yTo=0, xScaleFrom=1.2, yScaleFrom=1.2, xScaleTo=1.2, yScaleTo=1.2, duration=40, block=false)] [name="大鲍勃"] 如果一定要和你为敌,斯卡蒂......今天我们会死战到底。 [name="斯卡蒂"] 所以这种人就是格拉尼你找来的同伴? [Character(name="avg_npc_010#2",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 你们拿了宝藏,那滴水村怎么办? [Character(name="avg_npc_010#2",name2="char_220_grani#5",focus=1)] [name="大鲍勃"] 不管怎么样,他们都还能活下去,我们却已经无路可走了。 [name="大鲍勃"] 虽然我认识你没多久,但我知道你是什么样的人。 [name="大鲍勃"] 你跟你身边那个怪物不一样,你没把我们感染者当成外人。 [Character] [name="格拉尼"] (我觉得斯卡蒂也只是一视同仁地把我们全都干掉而已,她大概也没把谁当成外人吧......) [Character(name="avg_npc_010#2",name2="char_220_grani#5",focus=1)] [name="大鲍勃"] 格拉尼,告诉我可萝尔在哪里! [name="大鲍勃"] 你知道这些宝藏对我们意味着什么! [Character(name="avg_npc_010#2",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 抱歉大鲍勃,我已经接下委托了。 [name="格拉尼"] 我只有一个任务,就是把这份宝藏交给可萝尔,帮助她让村子恢复平静。 [Character(name="char_263_skadi#2")] [name="斯卡蒂"] 别的与我无关,把可萝尔交给我。 [Character(name="avg_npc_010#2",name2="char_263_skadi#2",focus=1)] [name="大鲍勃"] 那你要那个女孩干什么,怪物? [name="大鲍勃"] 你难道想要剥掉她的皮,喝掉她的血吗? [name="大鲍勃"] 在这之前,你也听这个小个子说过了,不管怎么样,她都不会把村长交给你的! [name="大鲍勃"] 但我不一样,我只要宝藏。我根本不会伤害她! [Character] [Dialog] [Background(image="bg_cave_2", fadetime=1)] [image(fadetime=1,block=true)] [Character(name="char_263_skadi#2")] [Delay(time=0.5)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [name="斯卡蒂"] 我真的受够了......格拉尼,可萝尔在哪? [Character(name="avg_npc_010#2",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 可萝尔只是想保护这个村子。她其实也不在乎宝藏。 [Character(name="avg_npc_010#2",name2="char_220_grani#5",focus=1)] [name="大鲍勃"] 那就把宝藏给我! [Character(name="char_263_skadi#2",name2="char_220_grani#5",focus=1)] [name="斯卡蒂"] 整合运动和赏金猎人也没什么不同。 [Character(name="avg_npc_010#2",name2="char_263_skadi#2",focus=1)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [name="大鲍勃"] 我跟你们赏金猎人根本不是一路人! [name="大鲍勃"] 我曾经也是斯卡蒂你这样的混蛋,但现在我全都看清楚了。 [Character(name="avg_npc_010#2")] [name="大鲍勃"] 眼下这个世道,什么财富,地位,都是狗屁。 [name="大鲍勃"] 我们只想靠那笔宝藏活下去,仅此而已! [Character(name="char_263_skadi#2")] [name="斯卡蒂"] 我再说一遍,把可萝尔给我。 [Character(name="char_220_grani#5")] [name="格拉尼"] 无论是可萝尔还是宝藏,我都不会交给你们。 [name="格拉尼"] 这可是我的委托。 [Character(name="avg_npc_010#2",name2="char_220_grani#5",focus=1)] [name="大鲍勃"] 格拉尼!你还有机会!我不想和你打这场对谁都没好处的架! [name="大鲍勃"] 我只要拿到宝藏,谁都不会吃苦头! [Character(name="avg_npc_010#2",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 这份宝藏里本来就有你那一份,大鲍勃! [Character(name="avg_npc_010#2",name2="char_220_grani#5",focus=1)] [name="大鲍勃"] 我还有我的兄弟们!我要先见到宝藏再说! [Character(name="char_263_skadi#2")] [name="斯卡蒂"] 如果要用武力的话,我们之间的差距,你们自己心里明白。 [Character(name="char_220_grani#5")] [name="格拉尼"] 虽然没什么自信,但如果要同时和你们开战,我能做到。 [Character(name="avg_npc_010#2",name2="char_220_grani#5",focus=1)] [name="大鲍勃"] 至少我们之间的问题是可以解决的,格拉尼! [Character(name="avg_npc_010#2",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 不。 [Character(name="avg_npc_010#2",name2="char_220_grani#5",focus=1)] [name="大鲍勃"] 那我们就先解决她! [Character(name="char_263_skadi#2")] [name="斯卡蒂"] 说完了没? [Character(name="avg_npc_010#2",name2="char_220_grani#5",focus=2)] [name="格拉尼"] 如果在这里开战,就真的没有回头路可走了! [Character(name="avg_npc_010#2",name2="char_220_grani#5",focus=1)] [name="大鲍勃"] 我们———— [stopmusic(fadetime=2)] [Character] [Dialog] [name="???"] 格拉尼! [name="???"] 太好了,我找到了!我找到宝藏了! [Character(name="avg_npc_003")] [name="可萝尔"] 我好不容易都把整箱都拖出——— [name="可萝尔"] 鲍勃先生! [name="可萝尔"] 你平安无事就—— [Character(name="char_220_grani#5")] [name="格拉尼"] 别过来! [Character(name="avg_npc_003")] [name="可萝尔"] 欸?! [Dialog] [Character(name="char_263_skadi#2")] [name="斯卡蒂"] ......啧! [Dialog] [Character(name="avg_npc_010#2")] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [Character] [Dialog] [PlaySound(key="$d_sp_ballista")] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=2, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [Dialog] [Blocker(a=0.3, r=0.95, g=0.95, b=0.95, fadetime=2)] [Character(name="avg_npc_010#2")] [name="大鲍勃"] 哈......哈...... [name="大鲍勃"] 我们......早就没有回头路了! [Character(name="char_220_grani#5")] [name="格拉尼"] 诶?可萝尔! [PlayMusic(intro="$indust_intro", key="$indust_loop", volume=0.6, crossfade=1.5)] [Character] [Dialog] [Delay(time=1)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=1, block=true)] [Character(name="char_263_skadi#2",name2="avg_npc_003",focus=1,fadetime=2)] [Delay(time=3)] [Character(name="char_220_grani#5")] [name="格拉尼"] 斯卡蒂! [Character(name="char_263_skadi#2",name2="char_220_grani#5",focus=1)] [name="斯卡蒂"] 你为什么要用这种没有威力的爆破物? [Character(name="avg_npc_010#2")] [name="大鲍勃"] 还给她的人情。 [name="大鲍勃"] 接下来,就要用真的了。 [Character(name="char_263_skadi#2",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 斯卡蒂。 [name="格拉尼"] 你不关心宝藏。而且,你也不想伤害可萝尔小姐。 [Character(name="char_263_skadi#2",name2="char_220_grani#3",focus=1)] [name="斯卡蒂"] ...... [Character(name="char_263_skadi#2",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 否则,在爆炸的那一瞬间,你就会出手掳走她并抢走宝藏,而不是保护她了吧。 [Character(name="char_263_skadi#2",name2="char_220_grani#3",focus=1)] [name="斯卡蒂"] 我不要宝藏。我要的答案在可萝尔身上。 [Character(name="char_263_skadi#2",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 早说出来不就好了! [name="格拉尼"] 实话说,强装坏人也很累吧?坦率一点也好嘛。 [Character(name="char_263_skadi#2",name2="char_220_grani#3",focus=1)] [name="斯卡蒂"] 我不想让其他人卷进我的......任务里。 [name="斯卡蒂"] 但这次的任务目标对我而言,真的很重要。 [Character(name="char_263_skadi#2",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 那当然,我知道。虽然我们任务不同,但方向是一致的不是吗? [name="格拉尼"] 帮助其他干员完成任务,理所应当的吧! [Character(name="char_263_skadi#2",name2="char_220_grani#3",focus=1)] [name="斯卡蒂"] 哼。 [Character(name="char_263_skadi#2",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 只能用武力来裁定宝藏的归属了。 [name="格拉尼"] 斯卡蒂,下手一定要轻一点,轻一点哦! [Character(name="avg_npc_010#2")] [name="大鲍勃"] 格 拉 尼! [Character(name="char_220_grani#5")] [name="格拉尼"] 鲍勃大叔,抱歉,可能会有点疼! [Dialog] [Blocker(block=true)] [Image]
格拉尼选择主动献出血液开启宝藏,并拖着斯卡蒂帮村庄解决了游荡的赏金猎人。大鲍勃也在分得剩下的宝藏后,得以远走哥伦比亚。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] GT-6 行动后 [Background(image="bg_cave_2", fadetime=1)] [Delay(time=1)] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.8, crossfade=1.5)] [Character(name="avg_npc_010#2")] [name="大鲍勃"] 哈,果然...... [Character(name="avg_npc_010#2",name2="char_1002_nsabr_1",focus=2)] [name="整合运动"] 鲍勃!你,你在流血! [name="整合运动"] 我们不能在这里白白流血!我还能—— [Character(name="avg_npc_010#2",name2="char_1002_nsabr_1",focus=1)] [name="大鲍勃"] 够了。 [Character(name="avg_npc_010#2",name2="char_1002_nsabr_1",focus=2)] [name="整合运动"] 鲍勃...... [Character(name="avg_npc_010#2",name2="char_1002_nsabr_1",focus=1)] [name="大鲍勃"] 我们流过的血还少吗? [Character(name="char_263_skadi#2")] [name="斯卡蒂"] 还要打吗? [Character(name="avg_npc_010#2")] [name="大鲍勃"] 哼,我们为了活命而战斗,为什么要在战斗中送命? [name="大鲍勃"] 我不够强,我认命了。 [Character(name="avg_npc_010#2",name2="char_220_grani#4")] [name="格拉尼"] ...... [Character(name="avg_npc_010",name2="avg_npc_003",focus=2)] [name="可萝尔"] 鲍勃,抱歉......没有这箱宝藏,我们的村子就完了。 [Character(name="char_263_skadi#2",name2="avg_npc_003",focus=1)] [name="斯卡蒂"] 离那箱东西远一点。把钥匙交给我。 [Character(name="char_263_skadi#2",name2="avg_npc_003",focus=2)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [name="可萝尔"] 呜,呜? [Character(name="char_263_skadi#2",name2="avg_npc_003",focus=1)] [name="斯卡蒂"] 在你用那把钥匙打开宝箱的一瞬间,你会没命的。 [Character(name="char_263_skadi#2",name2="avg_npc_003",focus=2)] [name="可萝尔"] 我———— [name="可萝尔"] 这可是家里历代流传的贵重物品,父亲说我们最重要的职责之一就是要负责保管这枚钥匙—— [Character(name="char_263_skadi#2",name2="avg_npc_003",focus=1)] [name="斯卡蒂"] ——钥匙使用后会割破你的手,吸走你的血。如果不是你这样的库兰塔人的血的话,钥匙就毁了。 [name="斯卡蒂"] 把钥匙给我! [Character(name="avg_npc_003")] [name="可萝尔"] 不行,这是村子里的所有人的未来。 [Character(name="char_220_grani#1")] [name="格拉尼"] 唔。 [name="格拉尼"] 这些都是真的吗,斯卡蒂? [Character(name="char_263_skadi#2",name2="char_220_grani#1",focus=1)] [name="斯卡蒂"] 藏匿了骑士宝藏的人,为了守护骑士的秘密,不择手段。只有—— [Character(name="avg_npc_003")] [name="可萝尔"] ——只有来自卡西米尔的血脉才能破除所有的阻碍。 [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$flashback", volume=0.4)] [Background(image="bg_county_1")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Character(name="avg_npc_003",name2="char_220_grani#3",focus=1)] [Blocker(a=0, fadetime=0.2, block=true)] [name="可萝尔"] “只有来自不惧牺牲,无畏艰险的卡西米尔血脉才能破除所有的阻碍。” [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$flashback", volume=0.1)] [CameraEffect(effect="Grayscale", amount=0)] [Background(image="bg_cave_2")] [Character(name="avg_npc_003")] [Blocker(a=0, fadetime=0.1, block=true)] [name="可萝尔"] 虽然也知道可能会要付出一些代价,但没有想到结果会是这样。 [Character(name="char_220_grani#1")] [name="格拉尼"] ...... [Character(name="avg_npc_003")] [name="可萝尔"] 为了村子的所有人,我也早就做好觉悟了。我必须打开这个箱子! [name="可萝尔"] 格拉尼,如果我出了意外,请把这些宝藏换来的钱带回给村民们! [StopMusic(fadetime=2)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [name="可萝尔"] 对不起,父亲...... [name="格拉尼"] 等等! [Blocker(a=0, fadetime=0.5, block=true)] [Character(name="avg_npc_003")] [name="可萝尔"] 诶? [Character(name="char_220_grani#3")] [name="格拉尼"] 可萝尔。能把钥匙给我看看吗? [Character(name="avg_npc_003")] [name="可萝尔"] 我......好。 [Character(name="char_220_grani#3")] [name="格拉尼"] 这个钥匙也不是很大不是吗? [Character(name="char_263_skadi#2",name2="char_220_grani#1",focus=1)] [name="斯卡蒂"] 虽然它不大,但是它吸走的血液量,一般人恐怕撑不住—— [Character(name="char_220_grani#1")] [name="格拉尼"] 所以,这个怪物钥匙,吸走的血是有限的吧? [Character(name="char_220_grani#1")] [name="格拉尼"] 可萝尔。 [Character(name="char_220_grani#3")] [name="格拉尼"] 我来打开箱子。 [Character(name="char_263_skadi#2")] [name="斯卡蒂"] !! [Character(name="avg_npc_003")] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=30, fadeout=true, block=true)] [name="可萝尔"] 咦?可是这样一来,格拉尼你就。 [Character(name="char_220_grani#2")] [name="格拉尼"] 没关系。 [name="格拉尼"] 抱歉了,可萝尔。 [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [Character(name="char_220_grani#3")] [name="格拉尼"] 斯卡蒂啊,如果我晕过去了的话,请接住我的身体哦。 [Character(name="avg_npc_003")] [name="可萝尔"] 格拉尼你快住手!别这么做! [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [name="格拉尼"] 唔!!! [name="可萝尔"] 格拉尼! [Dialog] [Delay(time=1)] [Character] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Background(image="bg_med", fadetime=1,block=true)] [StopMusic(fadetime=3)] [name=""] 数日后 [name=""] 晴 \ 能见度 12公里 [name=""] 赏金猎人营地外 [Blocker(a=0, fadetime=2, block=true)] [PlaySound(key="$d_gen_walk_n")] [Delay(time=2)] [Character(name="avg_npc_008")] [name="“上尉”"] ......你们是......你们竟然还敢回来! [name="“上尉”"] 集合!所有人都给我过来! [PlayMusic(intro="$epic_intro", key="$epic_loop", volume=0.8,crossfade=1)] [Character] [Dialog] [PlaySound(key="$d_gen_soldiersrun",volume=0.5)] [Character(name="avg_npc_007",name2="avg_npc_008",fadetime=2)] [Delay(time=3)] [Character] [PlaySound(key="$d_gen_walk_n")] [Dialog] [Character(name="char_263_skadi#2",name2="char_220_grani#3",fadetime=3)] [Delay(time=3)] [Character(name="char_263_skadi#2",name2="char_220_grani#3",focus=1)] [name="斯卡蒂"] 真是麻烦,为什么我要来帮忙处理这些赏金猎人呢? [Character(name="char_263_skadi#2",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 没办法,既然你得到了钥匙,就要帮我做这件事情。 [name="格拉尼"] 其实之前只要有你在的,也就不用雇佣其他的人来帮助村子了不是吗。 [Character(name="char_263_skadi#2",name2="char_220_grani#3",focus=1)] [name="斯卡蒂"] 啧。明明不关我的事。 [name="斯卡蒂"] 人数不少。才刚捡回一条命的你,能对付得过来吗? [Character(name="char_263_skadi#2",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 不是还有你在吗? [Character] [Dialog] [Image(image="avg_ac01_1",x=0, y=0, xScale=1, yScale=1,fadetime=0.7,block=true)] [ImageTween(xFrom=0, yFrom=0, xTo=-20, yTo=0, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)] [name="斯卡蒂"] 动作快点。我赶着回罗德岛。 [name="格拉尼"] 好啊,那么动手吧! [name="格拉尼"] 可萝尔还在等我们呢! [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [StopMusic(fadetime=2)] [Dialog] [Character] [Background] [Image] [Delay(time=2)] [Dialog] [Character] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [Dialog] [Background(image="bg_outcounty")] [Blocker(a=0, fadetime=1, block=true)] [PlayMusic(intro="$path_intro", key="$path_loop", volume=0.8, crossfade=1.5)] [Character(name="avg_npc_010#2")] [name="大鲍勃"] 抱歉,最后还是没能帮上忙—— [Character(name="avg_npc_010#2",name2="avg_npc_003",focus=2)] [name="可萝尔"] 没关系,村子里的人也害怕感染者...... [name="可萝尔"] 这些事情只有我们自己知道就好。 [Character(name="avg_npc_010#2")] [name="大鲍勃"] 总之,谢谢你们。 [name="大鲍勃"] 谢谢你和格拉尼做这个决定...... [Character(name="char_220_grani#3")] [name="格拉尼"] 没关系! [Character(name="char_263_skadi#2")] [name="斯卡蒂"] 所以这个事情终于告一段落了吗,我要走了。 [Character(name="char_220_grani#1")] [name="格拉尼"] 诶,等等我! [name="格拉尼"] 抱歉,可萝尔!我们先回村子吧,村子还有好多事情需要我帮忙...... [Character(name="avg_npc_010#2",name2="avg_npc_003",focus=2)] [name="可萝尔"] 嗯! [Character(name="char_220_grani#2")] [name="格拉尼"] 还有,鲍勃大叔,要保重身体!需要治疗的时候,记得来罗德岛! [Character(name="avg_npc_010#2")] [name="大鲍勃"] 小个子,等等! [name="大鲍勃"] 这枚金币,接好了! [Character(name="char_220_grani#2")] [showitem(image="item_act1_1")] [name="格拉尼"] 嘿! [name="格拉尼"] 我会好好珍惜这份纪念品的! [hideitem] [Delay(time=1)] [Character] [Dialog] [Background] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [Blocker(a=0, fadetime=2, block=true)] [StopMusic(fadetime=2)] [Delay(time=4)] 数月后 【大鲍勃的信件】 敬启。 我是鲍勃。 我正在哥伦比亚的一处偏僻的庄园里,给你写下这封信。 大家都过得很好。感染者的身份还是有些不便,但阳光下的生活,比想象中还要美好。 多亏那个叫可萝尔的小姑娘和格拉尼在修缮完村子后,决定把多余的宝藏都留给我,我才能够顺利给这批弟兄们安居。 我们已经可以自给自足了,甚至还打算试种啤酒花。 这多亏了滴水村的那笔宝藏。 那是一个有趣的故事,十分有趣。不是应该潦草地写在信里的故事。 我稍微改变了一点想法。 而我知道,你很早就有了自己的想法,整合运动并不是感染者唯一的归宿。 你一定可以做出你自己的选择。 我很想念你,希望能在哥伦比亚见到你。 鲍勃 致 泥岩 [Dialog] [Character(name="avg_npc_011",fadetime=2)] [Delay(time=3)] [name="???"] ...... [name="???"] 那真是太好了。 [Delay(time=0.6)] [Dialog] [Blocker(fadetime=3,block=true)] [Image]
从古老的歌声中惊醒的幽灵鲨,面前是正准备出发的斯卡蒂。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] GT-EX-1 剧情 [Background] [Delay(time=1)] [PlayMusic(intro="$babel_loop", key="$babel_loop", volume=0.8,crossfade=1)] [Dialog] [Character] ......我们该把他塞进麻袋, 在黎明时吊上桅杆...... [Delay(time=1)] ......我们该把他喉咙切断, 在暴风雨里献给大海...... [Dialog] [Delay(time=2)] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.8,crossfade=1)] [Delay(time=1)] [Background(image="bg_infirmary", fadetime=2,block=true)] [Character(name="char_143_ghost")] [name="幽灵鲨"] 呃! [name="幽灵鲨"] ......又是这个梦吗。 [Character(name="char_263_skadi#1")] [name="???"] ...... [Character(name="char_143_ghost")] [name="幽灵鲨"] 是谁? [name="幽灵鲨"] ——原来是你。唔,不过为什么我想不起来你叫什么名字了。 [Character(name="char_263_skadi#1")] [name="???"] 这不重要。你把我当成一个普通的罗德岛干员就可以了。 [name="???"] 你看上去似乎很痛苦。 [Character(name="char_143_ghost")] [name="幽灵鲨"] 只是噩梦而已。 [name="幽灵鲨"] 一些盘旋在意识里的黑色碎片,藏在那个破碎教堂的阴影之下。 [name="幽灵鲨"] 在我接近它的时候,它们化为枷锁将我拖入深邃的海中。 [Character(name="char_263_skadi#1")] [name="???"] ...... [name="???"] 不过很快你就有办法脱离痛苦了。 [Character(name="char_143_ghost")] [name="幽灵鲨"] 是吗,呵呵,那可真是太好了。不过我为什么相信你呢? [name="幽灵鲨"] 哦。 [name="幽灵鲨"] 你身上的气息......我很熟悉。 [name="幽灵鲨"] 不,不是,是气味。浓烈的气味,血的气味,它们的气味。深邃的海中的气味。 [name="幽灵鲨"] 熟悉,但又让人厌恶的气味。 [Character(name="char_263_skadi#1")] [name="???"] 是吗。 [Character(name="char_143_ghost")] [name="幽灵鲨"] 能告诉我你的名字吗? [Character(name="char_263_skadi#1",fadetime=1)] [name="斯卡蒂"] 斯卡蒂。 [Character(name="char_143_ghost",name2="char_263_skadi#1",focus=1)] [name="幽灵鲨"] 有趣。那么你为什么能出现在这里呢? [name="幽灵鲨"] 没有凯尔希的许可,你可没法到这个房间里来,除非你也不怕被失去控制的我撕成碎片。 [Character(name="char_143_ghost",name2="char_263_skadi#1",focus=2)] [name="斯卡蒂"] 害怕。所有人都害怕。只是我已经习惯了。 [name="斯卡蒂"] 是时候出发了,回来的时候,情况也许会有所进展。不过,你也可以和以前一样,把我忘了。 [Character(name="char_143_ghost",name2="char_263_skadi#1",focus=1)] [name="幽灵鲨"] 你要去哪里? [Character(name="char_143_ghost",name2="char_263_skadi#1",focus=2)] [name="斯卡蒂"] 秘密被埋葬的地方。 [Character] [Dialog] [Background(fadetime=1)] [Delay(time=2)] [name="斯卡蒂"] 一个离你很远的地方。 [Delay(time=0.6)] [Dialog] [Blocker(fadetime=3,block=true)] [Image]
卡西米尔出身的临光不放心格拉尼,而为她写了一份有关卡西米尔骑士宝藏的嘱咐信件。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] GT-EX-3 剧情 [Background] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.8,crossfade=1)] [Dialog] [Character] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Character(fadetime=0)] [Image(image="ac1_1",x=0, y=0, xScale=1, yScale=1, fadetime=0)] [Blocker(a=0, fadetime=0.6, block=false)] [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)] 亲爱的格拉尼: 关于卡西米尔的骑士,我们已经谈论了很多。 但有一些必要的信息,我没能向你交待清楚,而这事关你的任务,以及它涉及到的骑士宝藏。 这次的任务地点附近,很可能藏有卡西米尔已故骑士的陵墓群。 卡西米尔的骑士在近代仍然保留着一项传统。 在去世之后,他们会将自己的大笔财产埋入陵墓。当然,前提是他们的拥趸确实替他们建立了陵墓。 骑士埋入陵墓的财产,通常被称作“骑士宝藏”,它们的相关讯息,在赏金猎人与信使各自的信息网中不断传递。 而这些财产之所以如此吸引匪类和盗墓贼,是因为骑士陪葬品可能不只是简单的贵金属和财物,还可能是骑士们秘密研制的武器与设备。 或者是某些人想要穷尽一生去守护的秘密,甚至是更加危险的东西。 这些陪葬品,即使是直接贩卖到回收商和黑市中都能换取巨额的财富。 更不用说会有哥伦比亚这样的政治实体,高价委托他人收购或发掘这些遗物。 这也是赏金猎人会在你任务所在地区格外活跃的原因。 地下陵墓常会受到天灾的影响,被尘土永封,或是被躁动的大地碾碎在地底深处。 但同样也有很多陵墓,尚未被人遗忘,就已被人发掘。 这次的地点可能就是其中之一。卡西米尔智库中记载有一批远征骑士陵墓群,它们的位置与你的任务地点高度重合。 如果这份记载并非伪作,他们陵墓中的宝藏,除了简单的钱财外,也许还藏有一些危险的东西。 即使这些骑士有意将财产赠给有意之人,后人也无法理解这些骑士握有怎样的力量。 同样,卡西米尔的城市最后一次经过那片区域,差不多也是二十年前了。 这可不是一个好消息,利益越大,唤取的风险也越大。 妄图瓜分这份财产的恶徒,相较当地的普通居民,嗅觉更敏锐,贪欲更旺盛。 缺乏城市权威的干涉,这块区域纵然能免受压迫之苦,却也会因为缺乏法律管控,成为无法之地。 如果可以,请帮我确定骑士遗物的真正内容。 请多多小心。 ————临光 [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Image(fadetime=0)] [Blocker(a=0, fadetime=0.6, block=false)] [Delay(time=1)] [Character(name="char_148_nearl_1#1")] [name="临光"] ......是不是有些太长了? [name="临光"] 算了,还是不要给那孩子太多负担比较好。她一定能处理好的,嗯。 [name="临光"] 我怎么又写这么沉重的东西,还是给她写封简单的吧。 [name="临光"] 该说什么来着...... [name="临光"] 糟了,必须得提醒格拉尼。 [name="临光"] 格拉尼,一定要收到这段话......! [Delay(time=0.6)] [Dialog] [Blocker(fadetime=3,block=true)] [Image]
准备离开滴水村的格拉尼这才收到临光的信件,但事件早已解决,是时候踏上归途。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] GT-HX-1 剧情 [Background(image="bg_county_1", fadetime=1)] [Delay(time=1)] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.8,crossfade=1)] [Dialog] [Character] [Character(name="avg_npc_003",name2="char_220_grani#3",fadetime=1,focus=1)] [Delay(time=1)] [name="可萝尔"] 格拉尼,你要走了吗?那位斯卡蒂小姐呢? [Character(name="avg_npc_003",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 嗯,我该回罗德岛复命了,会找时间回来看你的。斯卡蒂说喜欢独处,一个人先走了。 [name="格拉尼"] 有斯卡蒂的名声在,不会有赏金猎人再来骚扰你们了。 [Character(name="avg_npc_003",name2="char_220_grani#3",focus=1)] [name="可萝尔"] 嘻嘻,是啊,恢复生产可能还需要一点时间,但......这是新生活的开始。 [name="可萝尔"] 路上小心。下次就到丰收的季节再来吧,让我好好招待你。 [Character(name="avg_npc_003",name2="char_220_grani#2",focus=2)] [name="格拉尼"] 嘿嘿,那说定了! [Character(name="avg_npc_003",name2="char_220_grani#2",focus=1)] [name="可萝尔"] 对了,信使刚刚送来这封信。虽然说是发给滴水村的,但收信人写的是你。 [Character(name="avg_npc_003",name2="char_220_grani#3",focus=2)] [name="格拉尼"] 啊,这是罗德岛的信封,应该是从联络处的通讯转录过来的吧。这里几乎收不到讯号,也难为大家了。 [name="格拉尼"] 我看看...... [Character] (格拉尼启,斯卡蒂已擅自前往滴水村,未任命其任何任务,小心对待。) (祝一切顺利 临光) [Character(name="avg_npc_003",name2="char_220_grani#2",focus=2)] [name="格拉尼"] 哎呀,这个,我早就清楚啦...... [Character(name="avg_npc_003",name2="char_220_grani#2",focus=1)] [name="可萝尔"] 唔,你在干什么,格拉尼? [Character(name="char_220_grani#3")] [name="格拉尼"] 折纸飞机啊。 [name="格拉尼"] 罗德岛的信纸材料很好,能飞很远呢。 [Delay(time=0.6)] [Dialog] [Blocker(fadetime=3,block=true)] [Image]
斯卡蒂试图用“宝藏钥匙”从凯尔希那里换来有关幽灵鲨的信息。
但凯尔希显然对斯卡蒂擅自行动的结果略显不快。
[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] GT-HX-3 剧情 [Background(image="bg_infirmary", fadetime=1)] [Delay(time=1)] [PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.8, crossfade=1.5)] [Delay(time=1)] [Character(name="char_263_skadi#2")] [name="斯卡蒂"] 站住,凯尔希。 [Character] [Dialog] [Character(name="char_003_kalts_1",fadetime=1)] [Delay(time=2)] [name="凯尔希"] 你回来了。 [name="凯尔希"] 现在你是想通了,还是怎么? [Character(name="char_263_skadi#2",name2="char_003_kalts_1",focus=1)] [name="斯卡蒂"] 你想要这个对吧,拿去。 [Character(name="char_263_skadi#2",name2="char_003_kalts_1",focus=2)] [name="凯尔希"] 你私自出动了。 [name="凯尔希"] 我不干涉干员的私事,也不会过问他们做了些什么,只要他们没有损害罗德岛的利益。 [name="凯尔希"] 希望你的行为不要有失你在罗德岛的身份,斯卡蒂。 [Character(name="char_263_skadi#2",name2="char_003_kalts_1",focus=1)] [name="斯卡蒂"] 冷嘲热讽就免了。规矩我很清楚,一物换一物。 [Character(name="char_263_skadi#2",name2="char_003_kalts_1",focus=2)] [name="凯尔希"] 你想要从我这里换到什么? [Character(name="char_263_skadi#2",name2="char_003_kalts_1",focus=1)] [name="斯卡蒂"] 信息。 [Image(image="ac1_ex6",x=-100, y=0, xScale=1.2, yScale=1.2, fadetime=1)] [ImageTween(xFrom=-100, yFrom=0, xTo=0, yTo=0, xScaleFrom=1.2, yScaleFrom=1.2, xScaleTo=1.2, yScaleTo=1.2, duration=10, block=false)] [Character(name="char_263_skadi#2",name2="char_003_kalts_1",focus=2)] [name="凯尔希"] 我所拥有的信息的价值,真有这么轻贱? [Character(name="char_263_skadi#2",name2="char_003_kalts_1",focus=1)] [name="斯卡蒂"] 我可以立刻就把这块石头捏成碎片,你不想这样。 [Character(name="char_263_skadi#2",name2="char_003_kalts_1",focus=2)] [name="凯尔希"] 但我知道你假称任务,去了卡西米尔的滴水村,还和其他干员发生了冲突。 [name="凯尔希"] 那个孩子无论是在滴水村还是在罗德岛,都替你保守了秘密。但我绝没有向你发布过任何类似的任务。 [Character(name="char_263_skadi#2",name2="char_003_kalts_1",focus=2)] [name="凯尔希"] 嗯?血已经注满了融芯。这不是你的血,你不敢在大地上流血。 [Character(name="char_263_skadi#2",name2="char_003_kalts_1",focus=1)] [name="斯卡蒂"] 是格拉尼的。 [Character(name="char_263_skadi#2",name2="char_003_kalts_1",focus=2)] [name="凯尔希"] 你已经做了这种事。 [Character(name="char_263_skadi#2",name2="char_003_kalts_1",focus=1)] [name="斯卡蒂"] 我会回报她,这不用你提醒。 [name="斯卡蒂"] 我知道你需要这东西,钥匙、核心、记忆块,随便它是什么。我必须弄到手。 [name="斯卡蒂"] “颅腔”,“火肺”,“黄烟”,我全都解决了。 [name="斯卡蒂"] 否则,这东西早已落到他们手上了。而和他们交易的绝不会是你,因为你给不出他们要的东西,你不会做那种事。 [name="斯卡蒂"] 你需要这块“石头”,我需要知道我想知道的东西。 [Character] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Image(fadetime=0)] [Blocker(a=0, fadetime=0.6, block=false)] [Delay(time=1)] [Character(name="char_263_skadi#2",name2="char_003_kalts_1",focus=2)] [name="凯尔希"] 你和你的种群让我感到可笑,我并不依赖任何一个零件去拼凑出大地的全貌。 [name="凯尔希"] 你与罗德岛由契约相连,你与我也当如是。 [Character(name="char_263_skadi#2",name2="char_003_kalts_1",focus=1)] [name="斯卡蒂"] 一物换一物。 [Character(name="char_263_skadi#2",name2="char_003_kalts_1",focus=2)] [name="凯尔希"] 难得看见你恼怒的样子。只有在这种时候,你才会一改平常的慵懒和颓废。 [Character(name="char_003_kalts_1")] [name="凯尔希"] 你想知道幽灵鲨身上源石神经剂的来源。 [Character(name="char_263_skadi#2")] [name="斯卡蒂"] ——你是怎么知道的? [Character(name="char_003_kalts_1")] [Delay(time=0.3)] [Character] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [name="凯尔希"] (阿戈尔语)“深海猎人血脉相连”。 [Background(fadetime=0)] [Blocker(a=0, fadetime=0.6, block=false)] [name="凯尔希"] 我无所不知。 [Character(name="char_263_skadi#2")] [name="斯卡蒂"] ......告诉我。 [Character(name="char_263_skadi#2",name2="char_003_kalts_1",focus=2)] [Background(image="bg_infirmary", fadetime=1)] [name="凯尔希"] 可以。只要你听我的命令,我甚至会主动帮助你。前提是,你必须听从命令。 [Character(name="char_263_skadi#2",name2="char_003_kalts_1",focus=1)] [name="斯卡蒂"] 我只相信可信之人。 [Character(name="char_003_kalts_1")] [name="凯尔希"] 我言而有信。 [Delay(time=0.6)] [Dialog] [Blocker(fadetime=3,block=true)] [Image]